RFCE 1.3 Playtest Feedback

Loaded a Dutch game. I saved about 10 minutes. Compared to when I was loading them when coding the UHV helpers.

That sound reasonably good
I will also do a couple test games myself with different SVN revisions, I'm curious how did turn times change recently
Btw, does other RFC-type mods disabled this for the AI? DoC or SoI for example?

PS: I plan to disable autosaves during AI autoplay, that should also save a couple minutes on later starts
 
DoC has AI UHV disabled as well.

Today, I loaded 2 Dutch games. Both were more or less 38-39 minutes. When I loaded a Dutch game to code the UHV help texts, it took about 46 minutes. I don't know how the performance of the computer has an effect on the time saved. (I guess the benefit on older machines is even bigger, as they take longer to do the UHV checks, which they don't have to anymore)

(Maybe 10 minutes is a bit exaggerated. But 5+ minutes for sure.)

As already known, the last turns take the longest. Moscow, which is the one spawning before the Dutch, only takes a little more than 20 minutes for me.
 
That was wiered!!!

I runned two moscow start on 2 computer, one is the current and better one, on wich i used to play, started at 15:51 and its got a ctd
The other one is my old laptop and started at 15:56 it took 31 minutes to load, but after 10 minutes my old one was ahead in time! it was 1200 when on the newer it was only 1140, ....
also this start up on old game give a strange start, but looks good :D

ps: i dont think i have an older version of RFCE to compare tough.

EDIT: ok, 2. try ctd too,,, b4t then please tell me wich svn do you want to compare? and i can do it for us.
PS2: so loading time was 30-40 minutes, lets see a different one
 
The loading time depends a lot on the amount of living civs. If the game on the old laptop had many collapsed civs, it will be faster.

You can always get an older SVN version of RFCE by update-to-revision and select an older revision.
 
Yeah, comparing the same version on 2 different computers doesn't really matter here
Comparing different SVN versions on the same computer is really helpful on the other hand
 
Loaded another Dutch game to test the latest changes to improve loading speed. Without the autosave during autoplay, I loaded the game in slightly under 36 minutes. Again a few minutes less than before.

Spoiler :
The starting situation was much worse than my previous load. I'm happy I played my Dutch game on my previous load.
 
The starting situation was much worse than my previous load. I'm happy I played my Dutch game on my previous load

Germany got way too powerful? :)
 
No, France and Spain. Spain was already building some colonies. And the cityplacement is a bit worse.

But the most important thing, in my previous load (the one I continued to play), Germany collapsed. So I could grab Hannover and Frankfurt easily. Especially Frankfurt was useful, as it has 5 wonders, among them was the Bank of St. George corp. And the other players didn't start to build colonies yet.
 
I'm still on SVN 1125.

As Harald Bluetooth I decided to conquer back England after the English spawn.
So I didn't develop the English cities, just kept building huskarls; and before the spawn moved all my troops towards Wales, leaving the cities unguarded.
My plan was to found a new city near the stone resource after the spawn, wait some ten turns (to avoid my troops joining the enemy) and attack London first.

Just before the spawn Ligeraceaster and Norwich were cancelled to towns (and I found it normal).
The problem occurred at the moment of the English spawn: I let Londinium and Eboracum flip, and no English troops appeared. Just a few in Lisieux, not a single English soldier on the English soil.

I tried a quick game with the Moroccans just to see what happens in England: Londinium is erased and troops and settlers appear on the spot.
I reloaded a few turns earlier, and playing with WordBuilder I gave the English cities to Robert the Bruce and emptied them. Then again, Londinium erased and English troops and settlers on the spot.
 

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I'm still on SVN 1125.

As Harald Bluetooth I decided to conquer back England after the English spawn.
So I didn't develop the English cities, just kept building huskarls; and before the spawn moved all my troops towards Wales, leaving the cities unguarded.
My plan was to found a new city near the stone resource after the spawn, wait some ten turns (to avoid my troops joining the enemy) and attack London first.

Just before the spawn Ligeraceaster and Norwich were cancelled to towns (and I found it normal).
The problem occurred at the moment of the English spawn: I let Londinium and Eboracum flip, and no English troops appeared. Just a few in Lisieux, not a single English soldier on the English soil.

