The Flame8
Prince
Great I'll help add those.
Now think up Unique Units and buildings!
Now think up Unique Units and buildings!
Limited Monarchy seems a bit underwhelming, considering it's a mid-to-late game civic.
Power looks very similar to RFCA, doesn't it?(not saying that it's necessarily a bad thing) And Common Law looks really, really underpowered for a late-game civic.
Does anybody have any ideas for the Bavarian UP? I'm thinking something akin to Serbia's UP from RFCE:++
EDIT: Or maybe something like "The Power of Wittelsbach Continuity" Bavarian core cities and provinces cannot secede or collapse?
EDITEDIT: Also need a UU for them, and for several others.![]()
Will the Title: Holy Roman Empire have an ability, for example, all HRE provinces become stable?
And when it's a civs first time being elected as Emperor they could receive a mini golden age. (Three turns?)
More disorganized Ideas and thoughts
Technologies: most can be borrowed from RFCE and SOI. If not, a few can be made up in their place to switch them around
Unique Cannon promotions: (As in, you have a great general attach specifically to a cannon unit... Or as regular promotions)
Falconet: +10% collateral damage, +15% versus infantry
Culverin: +50% versus artillery units, -20% collateral damage from enemy units
Howitzer: +10% bombardment damage to enemy defenses, +1 strength
Cumans and Avars as barbarian spawns against Hungary. Same as RFCE
Barbarian Turkic units spawn periodically from 1453-1510.
Ottomans spawn as a minor/major civilization in 1520 at Belgrade. (Leader Selim I and Sulieman the Magnificent) with a large stack of units.
Ottoman UP: The Power of Devshirme Can draft +3 units per turn. No unhappiness from draft. (From SOI)
Alternate UP: The Power of Kapikulu Infantry start with Strength I promotion
Units available for Ottomans or any Islamic civ (which should only be the Ottomans) unless as a Mercenary.
Mameluke
Spahi(Sipahi) an Ottoman Knight
Janissary
Mercenaries: RFCE covers a good amount. Add Fusilier (Swedish Musketeer), Elmeti (Italian Knight), Fluyt (Dutch Galleon), Uhlan (Light German cavalry), Czapka Uhlan (Polish version of Uhlan), Bidaut +75% versus mounted units (Pyrenees/South France early weak spearman)
Extra Companies:
*Iberian Company: extra commerce? (helps for Spanish Netherlands dynamism. Executive in their spawn stack?)
UU Cassador - Portuguese Musketman/Rifleman
UU Genitor - Spanish Light Cavalry
*Brotherhood of St. Mark: extra food? (they held importance in southern Germany and monopolized the Doppelsoldner)
UU Doppelsoldner (same as RFCE mercenary)
Special Civic Buildings: to help improve late game civics
Common Law: can construct
Tribunal office -- +2 espionage, -10% maintenance cost
Limited Monarchy: can construct
Oratory platform -- +1 culture, +5% research
People's Assembly -- +5% production, +1 happiness
Republic: can construct
Senate house -- +2 stability, +10% wealth
*Need two of these civics to be active to construct National Convention (+2 happiness, +3 stability, +6 culture, +3 Great Person points)
Brandenburg leader: Albert the Bear
UP: Sandbox of Germany - regular buildings cheaper until Late Medieval Era
Venice UU: same as RFCE, not very useful but accurate.
Will the Title: Holy Roman Emperor have an ability, for example, all HRE provinces become stable?
And when it's a civs first time being elected as Emperor they could receive a mini golden age. (Three turns?)
Is the doc sheet updated frequently? It's hard to keep up with others suggestions when they're spread out within the thread (like the Swiss and Lombard ideas from Constantinople a while ago). And could you add the minor civs UHVs and such just to keep up with everything as well?
Can I borrow some of you suggestions for RFCE. Some of these mercs will fit in there too.
Avars are too early, they collapsed some 40 years before this mod starts. Cumans will work, though, and I do hope there will be some Mongols?