3Miro
Deity
The AI certainly does favor a large army, perhaps even too much. I see more than 20 offensive units sitting in a city on regular base. The problem is that the AI won't actually use them for offensive duties. Independent cities get conquered sooner or later, but the AI never uses it's army to conquer his neighbours. For example, last week I played a RFC game, France conquered Spain and Russia defeated Germany. Such things never happen in RFCE, the AI has no incentive to go on a large campaign.
It might indeed have a base in the war maps. While these are historical, and the AI follows them nicely, there is a point where nothing will happen. If I was the king of France and I see that Germany or Spain is exhausted from a long war / plague epidemic / you name it, what would I do? IRL, it didn't happen, but I'm sure it would happen if they had the opportunity. Therefore, I'd consider expanding the war (settler) maps, so that any civ has at least a large part of the area that his neighbour normally settles. I don't know what value these territories should be given, but that's something to worry about later.![]()
I think the issue might be with the size of the map. If the AI thinks it has a big enough empire already, then it will not try to expand. Consider a combined French-Spanish empire and the sheer size of it. I look into it as much as I can.