RFC Europe playtesting feedback thread

Greetings. This is quite a bit better than the last version I played (many moons ago...) Great job. By the way, the French UHV doesn't work. Got everything conquered by 840AD, but the UHV wasn't awarded. :(

A savegame would be helpful.
 
A savegame would be helpful.

I'm not sure what happened here. When I reloaded the game, the UHV was okay... go figure. Sorry about that. All seems to be in good order now. :confused:

So far this version is so much better than the one I remember. I do have a lot of issues with memory allocation errors from the 1450's on, and crashes, but that may be my computer. (Although, rebooting the computer entirely did help in this respect. It must be the old CIV "memory leak" rearing its ugly head.)

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Edit -- Finished off France and its 3 UHV. Good game. Play does slow down considerably from the late middles ages onward. I'm not entirely sure why -- I didn't see hordes upon hordes of units spamming the map (although things were a bit crowded due to the large number of Civs in play). Perhaps this and the number of cities/city-buildings overall contributes to the 1+ meg-sized save file. One thing I saw that I really appreciated was the UHV's being more explicit than I remember in the old versions. The provinces were clearly listed (those needed to win and those still missing), but I didn't see the same information as regards the number of colonial projects required for the 3rd UHV. It would be nice if the number of colonial projects already built figured as a number vs the total needed in the UHV box (is that in the works?) The screen showing the projects doesn't seem to differentiate between projects built and those still in progress.

Nonetheless, this is a much better version. Thanks for the great work on this!
 
As the discussion took the turn towards performance problems...
I'm running a fairly capable laptop (Dell Vostro 3300, Intel Core i5 with Intel graphics, 3GB RAM) and well... Civ RFC:E and especially RFC have shown me that cooling is a huge issue. Core temperatures approximate 100C as the game evolves and the gameplay becomes a little bit choppy. :sad:
I have also experienced memory allocation problems in late game. They occur mostly when trying to load quick saves. But it doesn't happen very often, maybe once an hour...

I tried playing Bulgaria but I got fed up with constant stability problems. The concept that cities start to flip at stability -1...-10 is kind of frustrating after playing original RFC. :p BTW, I got Orthodox Arabia! :eek:
Then I tried the Byzantines but the plague got me too frustrated. I, like, reloaded 20 times to get the plague starting in North-Africa, but when it did, some barbarians managed to burn down Athens! :cry: North-Africa was the goal because I had gathered a huge army to the borders of Arabian spawn-area.
Now I'm trying Cordoba. I did miss the first UHV goal once because of the restarting-game-issue, but after reading the forums, I'm giving it another go.

But I think the mod is awesome! The idea of allowing players to simulate the Middle Ages is sooooooo cool! Even the long lost interest in history has reappeared in me! I love the concept of Faith points. The choice of resources is nice. :goodjob:
Though I have some ideas, but I think that a new thread is more suitable for that. :D
 
I have a problem with Cordoban 1st UHV condition. I tried to achieve it once, but I failed although Qurtubah was the biggest city in the world. Then I thought the problem would be solved be starting a new game restarting the game first. But I still failed, although in 960 was Qurtubah 13 and all the other cities in the world were 12 or less... :sad:
Although I did build Qurtubah 1S from spawning tile - is that the reason?
 

Attachments

Although I did build Qurtubah 1S from spawning tile - is that the reason?
As far as I know it is the same as the RFC Babylonian and French UHV where the city in question has to be settled in place, so moving S is what breaks it.

Norse Update (Doing a feed for Sweden because AI sucks at city placement :)):
Vinland early, 950 or so .. very easy as always.
All settlements acquired and French smacked around to get Normandy, GA in ~1020
-- used last two turns of GA to switch to Feudalx2, State Religion and Militarism, while stability during GA didn't change, it dived -20 immediately after. Is it no longer possible to sacrifice GA to mitigate civic stability hits?
PS: In 1044 the last bit of coast line and open water was recorded by the valiant Vikings giving them the most comprehensive map in Europe with skirmishers busy mapping that which the longboats could not reach.
PPS: Crimea by sea from Palermo is actually easier/better than the land solution. Frees up a lot of turns in Scandinavian cities to do 'other stuff'.
PPS: There is something funky going on with Norse stability, it fluctuates constantly .. is it due to trade routes being cut/established or something?
 
Hello everyone! Awesome job done with the mod, thanks for all the work you've put in it. I just wanted to indicate that one of the Hungarian UHVs doesn't work (have the most territory in 1490). I attach a save game from 1500.


That UHV is a bit unclear. It says "have the most territory in europe" But it doesnt say what is meant by europe in that case.

If i interpret the numbers in the pyhon files right europe in that case means everything above the line Gibraltar - Neapolis - Thessaloniki.
So conquering Greece or South Italy won't help. On the other hand you dont have to worry about a huge Arabia, Byzantine or spanish settlements in North Africa.
 
Not a game bug/error, but extracting error. When I'm trying to extract it, it gives me an error:
"Unexpected end of archive" and "damaged or unknown file". I'm using winrar and 7zip btw. Any help?
 
