Nothing. At least no Protestantism
It's founded when the first Catholic researchs Printing Press
Perhaps it's only like that in RFCE++, but I founded protestantism as a Muslim Egypt in Alexandria (which, IIRC, had Christianity in it).
Nothing. At least no Protestantism
It's founded when the first Catholic researchs Printing Press
Will you be including the HRE system in RFCE++ in RFCE? Its a very good system, and it would help RFCE in soo many ways!![]()
Perhaps it's only like that in RFCE++, but I founded protestantism as a Muslim Egypt in Alexandria (which, IIRC, had Christianity in it).
Hmm, I'm not really sure if Morholt touched this part of the code, but probably not
The bug may be in our end
Protestantism should be founded when the first civ with catholicism as state religion founds Printing Press
Pfff. You know basically nothing about the system, only Morholt does
I also think it's a very promising concept, and both merijn and I said this in the other thread.
But how can you say "Its a very good system, and it would help RFCE in soo many ways!" before even seeing anything??![]()
Umm... because he posted up a preview of the HRE system, and it looks a lot better than anything I have seen in RFCE period.
I'm sorry to say this but RFCE has some catch up to do in many ways IMO, including in graphics of units and LH's which it currently lacks big time.
It seems that the AI (Germany) almost always founds Salzburg on a cow. This really wastes the food/production/commerce capacity of the resource. Perhaps it would be better to "push" the AI to found Salzburg (or whichever city it becomes) on a nearby tile instead.
Just my $0.02.
Perhaps it's only like that in RFCE++, but I founded protestantism as a Muslim Egypt in Alexandria (which, IIRC, had Christianity in it).
Hmm, I'm not really sure if Morholt touched this part of the code, but probably not
The bug may be in our end
Protestantism should be founded when the first civ with catholicism as state religion founds Printing Press
if (NO_RELIGION != eReligion)
{
if ( eReligion == iSchismReligion ){
if ( (GET_PLAYER(eBestPlayer).getStateReligion() == iParentReligion) || (GET_PLAYER(eBestPlayer).getStateReligion() == iSchismReligion) ){
GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false);
};
[COLOR="Red"]}else{
GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false);[/COLOR]
};
}
@3Miro:
The code for founding religions should allow Protestantism for only Catholic or preset Protestant (Dutch) players
But if I understand it correctly, there is a bug here, and your code allows it for everyone else too (highlighted in red):
Code:if (NO_RELIGION != eReligion) { if ( eReligion == iSchismReligion ){ if ( (GET_PLAYER(eBestPlayer).getStateReligion() == iParentReligion) || (GET_PLAYER(eBestPlayer).getStateReligion() == iSchismReligion) ){ GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false); }; [COLOR="Red"]}else{ GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false);[/COLOR] }; }
Oh, I probably misunderstand where that else goes
I thought it's for the third if there, not the second one.
Now I see there is a } there before the else, so it closes the third if...
Alright, so this part of the code is clear
But then I have no idea what could cause those issues for AdrienIer
It was RFCE++ (with Egypt), and with the latest version (alpha 4, based on beta 12 of RFCE). But Morholt didn't touch the code for protestantism IIRC so...
I didn't change any of the Reformation mechanics. Protestantism is listed under Printing Press in Beta 12.
Also Towns should act as cities for combat purposes, because in real life they would be quite similar to a small city in game