I was thinking that maybe you can reach Crimea faster by putting out a settler and a mounted sergeant at Lithuania and going through Russia. I still have to try this out though. The reason I don't like to play with the Norse that much is because you don't have time to do anything else other than focus on the goals, you start out in 780 and by the late-800's you have to think about going to Iceland, building Vineland, preparing a fleet to Sicily/Crimea.That means no city building or developing like you said, 1060 comes quite soon. Actually you don't have time to build a big army either, if you get unlucky with the Berserkers dying at a city you will have a problem.
I know that the goals can be completed, it's just the fun I'm missing with them somehow.
This was my experience with the Norse as well - their game felt like it was on rails for me - all I could do was focus on the goals and didn't have much room for playing around as I went. My grandfather was from Kalmar, so I always look forward to playing as the Viking/Scandinavian civs (tell me I'm not the only one with a soft spot for your ancestors - more open for trade/pacts than other rival civs?), and with this one I feel like I can either expand properly, or go for the UHV, but not both.
while they could do slightly stronger (2 more 'zerkers would do the trick i'd say, and/or moving the capital slightly for a better place, such as somewhere in Jutland, maybe moving the province border between Denmark and Saxony one tile southwards and start at Haithabu, 1N of the pigs at Hamburg, with the ships on the westen coast, and a road to it),
I don't think that Norse is specificly weak in any way ... well, Crimea is tricky to gain, since you practially have to sail around to sicily capturing Palermo and building a settler there to transport futher on through Byzans (which you have to be peaceful with since you don't have the forces to capture Constantinople), and if your bet for Palermo fails (either due to unlucky rolls or getting raped by a War Galley trying to get through Codorba) you're not able to really get there in time in my experience. But if this far expedition works proberly Norse is actually quite easy in my book...
they're a bit to much hit or miss in terms of Sicily/Crimea, but otherwise easy enough
...
an idea could prehaps be to roll the city conquest and city razing into 1 UHV somehow and then give them an early start where the first handful of turns give them half a chance to actually expand beyond the first 2-3 cities in what should be mainland ... the never really get a chance to do that (in my playthrough i build Roskilde, Lindholm and then overseas the rest of the game as needed, simply because i wouldn't be able to reearn the invistment of building more cities homeside) and then give them a UHV that forces them to dedicate early deployment to settle Scandinavia prober (thinking a city in Gotaland, Denmark, Vestfold, Svealand, Norrland and Norway)
in length of that i'd suggest moving Svealand a bit north ... the Lakes are the southen border, not all over ... and in the same change carve out the southenmost parts of Gotaland, calling it Scania
I personally think that it would just be best if that criteria in the UHV be removed. Reaching the Crimea is pretty hard and then on top of that conquering Normandy, is really hard, and really should be changed. The Norse UHV is already hard enough, and therefore does nit need it.
Also when are the unique names going to be changed? Currently they are really messed up. If you want I can help you with some of the unique names
These ideas are great ways to implement the Norse in the game. The Crimean requirement is historically problematic, as the men who lived there were not Norse, but Goths - is was settled well before the Viking age. It's really bending history to settle the lands by passing through the land of the Rus', who were themselves founded by the Vikings.
It is nice to see the Volga basin as OK for Nordic settlement to represent the Varangian vikings, but not be required for the UHV. Perhaps removing the Crimea from the UHV but leaving it OK for settlement would do service to the North European presence in the area.
The razing goal is also troublesome, as the Vikings were primarily traders and explorers and didn't really raze cities. They'd often sack the same targets multiple times, and while their exploits could be thoroughly devastating - IE: Lindisfarne - a razing goal isn't quite as fitting for them as it is for the Mongols in vanilla RFC (Merv anyone? Kiev? Now that's destroying a city). Settling Scandinavia would be a better goal, since the Vikings alreay have the Conquerers goal that focuses on fighting. Settling is a fairly easy thing to do, though, so it wouldn't likely be that challenging, but then again, razing is equally easy, and there's no time limit on the goal.
Still, the Norse are fun to play. My winning stratey was to send the first settler to Iceland and take 30 turns to build a workboat. I sent my troops out to sack England, France, Scotland and Ireland in that order. My next settler is loaded into a galley and goes to the Baltic shore to run down the russian roads to settle Doros ("Birka"). I build two or three galleys, load them with Berserkers and set out for the Norman invasion of Southern Italy/Sicily. If I'm lucky, Cordoba will open borders. If not, I'll work on the razing goal if I see a poorly defended city in Andalucia (and I do

). I only wish I'd see that Harald wins the UHV with more than 2-3 cities in Scandinavia.