Ya just wanted to confirm what KaiserBenjamin said about the Germans, while playing a game on Monarch as the Arabs, a couple turns after the Germans spawned they were destroyed, there is definitely something wrong going up their in Northern Europe and needs to be looked into.
I would just like to say that I will not publish a full length bug/changes comment for Alpha 12 but will instead wait until the first Beta comes out which you guys said would be sometime this week, so I am eagerly waiting for that.
But somethings I do think you should change before the beta is released is:
1. Make Germany stronger, or something not to sure what the heck is going on in Germany
2. Put more easy cities in North Africa maybe 3 more, so that the Arabs can take over North Africa easier and quicker, and also where you place these 3 cities make the surronding area more lucrative by placing more resources
3. The troops that the Arabs start off with are pathetic they should get maybe a couple more troops and some catapults
4. When expanding from the Arabia, I can quite surly tell you that the Arabs did not have horse archers like the ones in the game, instead they had something like what the Seljuk's have, and instead you should give the Seljuks horse archers, because that is what the Turks are famous for, their horse archers (ie. Mongols, Turks, Timurds) all had excellent horse archers, not the horsemen with spears, which is more accurate for the Arabs, since they didn't rely on horse archers at all
5. Place Cairo from the beginning as a Byzantine city, and have it flip to the Arabs when they spawn, I think this will really help, because in a couple games in the past, they don't expand past Alexanderia because they never end up taking it
6. Instead of having the Masajid Al-Haram being spawned in Damascus, which it obviously wasn't built in (it was built in Mecca, predating the coming of Islam), I instead favour the choice of having the Ummayad Mosque or the Great Mosque of Damascus being spawned in Damsacus as a holy building because upon capture of Damascus, the Mosque was erected, you can find more info here:
http://en.wikipedia.org/wiki/Umayyad_Mosque
7. Arab Colonies:
- The Arabs should be able to build the Malay trading post, or have some sort of unique trading post for themselves
- I also firmly believe that instead of having the coffee, and other resources dotting the edge of the map (which are supposed to represent the silk road), why not have it like the Europeans and have a colony which you can build but only by controling a key tile in the game which is for the silk road and trade with Persia as well, that way the Seljuks can take control of it or even the Turks or Crusaders, I think that would be a lot better then just having random resources dotting the landscape, in places where they shouldn't be (its like placing elephants in germany)
Questions:
How are the Crusades triggered? Is it on a specific date?
What do faith points do for the Arabs, and other Muslim countries?