merijn_v1
Black Belt
I know it's a small thing, but the UP of the Venetians is: the power of tade. There must be an "r" between the "'t" and the "a".
Also, a question about place names... are they in Venetian or Italian for Venice?
Playing as Venice on Monarch. It's a fun game, I like the use of mud to make Venice almost impregnable and I'm a big fan of the Venetians historically. I'm just wondering what sort of third objective you all are planning to make it less than a cakewalk.
I achieved my two objectives in a short amount of time, even after taking a detour to conquer Rome for the gold income. Tirana apparently counted as a city in mainland Greece and although I got war declared on me by Arabia and Cordoba upon founding Nicosia in Cyprus, it seemed like I didn't need to hold those Crete/Greece/Cyprus cities, merely have them and the Dalmatian coast all at once. If the Byzantines declared war I would have been slightly screwed, but they didn't.
Rhodes was protected only by two archers and I took it easily... should it be a tougher nut to crack?
Also, the Galleas is a replacement for the Cogge, but requires a later tech and does not seem to be clearly superior save for the bombard ability. Is this intended?
Thanks for the feedback. I'll look into the UHV territory condition to make sure it's as described.
As you note, the Galleas does currently come later than the Cogge, but is also much stronger. Cogge is move 5, strength 3. Galleas is move 4, strength 5. Although slower, this gives Venice a decisive edge in naval warfare for quite some time.
Arwon is correct. Once you've captured those territories and held them past the required date they become irrelevant. Exactly the same with the Norse UHV conditions and the Genoa ones too, as I described in my report. Have you seen my post (518) and the suggestions I've made?
EDIT
Just been playing as the Kievan Rus and two questions have arisen.
1. The first UHV condition requires you to control the Black Sea coast east of the Carpatian Mts., which I believe I do. (see screenshot) But in 1502 it says "not accomplished". Is it because I don't control all tiles east of the mts. and I have to capture Bolhorod as well? As there isn't a UHV map to check I can't be sure what's required.
2. When I captured the barb city of Astrakhan it changed to Tchernoyar but later I founded Astrakhan on the correct tile as per the CityName map. I think when st. lucifer put the bay and floodplain on the map, Astrakhan was moved too far north. Geographically, Astrakhan should lie about due east of the Sea of Azov, I believe.
I fooled around with WB just to show how I think it should look, with the mouth of the Volga moved further south.
Ok, I'll move the Volga delta and tip of the Caspian further south. Thanks for pointing it out.
If we do move Astrakhan further south, does Kazan need to be moved also? Or do we need to have the Mongols appear in both places to prevent them from crushing Kiev and leaving Moscow basically untouched?
Also, I've noticed that the Mongol invasion pendulum has swung back from impossible to minor.Some sort of middle ground is probably in order.
Some responses to some comments.
1) We have Germany starting off too weak I think. The problem is that it can't turn into a superpower early on, but needs to remain viable for a long period of time.
2) Units definitely need some balancing. I actually have a grand master plan for this, so you can look forward to some improvements coming later.
3) I think all territory UHVs are currently "Do you control X in a particular year", which no allowance for reaching that point earlier and no caring if you lose that territory later. At least it's consistent this way -- though some of the descriptions may not be. It's also more efficient for the mod this way -- the code only has to run victory checks on one turn, instead of every turn.
4) I agree Mongols should threaten Moscow from a separate spawn point. They are most effective only in large stacks though, so this will raise the number again. Yay.
5) Venice, Genoa, Cordoba (from my experience) all seem to have pretty lax time-scales right now with plenty of time to accomplish goals. I guess it would be good to tighten these up, if that makes any sense historically. Ideally someone could update the wiki with suggested new dates (Add in new suggestions in bold for now, when we integrate into code we'll reset the text to normal).
6) Here are the rest of the territory-based UHVs. We'll release these with the next update, but I'm not sure when that will be.
Arwon is correct. Once you've captured those territories and held them past the required date they become irrelevant. Exactly the same with the Norse UHV conditions and the Genoa ones too, as I described in my report. Have you seen my post (518) and the suggestions I've made?![]()
I didn't even need to hold them, the condition's achievement was triggered in like 1150 when I first built the city in Cyprus.