RFC Europe playtesting feedback thread

I agree that Bulgaria is really overpowered in the hands of the AI (when I am not Byzantines). In every game they and Hungary are major powers, whereas France and Germany are often both collapsed. I say this based on about 30 spawns of the Dutch, so 1580 map.
I say nerf Hungary and Bulgaria a bit. Ottomans, much as I hate to say it, probably need to be a bit more powerful.
 
I had similar things in my last 2 games: hungary was tech leader, founded protestantism and built most wonders.
 
Hungary is almost always the Tech leader and founds Protestentism, but ends up stagnating later, collapsing to Austria(Bulgaria is nearly the same, as it stagnates and collapses to the Ottomans). Germany and France are like those Japanese Zeros(they have a slight tendency to erupt into flames through 'spontaineous' combustion). :p

Played a few games as Dutch(waited most of the time:)), and noticed a few things that happened alot:

-France(or Burgundy, one not both) collapses almost immediatly after I spawn.
-Portugal becomes a vassal to the least likely person(always)i.e: Germany, Austria, France, Russia, or even Kiev.
-If Germany doesn't only have Augsburg(from start), then they become a superpower
-The Spanish attacks Cordoba(or maybe is it vice-versa) at all of the wrong times(and ends up start ing massive wars)
-Last but certainly not least, Cordoba seemingly takes a huge liking to Northern Spain(they end up with two cities in Northern Iberia w/o connection to any other city)
 
After a long time away, I have returned to RFCE, and was wondering if there is a stability guide anywhere so I can find out why my Hungarian empire is so unstable? Basically its a civic issue i think.
 
After a long time away, I have returned to RFCE, and was wondering if there is a stability guide anywhere so I can find out why my Hungarian empire is so unstable? Basically its a civic issue i think.

There might be something in the reference folder, but basically you want to check the domestic screen. It will give you categories and numbers.
 
There might be something in the reference folder, but basically you want to check the domestic screen. It will give you categories and numbers.

I saw all the numbers, I assume that positive is better?
 
I'm wondering: wouldn't the Byzantines be more fun if their UP was expanded to include the entire map? In most games, it will hardly matter as Arabia eats all their cities out of their central area, but it will at least allow them to expand a little (as in, rebuild the Roman Empire) if they should somehow manage to remain powerful.
 
You know, I actually was thinking this.
When I played them I came pretty close to recreating it, which I was trying to do. I had taken S. Italy and Sicily, and was headed to the Carthage area... but I achieved the UHV.
 
Spoiler :
-Portugal becomes a vassal to the least likely person(always)i.e: Germany, Austria, France, Russia, or even Kiev.
Why is France unlikely?

It is actually the most unlikely out of all of them(with the exception of Spain)(Portugal probably should be more likely to Vassalize to Spain, Cordoba[less though], France[about as much as Codoba]).
 
Ok, so who is it ok for them to vassal to other than it's direct neighbor, which seems somewhat anti-climatic?
 
For having protection from Spain, France comes naturally since they share borders unlike the other countries.
I'm not much into European history.
 
What exactly do the numbers in the stability section mean? I think some of them are permanent modifiers while others are per turn change, but which is which? For example, expansion has a fairly large first number, but the latter two numbers are negative, with the opposite being the case for economy.
 

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I'm wondering: wouldn't the Byzantines be more fun if their UP was expanded to include the entire map? In most games, it will hardly matter as Arabia eats all their cities out of their central area, but it will at least allow them to expand a little (as in, rebuild the Roman Empire) if they should somehow manage to remain powerful.

As a dedicated Rome/Byzantium fan, I agree with this statement. Do what Justinian, Basil II, and the Komnenians did: restore the empire to it's former glory.
 
I tried out burgundy with the later start and didn't have too much trouble getting a UHV win.

I took out france to up my power. From the beginning really I was massing units and finally invaded around the time england spawned. France collapsed once I had taken 2 cities and I ended up with those two and paris.

While I did get elected to lead some crusades they were always hijacked by genoa. So instead I just sent a fleet w/ a stack of 10 units to the levant and took jerusalem that way. Arabia collapsed soon after I did this. In fact they had already collapsed during the first crusade (but the crusade didn't capture any cities) and respawned before I invaded. I ended up taking everything from antioch to alexandria except the marginal cities they always build around the edge of the map.

The tech rate seemed really fast. I got printing press in the 14th century and I wasn't really that far ahead of everyone else. By the time I won the UHV there were still a couple techs other ppl knew that I didn't. Ten years before I won pretty much the entire world declared war on me it seemed like. Although at that point I had 4 vassals and a defensive pact with England.


After this I wanted to try genoa but I'm still getting the problem where I lose the starting civics I don't know the techs for after the first turn.
 
What exactly do the numbers in the stability section mean? I think some of them are permanent modifiers while others are per turn change, but which is which? For example, expansion has a fairly large first number, but the latter two numbers are negative, with the opposite being the case for economy.

Numbers are: Permanent (very hard to change), current (easy to change right on the spot) and sometimes you get a third number that gives things like temporary instability from changing civics.

Every time you found a city, you get permanent positive expansion. If you expand beyond your historic borders, you get negative temporary expansion.

I don't know what gives permanent economical bonus, in RFCE most of it is temporary and it depends on the production tiles that you have chosen in the cities as well as the city size of buildings constructed in the cities.
 
Got 11 now, played as Bulgaria and enjoyed myself.

In regards to faith points I know you get them from spreading the religion to your own cities, but not for spreading to foreign cities. It would probably be too easy to get FP if u got them by spreading to foreign cities, but I think it should be worth something. Would it be possible/a good idea to get FP by converting foreign nations to your religion? Think that would be pretty cool.

Also had an idea regarding that for a UHV to convert X# of nations to your religion instead of going just by the percentage of population practicing. Would require maintaining friendly relationships and saving lots of money/tech. Not sure which civ would have that as a UHV but would be fun. If the pope ever became playable that would certainly work well for them.

Anyway I'm still having problem with AI settling islands. Maybe I just didn't play long enough but the only island that got settled was Sardinia by the Genoans. Was this supposed to be fixed in the newer update or did I do something wrong?
 
Alpha 11: AI Russia is still backward compared to the score leaders like Venice and Hungary, but is now competitive compared to other civs, so I think it's now at the correct level. Early Lumbermills are particularly helpful.
 
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