In March, I proposed a very easy solution to the german-die-on-spawn-problem.
A picture of a typical german start is here:
http://forums.civfanatics.com/showpost.php?p=9054773&postcount=3303
And an easy solution is here, only 1 line of code to add:
http://forums.civfanatics.com/showpost.php?p=9054868&postcount=3305
After this change, germany never dies. Its not the best solution, but it should be implemented till you can find a better one. Its not good to let such a major bug exist in the game just because you cant decide how to fix it.
Deleting the barbarians from that place seems the best and easiest solution... Why would you just not do that instead of adding a unit to fight them off?But that wouldn't do the trick. For now, a free tagmata is I think the best solution, though a "kill all barbarians near Frankfurt" could also work.
Just played the new Beta as the Arabs for the first time. Byzantines were easy to plow over. Captured Constantinople before the Great Schism and took the Bulgarians as a prize vassal. Converted them to Islam and this was sufficient to get 25%. I thought, "wow, this was pretty easy," and leaned back with a stack of troops near Jerusalem to deal with Crusaders.
...
Then the Seljuks invaded. Oh. My. God. They just keep coming! The first eight or so were easily defeated but wave after wave overwhelmed my poor defenders. I lost everything in the Anatolian peninsula, even Constantinople. And the first crusade appeared at the worst possible time, making it impossible to move my army out of Holy Land.
None of this should be registered as a complaint, because I took a history course that covered this period and my feeling of horror seems pretty much like what the people at the time must have been experienced. We need to get some strategy guides online. I should have been building more troops instead of world wonders and research structures!
Knights are your best bet against the Seljuks as you will need them against the mongols about a hundred years later. If you don't have knights use guisarmers with castles. But again: Knights are much better, as you will need them against the mongols and you don't have to sit in your cities to defend. Guisarmers just can't do that. And they will get slaughtered by the mongols. You will need about three defenders per city, or more in citys east of ceasarea and sinope.
This is awesome!Just played the new Beta as the Arabs for the first time. Byzantines were easy to plow over. Captured Constantinople before the Great Schism and took the Bulgarians as a prize vassal. Converted them to Islam and this was sufficient to get 25%. I thought, "wow, this was pretty easy," and leaned back with a stack of troops near Jerusalem to deal with Crusaders.
...
Then the Seljuks invaded. Oh. My. God. They just keep coming! The first eight or so were easily defeated but wave after wave overwhelmed my poor defenders. I lost everything in the Anatolian peninsula, even Constantinople. And the first crusade appeared at the worst possible time, making it impossible to move my army out of Holy Land.
None of this should be registered as a complaint, because I took a history course that covered this period and my feeling of horror seems pretty much like what the people at the time must have been experienced. We need to get some strategy guides online. I should have been building more troops instead of world wonders and research structures!
This is awesome!
Building more troops instead of wonders is so often the answer to any defeat in this game, as really the only way you will lose midstream is militarily.
Your completely random assumption is not only wrong, it's inaccurate.Also since I have never played a Russian type civ, I was wondering if the Mongols also spawn there at an earlier date? Because historically the Golden Horde controlled Russia for quite a while, also they reached all the way to Poland, (which I have never played before either), but something tells me that they are not at all affected by the Mongols.
Your completely random assumption is not only wrong, it's inaccurate.
The Mongols were a bigger problem for the Kievan Rus.
In this mod, the Mongols do some serious damage, often causing the Eastern Empires of Europe to fall.
It's true, Kievan Rus is completely overrun about 2/3 of the time.
Option 2 sounds the best... that way it can prevent this from destroying any civ at any time directly upon spawn.
Of course, you could grant an immovable "imperial guard" type of tagmata unit to every civ, probably at the expense of a unit they would already get... but even if you did that (Option 1), technically, the barbs could still defeat said unit X% of the time... better just to eradicate it completely through Option 2, I think.
Also since I have never played a Russian type civ, I was wondering if the Mongols also spawn there at an earlier date? Because historically the Golden Horde controlled Russia for quite a while, also they reached all the way to Poland, (which I have never played before either), but something tells me that they are not at all affected by the Mongols.
Also I was wondering what the Welsh Longbowmen and the Scottish Highlanders do exactly? Whats the point of creating whole new units when they never really show up on the map?