hendriksen
Chieftain
- Joined
- Sep 6, 2008
- Messages
- 32
Well I guess there is something wrong with the Norse UHV of revealing all ocean tiles. And ass jessiecat says I can't enter ocean tiles, so the Norse UP doesn't work either.
A quick report on my game as the Norse. I loaded your WB save with the changes but I've got a couple of odd things happen. With WB I added Tonsberg as an indie and founded Aarhus. Turn 2 Tonsberg flips. But as I'm exploring with my galley I notice I can't enter ocean tiles. So much for the UP. It'll be impossible to do the UHVs without it. Then when I found my first city in England its called Birka. It should be Yorvik. It was the last time I played. And again the French have already founded a city south of London's spot.
What's going on?
EDIT I just tried it with the last test version before your changes. Its not your file that's the problem.
Something seems to have been lost in the last test release. Like the Norse UP for instance.
A quick report on my game as the Norse. I loaded your WB save with the changes but I've got a couple of odd things happen. With WB I added Tonsberg as an indie and founded Aarhus. Turn 2 Tonsberg flips. But as I'm exploring with my galley I notice I can't enter ocean tiles. So much for the UP. It'll be impossible to do the UHVs without it. Then when I found my first city in England its called Birka. It should be Yorvik. It was the last time I played. And again the French have already founded a city south of London's spot.
What's going on?
As the coastline has been changed, I imagine I messed up the settler maps a bit too - I think the tile on which you founded Birka was previously land.
Sorry for the inconvenience there - I think those are the last coastline/mountain changes to be made. If anyone feels differently/strongly about it, they had better have a very compelling argument.
I forgot to add ocean tiles to the Mediterranean and Black Sea. That's another item on the list of things to correct today.
Many of the issues are coming from the map and settlers map. We need to finalize the map and then recheck all the city name and settler's map.
For the Norse problem, I should have coded it better, but the UHV is that they should see all number 6 terrain on the map. #6 was Ocean, I guess it has changed now. I will fix it for the next version.
I don't expect to be able to work during the Thanksgiving week. Any changes on my part would have to wait.
Just started a new game; again the French have settled southern England. This is just stupid, and England should be removed entirely from the French settler map.
Also, Burgundy is settling the lowlands (as it should), but doesn't have a city name map for the area; Poitiers was founded on the future site of Amsterdam.
Finally, the Byzantines founded "Thessalonica" two tiles south of Hadrianopolis--despite the correctly named Thessaloniki existing a full five tiles to the west. The site should be Xanthi. Another Byzantine naming comment, although less of an issue: the Byzantiens founded "Aidin"; while the Turkish name is Aydin, under the Byzantines the city was called Tralles.
What is the Norse UP? It is listed as "The Power of the Sea: All Naval units can enter ocean squares", yet my galleys can't enter ocean squares.
Has it changed, as I recall it working several units ago.
We may need to redo some of the settler maps and/or starting points, to ensure that civs start at the right places. Currently, the Austrian start (next to Salzburg) is listed as Zara, Hungary starts at Eger, Kiev starts at Khabarovsk, and Poland starts at Warsawa. While the last one isn't unintentional, we had intended to move the Polish start to Krakow for purposes of historical accuracy. It's definitely better at Warsawa for geographic balance, so I'm fine with not moving it.
Edit: Upon using WB to settle the entire Austrian area, I can't find Wien, Graz, Salzburg, Prague, or any other Austrian city I recognize. Something is probably wrong here. I do find Bonn, Bochum, Duisburg, and Magdeburg, so things aren't totally hopeless.
Cities with holes in the settler map (in their close area) include Moscow, Kiev, and maybe others.
Some civs are spreading admirably - in the last game I started as Austria, Cordoba had a city on one of the Balearic islands and several in Africa, Arabia was spreading west across the Maghreb, and even the Byzantines had filled in Greece. A few other civs, Hungary and Spain in particular, didn't spread very much at all and tended to build up cities within two tiles of each other. Spain had a lot of cities, but many of them were superfluous.
Stability issues seem to have subsided considerably - no civs had collapsed by the date of the Austrian spawn, although many had lost cities to independence.
Many civs need larger core areas. Germany should flip Augsburg (which should ideally keep its name - Munich is more of a modern city); Burgundy should flip Lyon; France should flip Tours; England should flip everything south and east of Wales and perhaps Calais (rather than Caen - this makes more sense as core areas have to be rectangles?), and Venice and Genoa should possibly flip a city each.
Load times between turns in the mid to late game are fairly long, though not unplayable by any means. It does mean that loading a late civ like Sweden or the Dutch is a long (30 minutes+) wait.
Playing a game as Genoa. I notice that they are surrounded by VERY powerful independent forces. Since Genoa does NOT have access to copper or iron at the start, the only way to capture Milan and Marseilles is with a stack of catapults and archers. Once I was able to capture Marseilles, I was then subjected to a stack of enemies including 6 crossbows and 7 archers!
One of 2 solutions. Either tone down the independents, or give Genoa access to iron or copper.
Genoa needs lots of resources. Add what you need thru WB and try it that way. Resources have not been added properly yet. I also think the indies are a bit too productive. That's why they should spawn late, just before Venice I think, not at the start.
I also notice that the indies don't always know how to use the new resources. They don't always build the right improvements