Rfc++

Is there room for another civic column? Also, I think that corruption is a good idea, but that civics is the wrong place for it. Corruption is generally not the sort of thing you want in your government, but is an inevitability.
 
I think Civics is the perfect place for it. That way you can choose whether or not your government will take part in it. And yeah, there's room for it. IIRC, FFH2 has 7 columns for Civics.
 
I don't see the need of the civc colom. The 'Distance from Palace maintenance' is a symbol for corruption.

Not really. Thats a catchall for many costs. The cost to hire a local beuracracy, the cost to run government buildings, the cost to communicate to the cities and, yes, the cost of local governors skimming off the top. Anyway, just an idea.
 
No, that's the 'Number of cities maintenance', 'distance from palace maintenance' is like the corruption from older CIV versions. If a city lays far from the capital, it has more corruption because the central governement is far away.
 
Closed Economy: (tech: Sailing, upkeep: Low)
Not sure about this one, Ideas?

Given that the lowest one is "barter", the next one up might be "coinage" as an economy. Then again, that is sort of delt with by the currency tech (it assumes you start using coins once you get the tech).

...

We want a low-tech economy.

Family Property? That would be where all property is owned by your clan/family, and personal property is unknown.

Intercity Trade?

Private Land Ownership?

Property Registration?

Tarrifs and Taxes?
 
change is to estate economy, give farms +1 hammer, +1 gold and -1 trade route.
This is the economy of the late roman empire and the dark ages.
 
And thus upon the third day, The son did rise again!

RFC++ WARLORDS IS COMPLETE!
oh, and I updated the Vanilla version too.

And now, I'm taking a slight break until Friday, at which point I have a break from school, and I intend to begin playtesting Dale's Combat Mod.

After that I will look at the civics again. Though I do say your ideas have been very good so far. Keep them coming.
 
Maybe I wi... wait what?

Don't tell me its crashing, it worked fine for me. I think. one minute....

Yeah, its working fine. Although very slowly. Though that does remind me of something. Right now My computer is kind of multitasking like crazy, so i can't tell if the lon loading times are just that or all of the stuff I added. Ccould someone test that out and tell me if they think the loading times are longer?
 
I don't think congresses are working right in RFC++. I'm pretty sure they're fine in 1.93 or whatever version we're at, but the way they're working in RFC++ is weird. The lead-up works fine, bribing, etc, then the turn of the congress, 2 of the requests are displayed, you press ok or whatever and nothing happens and things progress like a normal turn. It's happened 2/2 times in my England game, so I'm positive I can reproduce it if necessary. I might even have a save somewheres from the turn before...
 
@Talkie_Toaster: Nope, its not in just yet. Its a pretty small mod, and it doesn't really do much other than give you a little blurb about the city and an added source of income, but it is a nice touch so I'm not to concerned about it.

@McA123: yeah, could you get me those saves. I think I probably ended up writing over some random line of code when I was merging, and it just happened to not be a vital line of code.

OH WAIT! I think I might know what it is. It might be an incompatibility with the Influence driven war. which would suck. I'll take a look at that too.
 
I don't think congresses are working right in RFC++. I'm pretty sure they're fine in 1.93 or whatever version we're at, but the way they're working in RFC++ is weird. The lead-up works fine, bribing, etc, then the turn of the congress, 2 of the requests are displayed, you press ok or whatever and nothing happens and things progress like a normal turn. It's happened 2/2 times in my England game, so I'm positive I can reproduce it if necessary. I might even have a save somewheres from the turn before...

I have this problem in the "Normal" version of the mod too, since the version 190. So I use the Congresses.py from the version 1.7... I doubt it has something to do with the Influence Driven War.
 
Really. Could you get me a copy of your congresses.py file. Both of them if possible, so I can check for differences between them?

The earliest version I have is 186, I'm not sure if that one works though because I haven't played the game to the point of congresses since version 080 or so.
Yeah, between 186 and 190 three aren't enough differences in code, just minor tweaks, in so I'm going to need a copy of the 170 congresses.py code.
 
In the Bugs thread Rhye stated that he had found a bug in Congresses.py in the latest Vanilla versions of the mod. We'll just have to wait until he fixes it...
 
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