KaiserBenjamin
Warlord
- Joined
- Feb 18, 2006
- Messages
- 237
Well it hit all those other people too but it didn't damage them as badly for some reason... Maybe because more of my score relied on population than them...
Is it slower than normal RFC? I don't mean that time goes slower, but does regular RFC run smoother?
All, how is the culture progression. I think I would like to implement the same slower culture borders I had in RFC++, do you agree?
Hmm, is AI collapse a problem in epic?
Overall, how was stability compared to normal RFC?
Mongolia, master of Babylon, Turkey and China, controlling, in addition to Mongolia, Central Asia and the City of Khalab in roughly northen Syria - Stable/Shaky. (3rd in score).
Spain, controlling Brazil, Argentina, Peru and the Philippines - Stable.
The year increment at zero should tell the calendar to now update by seasons, if it isn't, then there is some bug in your build, but the newest version fixed that, so try redownloading and if that doesn't work then tell me what is actually happening.
Year increment can unfortunately only take integer values, and I found a way to get around that without modifying the input code, which is good as I suck at IO programming, always have.
@ecv, how was balance, so far I think you might be the only person to get that far in that many games, as I haven't heard from anyone else about it.
I think there are still some stability problems, but I'm having trouble nailing them down for the next update.