sedna17
Emperor
- Joined
- Mar 12, 2008
- Messages
- 1,091
EDIT: Ok, I removed the call to choosePurgeCity() in AI_update() meaning that prosecutors now dont do anything, recompiled the dll, and now the game goes past the turn where it previously always crashed.
This is great news, thanks ecv. This is quite a plausible cause for everyone's late game crashes -- I'm not sure the AI normally builds many prosecutors at all. I don't have the ability to compile new versions of the dll (3Miro does), but for now, would you mind posting your recompiled dll here (or in the RFC Europe "files" thread) so that I can distribute it with the next test version and see if it fixes everyone's problems? If so, we'll fix the AI code for the prosecutors as soon as possible.