3Miro
Deity
Stating units are not decided yet, also what you are describing is a typical RFC war for independence.
Ok.
I played RFC alot and it's not "typical". I know that when I refuse a city flip my units will flip to. But should they also flip to the civilization(in this case the Germans) if the civilization is already destroyed..?
well I think that starting units and eventually techs are a high priority right now. Half of the posts in this thread are "starting units aren't decided yet". There really can't be any decent playtesting until starting units are set.
OK here is how it works, if you want something done in this mod, you don't just demand it, you help do it. Someone come up with a list of techs/units for the civs, propose it, discuss it, agree on something, preferably add it to the wiki and I will code it. Also, the tech and units discussion should go to the Civ Discussion Tread, to keep things organized.
BTW @3Miro Did you figure out that UHV problem I had as Burgundy from the auto-save I posted earlier?
My Bad: I reversed the (x,y) coordinates of the points, the rectangle was wide and short as opposed to tall and tin. It is fixed now. (also I don't know if it is just the fact the I am using you save, but may of the advisory options were on. I usually turn them off, it is very frustrating when the adviser is constantly asking you: build settlers, build settlers and so on).
whenever the next version is out, probably yes, but then again, if I bring back updated stability, then probably no.
Unzip the file and move it over the existing Victory.py file in RFCEurope\Assets\Python folder.
nooo...i like the my wooden mines and towns and farms...
OK here is how it works, if you want something done in this mod, you don't just demand it, you help do it.
Someone come up with a list of techs/units for the civs, propose it, discuss it, agree on something, preferably add it to the wiki and I will code it. Also, the tech and units discussion should go to the Civ Discussion Tread, to keep things organized.
Maybe you failed to realize it, but I have been trying to contribute to this mod before you even signed up to the forums. I think I know how the development works.
Also, I do not live in the USA and english is not my mother language but I'm fairly certain I haven't demanded anything. I've been reading the reports in these pages and the conclusions I drew are that the lack of starting units is a major problem for testing, worse than stability, and should be on the top of the priority list right now. You may discuss and disagree with my opinion but in no way I've been demanding anything. Examples (in english)
observation: there can't be decent testing if starting units aren't set
demand: wtf why aren't starting units set already ? This mod isn't even testable do it now !
all clear now ? kkthxbye
I'd be happy to help doing it, however my experience is that every time I propose something, it's dismissed without much discussion (which isn't exactly in the spirit of this mod's development), or any at all, and I can't fail to notice that you are exactly one of the main exponents of this behavior.