Would the Protestant Reformation then render the happiness bonus of all relics obsolete?
If it is chosen as a state religion, yes. But there are some fun things you can do to compensate.
Would the Protestant Reformation then render the happiness bonus of all relics obsolete?
If it is chosen as a state religion, yes. But there are some fun things you can do to compensate.
The Giralda Tower (replaces the Great Lighthouse)
Leonardos Inventions (as in Civ3)
I don't want to be mean but I can't find any reltion between this tower and naval trade.
Is the italian renesance known for mass producing new types of unitits?
LI- Free specialists are good, but I would suggest free scientist + artist instated. If we wants the "Renaissance Wonder" Piazza della Signoria could be good candidate, but i'm fine with the Leonardo workshop.
Belem Tower could be good replacement for GL. And I'm not sure if the Tower should replace something. I was going to suggest Paya, but it is replaced by the Golden Bull. If we would implementing new effects for wonders, the tower could enable culture generation from nonstate religions.
Oh, the Tower is for spain and not for Andalusia? Ok. could you post what wonders we have as Spain and which as a Andalusian?
Then I suggest Escorial as a wonder for Spain that prevents negative stability from poor economic rating.
I'm pretty sure that having both the Leaning Tower and the National Epic in the game is going to cause a major balance issue. Especially if the Burgundians can tech fast enough to grab the LT. You might want to change the LT's power to +2Engineer specialists or something.
I prefer to simply borrow pre-existing wonder-effects and slap on a new name and art. Jessiecat's post listing wonders does this. Benefit: it's easy for me, and the current wonder effects are fairly well balanced/play-tested already.
I prefer to simply borrow pre-existing wonder-effects and slap on a new name and art. Jessiecat's post listing wonders does this. Benefit: it's easy for me, and the current wonder effects are fairly well balanced/play-tested already.
One counterargument to that - the wonder effects are balanced and playtested for the original game, with availability and obsolescence balanced into the equation. We're changing those things, as well as access to resources and UHV-oriented requirements. As such, they're no longer balanced.
I understand the arguments for using existing wonder functions, but we shouldn't fool ourselves into thinking that they'll fit in perfectly when the map and tech tree are so different.
One more argument for same wonders: The entry bar is lower for new players, (because they know the old effects and it would thus be easier for them to calculate the effects, even if in a new setting).