That UHV is a bit unclear. It says "have the most territory in europe" But it doesnt say what is meant by europe in that case.

If i interpret the numbers in the pyhon files right europe in that case means everything above the line Gibraltar - Neapolis - Thessaloniki.
So conquering Greece or South Italy won't help. On the other hand you dont have to worry about a huge Arabia, Byzantine or spanish settlements in North Africa.

IIRC, Europe is the whole map.
 
IIRC, Europe is the whole map.

here is the code from victory.py that is responsible for the hungarian control most territory UHV
Code:
if ( iGameTurn == xml.i1491AD and pHungary.getUHV( 1 ) == -1 ):
     if ( gc.controlMostTeritory( iHungary, tOLDHungarianControl[0], tOLDHungarianControl[1], tOLDHungarianControl[2], tOLDHungarianControl[3] ) ):
          pHungary.setUHV( 0, 1 )
     else:
          pHungary.setUHV( 0, 0 )

you can only see that it calls another function gc.controlMostTeritory, but it passes the nodes of a rectangle to it. That rectangle is defined in the beginning of the file

Code:
tOLDHungarianControl = ( 0, 23, 99, 72 )

I didnt count all the tiles in the map, but i assume (from this and other sources) that the map is 100 tiles wide and 73 tiles high. So the lower left corner is (0,0) and the upper right is (99,72). Therefore the whole map would be the rectangle ( 0, 0, 99, 72 ). tOLDHungarianControl is the same rectangle but excluding all tiles below height 23. Thats approximately the line Gibraltar - Neapolis - Thessaloniki.


Edit:
I just looked into operafantoms savegame. All his territory is above that line and he has the most territory in 1500 and probably had in 1490 too. So thats not his problem. I have no idea what went wrong here.
 
here is the code from victory.py that is responsible for the hungarian control most territory UHV
Code:
if ( iGameTurn == xml.i1491AD and pHungary.getUHV( 1 ) == -1 ):
     if ( gc.controlMostTeritory( iHungary, tOLDHungarianControl[0], tOLDHungarianControl[1], tOLDHungarianControl[2], tOLDHungarianControl[3] ) ):
          pHungary.setUHV( 0, 1 )
     else:
          pHungary.setUHV( 0, 0 )

you can only see that it calls another function gc.controlMostTeritory, but it passes the nodes of a rectangle to it. That rectangle is defined in the beginning of the file

Code:
tOLDHungarianControl = ( 0, 23, 99, 72 )

I didnt count all the tiles in the map, but i assume (from this and other sources) that the map is 100 tiles wide and 73 tiles high. So the lower left corner is (0,0) and the upper right is (99,72). Therefore the whole map would be the rectangle ( 0, 0, 99, 72 ). tOLDHungarianControl is the same rectangle but excluding all tiles below height 23. Thats approximately the line Gibraltar - Neapolis - Thessaloniki.


Edit:
I just looked into operafantoms savegame. All his territory is above that line and he has the most territory in 1500 and probably had in 1490 too. So thats not his problem. I have no idea what went wrong here.

If it isn't the whole map, it must be the whole map, without Northern Africa, Arabia and the Asian part of Turkey. (All west of Constantinople and the city itself)
 
If it isn't the whole map, it must be the whole map, without Northern Africa, Arabia and the Asian part of Turkey. (All west of Constantinople and the city itself)

That's what it tries to be and its already a good approximation i think. Of course for the player who isn't aware of it it can be very disappointing.
 
Regarding access to overseas colonies, I was wondering why a possible "Asia Access" resource did not spawn in the Red Sea, say off the coast near Suez/Sinai or Aqaba, which would allow Arabia or the Ottomans to build colonial projects toward India, East Africa, and the Far East. Was there a reason for what, in retrospect, seems like a glaring omission for a logical "what if" development?

There could also be an event depicting the visit of Chinese ships seeking to trade. This is actually historical, during the time period when China was open to the outside world and had those truly giant ships. One such "trade armada" is proven to have visited the coast of East Africa -- why not the Red Sea then? Just a thought...
 
I still think there should be an early "Silk Route" trade that links Italy to the edge of Syria, I think that would be pretty cool. And the Marco Polo embassy would facilitate that. Of course it would eventually dry up once the Turks spawn in the 1300's allowing time for the "interest in exploring" to develop in Europe, which will lead to the Atlantic access and other Western trade routes.
That would be my best suggestion. :p
 
Is the tech wall intentional?

Once you get the ball rolling and reach the 1500's (post SciMethod) all tech seem to become 4-5 as expensive, is there a several decades long period where techs are ahead of time?

PS: French Reformation in 1420's .. huzzah! Suck on that Frederick!
 
Could the Indian Trading Posts give rice?
 
Could the Indian Trading Posts give rice?

mmm... rice was already grown in the Middle East, especially in the traditional "fertile crescent". What it could bring are spices, tea, porcelain, ivory, gems, and potentially other stuff.
 
mmm... rice was already grown in the Middle East, especially in the traditional "fertile crescent". What it could bring are spices, tea, porcelain, ivory, gems, and potentially other stuff.

Europe needs more rice access.
 
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