3Miro
Deity
Make them Copernicus' Observatory and Mozart's Opera House, i.e. associate them with buildings, because otherwise we will have to make them Projects.
Right, but remember, we already have Leonardo's Inventions and Marco Polo's Embassy. Another People wonder we could put in is Columbus's voyage, provides a free colony?
Still don't have one for Austria, so unless you want to make a super opera house a wonder, Mozart seems a good choice.
Also Magellan's Voyage.
If we make Columbus' Voyage, then it will provide South (and maybe North) America Access. That is a cheap early project that would give no real resources, but make building American colonies easier.
Christopher Columbus founded Isabella on Hispaniola, the first European colony in America on his first voyage. He later came back and founded what is now Santo Domingo. So in a sense, the voyage is creating a colony. Whoever builds it could choose between several of the earliest colonies; Hispaniola, Cuba, Jamaica, etc. And then maybe that would provide NA access, I'm not sure why it would be SA access.
We need more Cathedral Type Wonders, I feel that there isn't enough religious construction going on in the game.
Other Suggestions
La Torre del Oro: (Seville)
Allowed by Arabic Knowledge
x hammers, double production speed with stone
+4 culture, +4 gold for every colony/ +50% defense for cities on river tiles.
(When it was first built, there was another tower on the other side of the Guadalquivir, when the Christians invaded, a chain was stretched from each tower to defend Seville from any navy sailing up the river. Although the city was taken, the moors successfully kept out the Spanish navy. In Spanish times, it was used to store gold coming from the New World.)
The benefit provided would depend on wether you'd want the wonder to be intended for Cordoba in the early game or the Spanish in the mid-game.
Amalienborg: (Copenhagen)
Allowed by a late tech of some sort
x hammers, double production speed with stone or marble
+8 culture, no stability penalty for losing cities
(Became the Danish Royal Residence after the Christiansborg palace was burnt down, symbolizing the stability after losing the original capitol building or something like that. It was built in 1750, maybe a tad too late, but the Norse are a bit short on wonders)
Mosteiro dos Jeronimos: (Lisbon)
Allowed by Astronomy
x hammers
+6 culture, +4 experience for all naval units or free strength 2 promotions
(Built in 1502 after the success of Vasco de Gama's expedition, it was dedicated to sailors and navigators of Portugal who often came there to pray before departing on their voyage)
Some church suggestions:
http://en.wikipedia.org/wiki/Cathedral_of_Seville
http://en.wikipedia.org/wiki/Milan_Cathedral
http://en.wikipedia.org/wiki/Cologne_Cathedral
http://en.wikipedia.org/wiki/Aachen_Cathedral
http://en.wikipedia.org/wiki/Santiago_de_Compostela
http://en.wikipedia.org/wiki/Westminister_Abbey
http://en.wikipedia.org/wiki/Sultan_Ahmed_Mosque
And:
Columbus's Voyage
The Louvre (The earlier palace)
Interesting seeing it displayed like that. I agree about Louisiana. And it should require N. America Access
not S. America.
Just a thought: would it be fair to say that we should require only coastal cities to build colonial projects? The reason is that for gameplay, England, France and Spain all have excellent production in their noncoastal cities, and later civs like the Dutch and Portugal have rather sucky production, and only a few good cities to get these many projects done. If only coastal (i.e. less productive) cities are allowed to build colonial projects it might give them a chance to get some UHVs done (for the AI, of course), otherwise it's just all French and Spanish in all my games so far.
The Trading Companies should be allowed anywhere.
Well, can we at least make it doubly costly for inland cities to build them? (Isn't London on the coast in RFCE)