RFC Europe playtesting feedback thread

Are you planning to add eastern nomadic people like Pechenegs or Cumans(as barbarians or independents or I don't know). If their strength is good, they might stop the expansion of Bulgaria and Kijev. In every game I've played they always had big territories in the east and they could settle there without any opposition. What about it?
 
Are you planning to add eastern nomadic people like Pechenegs or Cumans(as barbarians or independents or I don't know). If their strength is good, they might stop the expansion of Bulgaria and Kijev. In every game I've played they always had big territories in the east and they could settle there without any opposition. What about it?

Good idea. We'll have the Mongols (Golden Horde) emerging east of the Ukraine and Anatolia about 1250 then the Ottomans in 1300. I'd like to see the Seljuks arrive in Anatolia around 1070 or something. Why not the Cumans and Pechenegs as well? Can you suggest spawn places and dates for them? I like the idea of successive waves of invaders from the east to mess up the civs a bit.

EDIT Wiki describes the Cumans emerging east of the Sea of Azov about 850 and being important until about 1100. The Pecheneg followed them from the same area about 1050 and lasting until the 1200's. That sound about right to you? Would we give them a starting city? Say founding a barbarian Astrakhan on the south-eastern edge of the map about 800AD and sending out raiders from there?
 
The attack of Pechenegs was one of the reasons that forced Hungarians to conquer the Carpathian Basin, so I can imagine a Pecheneg city around 900 near the Dnester. And then Cumans could show up around 1100 here, too. And then near 1200 the Mongols. (Actually they pushed each other towards Europe.) I attached a map from wiki.
 

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The attack of Pechenegs was one of the reasons that forced Hungarians to conquer the Carpathian Basin, so I can imagine a Pecheneg city around 900 near the Dnester. And then Cumans could show up around 1100 here, too. And then near 1200 the Mongols. (Actually they pushed each other towards Europe.) I attached a map from wiki.

Funny. The wiki article I was reading had the Cumans (or Kipchaks as they called themselves) arriving about the same time as the Bulgars (800-900) and the Pechenegs after that. Anyway we could have waves of barb horsemen to represent both, emerging from a city (like Astrakhan?) from about 900AD. How would that be?
 
Played a game as Andalusia last night. Here are some observations:
1) The Spanish and Cordoban city names maps don't line up. Some that I noticed were:
Leon Braganza
Vigo Braga
Oviedo Gijon
The Leon issue is important, as there are two Leon's on the map (I sacked one, don't know what the Cordoban name is). Also, both in Spanish and Andalusian, La Coruna is A Coruna. I think Caceres might have an extra space in front of its name.

The independence toggle for colonies allowed me to grant independence for Portugal, Spain and Africa as one colony - is this on purpose?

The naming of vassal states need to be done, at least for Cordoba.

Cordoba should have a different audio file for the garden (maybe the aqueduct or jungle sound) instead of the coliseum sound.

The autospread of missionaries function isn't working.

When a city is captured, the event log says [City] has been captured by the [noun]. It should be adjective.

I'm sure someone else has said it, but is there a reason Moscow and Kiev have neither Moscow nor Kiev?

I noticed there were Arab-looking villages in France.

It appears that rather than progressing to town, the cottages are cycling cottage>hamlet>village>cottage. Don't hold me to this, as it might have been plague wiped them out right before many of them turned to towns.

Thank you!
 
Thanks for the report civmademepoor. I had an extra space in one of my scripts which produced extra spaces in front of many city names. I'll put the rest of the things on my to-do list.
 
Played a game up to 1100 as the Franks, and I must admit the mod is very promising. Sadly for those of us who don't have a "monster" computer (mine's only 3 years old) the mod is simply unplayable due to waiting almost 1 minute between turns. I hope you'll be able to make it run faster somehow, cause I'd love to be able to play it.
 
The Independents build way too many workers. In the first 50 turns as the Franks I stole 13. The catch is that they spend time building workers and not military, then try to build more workers instead of military once hostilities auto-cease. Thus, you have a veritable endless supply of workers for you with near 0 risk of loss of improvements to plundering, loss of cities, loss of your own workers and absolutely no diplo negatives for declaring on Indies. Once they get 1 worker, have them focus on some military before building more.
 