I tried a quick game with the Moroccans just to see what happens in England: Londinium is erased and troops and settlers appear on the spot.
I reloaded a few turns earlier, and playing with WordBuilder I gave the English cities to Robert the Bruce and emptied them. Then again, Londinium erased and English troops and settlers on the spot.

Yeah, this is on my todo list.
If the player holds the soon-to-be capital city of the new civ, it will flip to the new civ.
If any other player holds the city (including barbs, indies and other major players too), then the city is erased, and new troops appear there as per usual.
This is vanilla RFC behavior.

The problem is that when it flips, the game chooses a random city from all the flipped cities as the capital of the new civ. And that's where all the initial troops will spawn.
For England this means, that in many cases not London will be the capital, but Caen or another French city. Maybe you are right and not even all the troops will spawn in those strange circumstances.
Needless to say, I plan to fix all the issues connected to this.
But it will probably come after the official release of 1.3, which is scheduled tomorrow
 
Soooo, do you guys give me a tip, wich svn to test, or shall i figure out?

I think 1126 is a good one. It's the version before some speed improvements were introduced, but it does have the stability updates.

Not that it's a must, though. But it gives a nice impression how effective the speed improvements are. So it would be nice if you can load a Dutch game in both the old revision and the latest one.
(For me, the speed updates resulted in about 10 fewer minutes loading time for the Dutch)
 
Soooo, do you guys give me a tip, wich svn to test, or shall i figure out?

Preferably you should compare revision 1031 (right before AI UHV checks were disabled) and 1037 (before autosave on AI autoplay was disabled)
Maybe you can even compare them with revision 1040 too, when both changes were already active
Thanks for the help :)
 
I think 1126 is a good one. It's the version before some speed improvements were introduced, but it does have the stability updates.

Not that it's a must, though. But it gives a nice impression how effective the speed improvements are. So it would be nice if you can load a Dutch game in both the old revision and the latest one.
(For me, the speed updates resulted in about 10 fewer minutes loading time for the Dutch)

1126 is also a good choice, but it's before some other minor speed improvements.
Actually, the best would be to compare 1126, 1131, 1137, and 1140 (which has all the speed improvements, but still comes before new leaders were introduced).
But no pressure of course, only if you have some free time to test.
 
Maybe you are right and not even all the troops will spawn in those strange circumstances.
Well, in my game "all the troops" in Lisieux were a crossbowman, a swordsman and a mounted sergeant.
Even if I would not conquer back England, it will be an easy prey for the Scottish and the French.
 
Has anyone managed to claim the 3rd UHV while playing as Denmark and building more than 3 colonies? Not sure if that's the issue, but something went wrong in my recent Denmark game. I had constructed 4 colonies by 1648 when I finished the last of the two Trading Companies (East India Company). When I switched the turn, I was expecting to claim the Historical victory...but nothing happened in 1650 despite the fact that everything was showing green on the UHV page. In 1652 no victory either. Then I gave up.

Unfortunately, I don't know the SVN version this was related to, but I remember that I checked it out on May 1st. Today I updated from SVN, but after that the 1650 save didn't load any more which I understand is related to backwards incompatibility due to the rapid development of the mod.
 
Has anyone managed to claim the 3rd UHV while playing as Denmark and building more than 3 colonies? Not sure if that's the issue, but something went wrong in my recent Denmark game. I had constructed 4 colonies by 1648 when I finished the last of the two Trading Companies (East India Company). When I switched the turn, I was expecting to claim the Historical victory...but nothing happened in 1650 despite the fact that everything was showing green on the UHV page. In 1652 no victory either. Then I gave up.

Unfortunately, I don't know the SVN version this was related to, but I remember that I checked it out on May 1st. Today I updated from SVN, but after that the 1650 save didn't load any more which I understand is related to backwards incompatibility due to the rapid development of the mod.

Yeah, there was a bug connected to the Colony UHVs
It was corrected a couple weeks ago, and I think it was after the 1st of May
Also, the latest SVN versions are definitely not compatible with those savegames
 
I'm starting a game as Germany and I just noticed "Charlemagne" is misspelled in the dawn of man text on the autoplay screen. It's spelled "Charlemange" for some reason xD which is actually kind of funny for some reason; dunno why. lol

I'm really keen at spotting grammar, usage, and spelling errors if you want me to really go through and look everything over.
 
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