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RFC Europe playtesting feedback thread

Discussion in 'Rhye's and Fall: Europe' started by st.lucifer, Nov 9, 2008.

  1. gilgames

    gilgames Priest-King

    Joined:
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    Location:
    Budapest, Hungary
  2. FakeShady

    FakeShady Chieftain

    Joined:
    Sep 9, 2009
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    Location:
    Singapore
    yo yo yo!!! :D guess who finally had time to try the (in)famous RFC Europe?? :lol::lol:

    1.5 was the version I tried out. Having moved on to more "modern" games such as CK2 and EU4, I must say I really, REALLY miss some features in RFC!! Unique culture features, defensive unit combat bonuses, open borders, actual consequences for being a warmonger, etc etc. The game has changed so much since 6-7 years ago!

    Now of course, time for some actual feedback :lol:

    1) Situational spawns!!! Unfortunately the main reason I stopped RFC:E in the first place all those years ago, and its still in the game. Nothing quite like controlling all of Netherlands, with everyone there of your culture... AND THEN DUTCH PEOPLE SPAWN IN YOUR BACKYARD. WTF. LOL. Immersion breaking 10/10

    I believe Absinthe mentioned few months ago that it's not hard to code (but he doesn't want to for some reason). Well, hopefully someone kind enough point me to a mod that does this, or better still tell me what to do to fix this, cos otherwise no matter what you do the world will still always turn out the way it did IRL. Your impact changes nothing really!

    2) Shia and Sunni denominations. Quite surprised to see this not in the game, since RFC:E covers a long stretch of time, I'm sure both denominations are present in the time period of the game. This would give the Muslim side of the map a bit more... politics, hopefully!

    There you have it! My humble feedback, 6-7 years after my last one LAWLL would love to have more to say, but then I'll have to play more first hurhur :D
     
  3. AbsintheRed

    AbsintheRed Chieftain

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    Szeged, Hungary
  4. AbsintheRed

    AbsintheRed Chieftain

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    Yeah, technically it's not that hard to improve/change the current spawn system if you know your way around the code.
    On the other hand, gameplay-wise it's far from being obvious what would the best solution.
    Conditional spawns would be preferred by most people here?
     
  5. FakeShady

    FakeShady Chieftain

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    Singapore
    100% prefer it, yes :lol::lol:

    Technically an option to toggle on/off situational spawn is the best option here. Is Civ 4 engine advanced enough to allow the player this choice?
     
    Publicola likes this.
  6. DC123456789

    DC123456789 Chieftain

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    Personally, I don't really like conditional spawns, unless you have one civ clearly being a continuation (of sorts) of the other (like Greece/Byzantium in DoC, or Fatimids/Ayyubids in SoI) where it really wouldn't make any sense at all. Even the Italian conditional spawn always bothered me in DoC - I like seeing all the civs rise up.
     
  7. cmakk1012

    cmakk1012 Chieftain

    Joined:
    May 27, 2012
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    A good compromise for a civ like the Dutch might be the "invasion" spawn as was mentioned for Sicily in this mod and is used for the Seljuks in DoC. Have Dutch "freedom fighters" spawn in 1580 if you reject their independence but don't have the cities automatically flip or have your armies flip to them. That way there's a challenge but it's a surmountable one.
     
    FakeShady and El Bogus like this.
  8. Baron03

    Baron03 Baron

    Joined:
    Nov 7, 2010
    Messages:
    217
    Recently started a Russia game and wanted to share a few notes:

    For the new city founding where cities are founded closer together with more frequency (fewer tiles apart aspect) Is it possible to only apply that to certain civs? Not sure if that is possible though. I don't think morocco or Novgorod need to place so many cities at the fringes of the map which slows down gameplay. There's also some city placements that aren't so good because of this.

    Also their start time is listed as 20 minutes... Not sure who has a fast computer(not me) but it took a solid 35-40 minutes to load I think. Not a big issue though.

    Would there be any benefit to a ceding city or a collapsing civ to have their cities turn barbarian instead on independent? (That would make an interesting Golden Horde UP...) It wouldn't be good for every civ. Mainly those along the edge of the map (Morocco, Russia, Kiev, etc).

    Pretty sure most other things have already been discussed before.
     
  9. gilgames

    gilgames Priest-King

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    It wasn't that super important link, about Europe's borders throughout time. I thought it is nice to see it. But i could not find the video on the web only on fb. :(
    Conditional spawn could fit mostly as it is, as respawn. But handling the Dutch spawn is super easy with any possible nation (france, germany, spain, england ect) they might get the flip + 10 turns of ultimate peace, or more...idk
    I agree with Baron about the city density in east europe. also morocco build cities on crazy spots, about 4-7 plus useless towns.
     

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