Cities should not be able to be razed except by Barbarians. In Medieval times, they would prefer plunder and ransom to outright annihilation.

Along the same tack, the Plague should be able to destroy a city that has been at 1 population for 4+ turns with the Plague.
 
Playtesting the Hungarians at Viceroy level, at st.lucifer's updated map. Oddly, I refer to my civ in 3th singular, and more usually 3rd plural.

The Magyar prople started found Debrecen, Kolozsvar and Pest. For maintainance reasons,the king, Stephen I, decided to build cities very close to each other.The policy had results, as the previously nomadic people of Magyars expanded quickly (Marosvasahely, Nyiregyhaza, Kassa, Kaposvar), but Byzantines got to Belgrad first (bet that the Hungarians will capture it when declares independence:cool:). Built libraries and some military and patiently waited, keeping the research rate at 80%. And when the wanted civilization spawned, war was declared in less than 30 years time...
The only ACTUAL problem with that was that the careless merchant class who had taken a part of the leadership in the Merchant Republic (Hungarians were running for something less than a century) didn't realize how well their enemies have used their UP and by the time the stack was awaiting orders(1 lancer and 1 light infantry:lol:)and DoWed, Germans , Polish, Franks and Norse joined them in the war against the people of Kassa and Kolozsvar...
Strangely enough, the first stack failed, and what worse a counterattack with a similar stack (2 mercenary berserkers). What did the Magyars did next? Built a Crossbow and hired another one (Drill 4:D), won easily the battle of Tatra Mountains against the stack, moved quickly, captured that damned city, Neutra, and signed peace (yes-peacemonger to death:p). But what about their allies?
At the same time music with trumphets was heard at Linz, celebrating that the war the Hungarians had started against them, the proud people of the West Danube, has ended, leaving the burden of fighting the "Barbarian" heathens to their faithful allies, all their allies didn't send a unit to their territory. The question arises: Did they mind about the war at all, or they were preparing for invading the Hungarian territory with such an army that would make everyone, from a serf working at the barley farm outside Pest to the king itself, shiver from horror???

BUGS AND ODDS:
1) The well-known of the type Bulgaria has become a vassal of Bulgaria
2) Is St Peter's Basilica a national wonder or what?? I have been given ten times the message ''St Peter's Basilica has been built in a faraway land"
3) Arabia has a score of 3800 while Byzantines 1300. It seems strange that these empires differ 2500 points...:rolleyes:

OBSERVATIONS:
1) France has always more cities than Burgundy. Burgundy has always more tech than France
2)The Bulgarians should expand at Macedonia instead of Moldova and Kherson. They keep being a kind of super-power.
3) Norse prefer expanding in Scandinavia, rather than Denmark mainland... maybe start them at Tonsberg?
4) Nice expansion game by both Russians as well as Polish.
5) First UHV seems luck-dependent, since you don't know is that territory powerhouse Arabia will collapse...
 
In the middle of a game as Austria. A couple of points: Vienna isn't the capital but Linz is (I noticed this on a few games as other players), I wonder if it is because we have Brno as an independent and Vienna is in its zone? I started immediately at war with Burgundy and its hordes of vassals, as they didn't want Brno to flip. I got six warriors on the flip (hooray?) and a some workers. Captured Augsburg pretty quickly and settled in for a long, drawn out war with Burgundy. I had to capture Strassburg for it to finally be over. In the meantime, light cavalry destroyed most of my workforce and all my infrastructure, which took forever to rebuild.

While I'm still playing it, some other thoughts:
-A pig resource for Vienna/Linz might be nice. I had a tough time getting it to size 9. Until replaceable parts, hammers were really low too.
-Strasbourg needs to revert to French spelling when it is controlled by Burgundy.
-Austria is going to have trouble expanding: while its neighbors are small, they are all vassals of superpowers (in my game they are Burgundy, Kiev and Bulgaria, none of which I can seriously take on, my production is just too low and I'm well out-teched by Bulgaria).
-Perhaps no anarchy for new civs spawning upon first adoption of civics? I had three turns of anarchy to start and no religion for a period thereafter.
-I get annoyed when neighbors demand that I switch to paganism.
-Maybe add something to the monument building?
-Austria might also benefit from starting with a mounted unit or two.
-Why did we chose Brno over Prague again? It might not be a bad idea to add the Moldau to the map either.
 
