Discussion in 'Rhye's and Fall: Europe' started by st.lucifer, Nov 9, 2008.
There isnt but feel free ro do so we can share some that worked for us.
May I create a thread for that?
As for cities declaring their independence, I suggest their garrisons being moved or pushed to a city nearby rather than joining the independents.
The way things are strongly discourage creating defenses in cities outside the core area.
2, this has a gameplay reason, even 1 independent city can represent a whole country or duchy. If the garrison move out then its too easy to recapture it.
City secession is a sign of stability problems (imo i dont like it) a quick retake wont solve the problem. The idea is: fix ur issues then take it back. But every simulation game has its limits and that was the best option so far.
Persecution chance also depends on religious wonders, among many things.
If there were many Islamic wonders in Cordoba, it could have a very low chance.
You are right though, 40 seems way too much in gameplay terms.
EDIT: In my notes I do see that I tweaked those values around once again in my WIP version.
Will be up with the next update.
Sure, that would be great!
I do plan to do some bigger updates on city secessions.
Related to units and culture in the cities, especially.
It will come later though, do not want to touch any additional big mechanics for 1.6.
You could also consider that the persecutor makes a "partial win": he does not entirely remove the religion from the city, but reduces its number of believers in the city. In the game, that could be removing of the factors influencing the persecution chance for the next time. You mentionned religious wonders helped maintaining the religion in place. Maybe the persecutor just detroys that wonder, thus the next persecutor will have an easier job trying to totally remove the religion.
Just a suggestion.
PS: given this thread is old, I am unsure if you still look for testers or not. Please let me know if it is the case? I've only tried Arabia (Vice-Roy) & France (Monarch) so far.
I don't think it should be like that. Wonders should be kept, but at most their effects could be removed.
I agree the removal of wonders is harsh, but if I understand correctly it is the case today and it is intended so (La Mezquita for example seems to disappear from a city when you remove Islam from it) I was not questionning this, just addressing the non impact of many persecutors in a city.
It takes like 10 turns for Cordoba to go bankrupt after their spawn..
Watermills and Windmills are too weak compared to Farms and Mines, they should yield more commerce.
The geography in Ireland is different between the two scenarios. (rivers, lakes, etc)
Hello, can someone explain me why I collapse the next turn in this game while my stability is very solid?
This is the first time this ever happened in any of my game, random collapse...
Latest SVN version.
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