Discussion in 'Rhye's and Fall: Europe' started by st.lucifer, Nov 9, 2008.
There isnt but feel free ro do so we can share some that worked for us.
May I create a thread for that?
As for cities declaring their independence, I suggest their garrisons being moved or pushed to a city nearby rather than joining the independents.
The way things are strongly discourage creating defenses in cities outside the core area.
2, this has a gameplay reason, even 1 independent city can represent a whole country or duchy. If the garrison move out then its too easy to recapture it.
City secession is a sign of stability problems (imo i dont like it) a quick retake wont solve the problem. The idea is: fix ur issues then take it back. But every simulation game has its limits and that was the best option so far.
Persecution chance also depends on religious wonders, among many things.
If there were many Islamic wonders in Cordoba, it could have a very low chance.
You are right though, 40 seems way too much in gameplay terms.
EDIT: In my notes I do see that I tweaked those values around once again in my WIP version.
Will be up with the next update.
Sure, that would be great!
I do plan to do some bigger updates on city secessions.
Related to units and culture in the cities, especially.
It will come later though, do not want to touch any additional big mechanics for 1.6.
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