I'm wondering if you could help me with my problem: As you probably know, in the Setup - function in RiseandFall.py, the function create4000BCstartingUnits is activated. From what I gathered, these units are important to not let a human player die at the beginning (mostly because if there aren't any units added for a civilization spawning later than in the first round, you will get the "We've been defeated" message as soon as you start the game).
However, Rhye must have done something to "hide" these units in order to make the late start possible. The trouble is that the Babylonians, which should spawn later, begin now in the first round with this starting units, so I'm guessing I need to add them somewhere else to make sure that their 4000BC starting units are hidden as well as the others, but I can't find the appropriate function, neither in the python files or in the SDK.