Discussion in 'Rhye's and Fall: Europe' started by st.lucifer, Nov 9, 2008.
Both savegames don't cause a crash for me on Windows 7.
Well, I have Windows 8, which is notorious for causing games to crash. My old computer rarely crashed while playing Civ4, but runs games quite a bit slower than my current computer.
EDIT: I fixed it by adding Civ4 to the programs that are granted full access to my computer.
OK Absinte i got the save you asked for, the territory count problem.
in this game a played islam hungary, but it shouldn't do anything!
View attachment Territory count.CivBeyondSwordSave
I tried the Ferdinand game in Windows 10, running BtS in Windows 7 compatibility mode, and it didn't crash.
Maybe the solution to CTDs is simply asking the player to set BtS this way - it shouldn't affect the other mods, I think.
I found the problem. I will upload the fix when Absinthe has committed his upcoming changes.
Cool, than I dont have to look into it
Still got some WIP stuff, but I will upload the changes I already somewhat tested to the SVN tonight
No need to tease the players anymore after all the waiting
I also had experienced less CTDs recently, and I think I even managed to fix some issues in the past few days.
Furthermore as I already stated last summer, the main problem with the most common CTD was that it tried to access memory cells it wasn't supposed to, which easily has something to do with the OS itself, memory handling, and various drivers.
I'm fairly certain that all the new stuff (civs, leaders, and whatnot) had nothing to do with the increased number of CTDs. Apart from the fact that additional art and data made it more apparent, but it wasn't because some coding mistakes.
Anyway, it's awesome news if the mods seems more stable on some more recent windows versions
Do you mind doing some more tests? I have some various CTD savegames lying around, and I'm really curious if there is a difference for you when you try to run them differently.
What exactly did you do?
My pc has an AMD A10-7700K apu with integrated Radeon R7 graphics, no other graphic card, 16 GB ram, clean Windows 10 Pro fully updated.
I run a VMWare Player 12 virtual machine with 2 processors and 6 GB ram, clean Windows 10 Pro fully updated, dedicated only to games.
In this virtual machine I installed (run as administrator) Civ 4 Vanilla, Warlords and Beyond the Sword. Patched BtS to 3.19. Then right clicking on Civ4BeyondSword.exe I went to Properties and in the Compatibility tab I chose Run in compatibility mode for Windows 7.
Sorry for being so didactic, I never know if I'm clear enough.
Thanks - I was really looking for the last statement. Let's see if it works.
But one can never be too clear or exact.
It did work, my save isn't crashing anymore. Thanks!
Getting a CTD on this save (yes, it's a continuation of the last one I posted).
It doesn't crash for me. Here is a save 1 turn later. (Copenhagen and Eisvoll finished production. You should change their production)
I noticed the start times were still based on fives, so I ran a couple of load times and averaged the beginning civilization starts. I'm just picky that way. On my computer there was a range of ten to twenty seconds or so as the start times grew longer. Rounded up or down if within twenty seconds of a single minute.
Arabs 1 minute
Bulgaria 1 minute
Cordoba 2 minutes - consistently 1:28
Venice 3 minutes
Burgundy 3 minutes
Germans 3 minutes
Novgorod 4 minutes (rounded up)
Norway 4 minutes (rounded up)
Kiev 4 minutes
Hungary 4 minutes
Spanish 4 minutes
Denmark 5 minutes
Scotland 6 minutes
Poland 6 minutes
Genoa 8 minutes
Moroccans 9 minutes
English 11 minutes
Also, Bulgaria starts with orthodoxy as its state religion and the civic paganism.
Hmm, so it seems that switching out of Windows 7 compatibility mode and back into Windows 10 resolved the crash...
ill do that start up test on my laptop, to represent the players with a "weak" machine too. will post results soon.
You have a good machine I guess, they are signifcantly slower for me on my modding laptop
We can set those values to whatever you guys tell us to, but it would be good to see how fast is it for some other players, and find the mean value for them
Maybe the Bulgarian setup would be best if they started without missionaries or state religion, and with the pagaism civic.
More historical that way, also leaves more freedom to the player which path to follow.
Even though orthodoxy is required for an UHVictory, there is plenty of time to switch if you want to go for it. You won't really start to accumulate faith points until you establish the basic infrastructure.
ok here is my result, tho i was a bit lazy to do all:
venetians 4.45 and -1 turn appeared
hungary 7.10 they should've start with farries and militarism imo
but the point is clear how those times goes up.
Sometimes the game won't ask me if I wanted to switch to a rising civilization or not. I played as the Poles waiting for the Lithuanians to surface and then I saw Vilnius being founded without receiving any notifications. Other times it is a nuisance trying not to press Yes and lose everything I've done. I wish there were a button to switch on/off about this.
Yeah, that functionality has some issues.
There are hardcoded rules to not be able to switch to any other civ within the first x turns (30?) of your play.
Not sure why you weren't able to do it with Poland -> Lithuania, that's almost 100 turns, that should be possible.
Not a bad idea to add a setting for the whole thing.
Will look into it how could that be solved.
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