RFC Europe playtesting feedback thread

Nothing. At least no Protestantism
It's founded when the first Catholic researchs Printing Press

Perhaps it's only like that in RFCE++, but I founded protestantism as a Muslim Egypt in Alexandria (which, IIRC, had Christianity in it).
 
Will you be including the HRE system in RFCE++ in RFCE? Its a very good system, and it would help RFCE in soo many ways! :)
 
Will you be including the HRE system in RFCE++ in RFCE? Its a very good system, and it would help RFCE in soo many ways! :)

Pfff. You know basically nothing about the system, only Morholt does
I also think it's a very promising concept, and both merijn and I said this in the other thread.
But how can you say "Its a very good system, and it would help RFCE in soo many ways!" before even seeing anything?? :p
 
Perhaps it's only like that in RFCE++, but I founded protestantism as a Muslim Egypt in Alexandria (which, IIRC, had Christianity in it).

Hmm, I'm not really sure if Morholt touched this part of the code, but probably not
The bug may be in our end
Protestantism should be founded when the first civ with catholicism as state religion founds Printing Press
 
Hmm, I'm not really sure if Morholt touched this part of the code, but probably not
The bug may be in our end
Protestantism should be founded when the first civ with catholicism as state religion founds Printing Press

The only possible exploit I see in 3Miro's C++ code is that you can also found the religion if you don't have a state religion
But I'm not sure if it's a problem, it's not that unrealistic
Also, it's needed on the dutch spawn

EDIT: I misread the code for dutch
Actually you can found protestantism if you have catholicism as state religion, or you have protestantism as state religion (dutch spawn)

EDIT2: may have found the bug
Now I really should learn how to compile the dll :crazyeye:
 
Pfff. You know basically nothing about the system, only Morholt does
I also think it's a very promising concept, and both merijn and I said this in the other thread.
But how can you say "Its a very good system, and it would help RFCE in soo many ways!" before even seeing anything?? :p

Umm... because he posted up a preview of the HRE system, and it looks a lot better than anything I have seen in RFCE period. I'm sorry to say this but RFCE has some catch up to do in many ways IMO, including in graphics of units and LH's which it currently lacks big time.
 
Umm... because he posted up a preview of the HRE system, and it looks a lot better than anything I have seen in RFCE period.

Wooow, thanks :p
It's so nice to have feedback like this
Anyway, we are still talking about a preview. It's a promising concept for sure, but only a preview.
And I only reacted to your post this way, because you were saying it like this is something you have played with and known for ages :p
Which is a huge LOL. Period.

I'm sorry to say this but RFCE has some catch up to do in many ways IMO, including in graphics of units and LH's which it currently lacks big time.

Actually I agree with you on this, especially on the unit graphics part
But it's low priority
Also, I'm waiting on Bakuel's units, he said "smaller" european nations (bulgaria, serbia, poland, etc) will be next after his Indian units
 
It seems that the AI (Germany) almost always founds Salzburg on a cow. This really wastes the food/production/commerce capacity of the resource. Perhaps it would be better to "push" the AI to found Salzburg (or whichever city it becomes) on a nearby tile instead.

Just my $0.02.
 
It seems that the AI (Germany) almost always founds Salzburg on a cow. This really wastes the food/production/commerce capacity of the resource. Perhaps it would be better to "push" the AI to found Salzburg (or whichever city it becomes) on a nearby tile instead.

Just my $0.02.

It probably won't be an issue from the next version, when the new settler maps are in place
 
Perhaps it's only like that in RFCE++, but I founded protestantism as a Muslim Egypt in Alexandria (which, IIRC, had Christianity in it).

Hmm, I'm not really sure if Morholt touched this part of the code, but probably not
The bug may be in our end
Protestantism should be founded when the first civ with catholicism as state religion founds Printing Press

@3Miro:
The code for founding religions should allow Protestantism for only Catholic or preset Protestant (Dutch) players
But if I understand it correctly, there is a bug here, and your code allows it for everyone else too (highlighted in red):
Code:
if (NO_RELIGION != eReligion)
{
	if ( eReligion == iSchismReligion ){
		if ( (GET_PLAYER(eBestPlayer).getStateReligion() == iParentReligion) || (GET_PLAYER(eBestPlayer).getStateReligion() == iSchismReligion) ){
			GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false);
		};

		[COLOR="Red"]}else{
			GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false);[/COLOR]
		};
}
 
@3Miro:
The code for founding religions should allow Protestantism for only Catholic or preset Protestant (Dutch) players
But if I understand it correctly, there is a bug here, and your code allows it for everyone else too (highlighted in red):
Code:
if (NO_RELIGION != eReligion)
{
	if ( eReligion == iSchismReligion ){
		if ( (GET_PLAYER(eBestPlayer).getStateReligion() == iParentReligion) || (GET_PLAYER(eBestPlayer).getStateReligion() == iSchismReligion) ){
			GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false);
		};

		[COLOR="Red"]}else{
			GET_PLAYER(eBestPlayer).foundReligion(eReligion, (ReligionTypes)iI, false);[/COLOR]
		};
}

I don't see the bug?

iSchismReligion is iProtestantism and iParentReligion is iCatholicism. The red code gets executed only if eReligion is not Protestantism, which in our game means Islam (only Islam and Protestantism get founded in our game). The black part of the code reads that Protestantism would be founded by either a Catholic player (.getStateReligion() == iParentReligion) or by a player that already has Protestantism as a state religion which means the Dutch (.getStateReligion() == iSchismReligion).
 
Oh, I probably misunderstand where that else goes
I thought it's for the third if there, not the second one.
Now I see there is a } there before the else, so it closes the third if...

Alright, so this part of the code is clear
But then I have no idea what could cause those issues for AdrienIer
 
Oh, I probably misunderstand where that else goes
I thought it's for the third if there, not the second one.
Now I see there is a } there before the else, so it closes the third if...

Alright, so this part of the code is clear
But then I have no idea what could cause those issues for AdrienIer

I think this code was added after Beta 12, I am not sure which code Adrienier is using. IIRK Beta 12 used Python only Reformation (with Protestantism set at Industrial age in the Tech Tree), which is a different story. Adrienier doesn't even remember if it was RFCE or RFCE++.
 
It was RFCE++ (with Egypt), and with the latest version (alpha 4, based on beta 12 of RFCE). But Morholt didn't touch the code for protestantism IIRC so...
 
It was RFCE++ (with Egypt), and with the latest version (alpha 4, based on beta 12 of RFCE). But Morholt didn't touch the code for protestantism IIRC so...

I can't think off the top of my head if the code AbsintheRed is talking about was introduced in Beta 12 or later. Can you check the Tech Tree and see if Protestantism is listed under Printing Press or at the very end with Industrial Tech.
 
Perhaps there should be a promotion line dealing exclusively with urban combat with a 10/15/25 progression equaling 50% because it would be to both attack and defense and the bonus is half way between city attack/defense III and combat III. Also Towns should act as cities for combat purposes, because in real life they would be quite similar to a small city in game
 
What do you think about spawning barb stacks outside of Jerusalem of mounted lancers/knights/macemen etc every now and then to represent the continuous pressure on Jerusalem instead of only having the large crusades? Or would that be too much?
 
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