In the middle of a game as Austria. A couple of points: Vienna isn't the capital but Linz is (I noticed this on a few games as other players), I wonder if it is because we have Brno as an independent and Vienna is in its zone? I started immediately at war with Burgundy and its hordes of vassals, as they didn't want Brno to flip. I got six warriors on the flip (hooray?) and a some workers. Captured Augsburg pretty quickly and settled in for a long, drawn out war with Burgundy. I had to capture Strassburg for it to finally be over. In the meantime, light cavalry destroyed most of my workforce and all my infrastructure, which took forever to rebuild.

While I'm still playing it, some other thoughts:
-A pig resource for Vienna/Linz might be nice. I had a tough time getting it to size 9. Until replaceable parts, hammers were really low too.
-Strasbourg needs to revert to French spelling when it is controlled by Burgundy.
-Austria is going to have trouble expanding: while its neighbors are small, they are all vassals of superpowers (in my game they are Burgundy, Kiev and Bulgaria, none of which I can seriously take on, my production is just too low and I'm well out-teched by Bulgaria).
-Perhaps no anarchy for new civs spawning upon first adoption of civics? I had three turns of anarchy to start and no religion for a period thereafter.
-I get annoyed when neighbors demand that I switch to paganism.
-Maybe add something to the monument building?
-Austria might also benefit from starting with a mounted unit or two.
-Why did we chose Brno over Prague again? It might not be a bad idea to add the Moldau to the map either.

Brno over Prague is probably because Prague was moved in the last map shift. That can't be intentional.

Go into WB, put in the Moldau and the pigs where you'd like them, take a before/after screenshot, and I'll look at putting them in for the next map update.
 
Brno over Prague is probably because Prague was moved in the last map shift. That can't be intentional.

Go into WB, put in the Moldau and the pigs where you'd like them, take a before/after screenshot, and I'll look at putting them in for the next map update.

Prague was moved a tile or 2 north on the CityName maps but the spawn point for Prague hasn't been changed yet AFAIK. And of course the new maps will be included in the next test version.

EDIT This is how the indys look now when they spawn. Prague only becomes Brno when it's captured. Same with Leipzig which becomes Dresden when it's captured. My proposal would be that Prague starts 1 tile NW and Leipzig starts 1 tile N of its present position. That would make more sense geographically and conform to the CityName maps as well.
 
Let me make sure I understand. We would like to make Wien (Vienna) the capitol, so I will:

1) Adjust the starting location of Austria to make sure it lines up with Wien on the (revised) Austrian CityName map.

The current locations indy cities of Prague and Lepizig are wrong, and need to be:

2) moved 1 NW and 1 N respectively, where they will be in the correct location and have the correct names when captured.
 
BUGS AND ODDS:
1) The well-known of the type Bulgaria has become a vassal of Bulgaria
2) Is St Peter's Basilica a national wonder or what?? I have been given ten times the message ''St Peter's Basilica has been built in a faraway land"
3) Arabia has a score of 3800 while Byzantines 1300. It seems strange that these empires differ 2500 points...:rolleyes:

I'm glad to hear that report about St. Peter's Basilica being built over-and-over again. I thought it was a bug introduced by my the wonders I'm currently adding, and was having no luck tracking it down. If anyone else has noticed this behavior AND can definitively report which version they were playing that would help in finding the problem. Otherwise I'm sure 3Miro will be able to find the problem when he is able to return.
 
Let me make sure I understand. We would like to make Wien (Vienna) the capitol, so I will:

1) Adjust the starting location of Austria to make sure it lines up with Wien on the (revised) Austrian CityName map.

The current locations indy cities of Prague and Lepizig are wrong, and need to be:

2) moved 1 NW and 1 N respectively, where they will be in the correct location and have the correct names when captured.


Just to clarify, Prague ought to be 2 NW to fit with the CityName map and
Leipzig 1 N. I've included screenshots of them and the proper Wien location.
 
When should we expect a new version to playtest?
 
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