RFCE++ Beta

So I haven't been able to get a screenshot (I press "Print screen" but can't find the pitcure on my hd?). Anyway, a strange bug with genoa and prussia: I started a 1260 game as Prussia, and genoa was super powerful, and conquering Poland. Aside from the crazy alternate universe I found myself in, there was something strange happening with the Prussia-Genoa border: they were merging visually. There was one continuous line around our territory, and no way to tell where the border was. The different territories were still there - I couldn't go past a certain point without open borders, and Danzig couldn't work tiles in Poznan's area. I'm guessing that the two civs are using the same border color, and therefore confuse the program.

I still kind of hate that Germany is a unified power when playing Prussia. Perhaps this is for RFCE2, but I think it should be city states, that are conquerable, or perhaps have a mechanism where unions can happen between these indies and civs in the HRE, perhaps most likely with Prussia and Austria. Or just those two, and have it be a UP.

Also, the way that the HRE can take soldiers is infuriating in a way that only plague was before. As Poland, both me and Genoa were at war with an overpowered Germany, and Genoa started taking my defenders from the front lines. I'm unsure what the solution is, but it drives one crazy.
 
:goodjob:

@Morholt, I'll upload the Catalan sometime today or tomorrow.

Are the unique building styles going to be in the next release?
So I didn't finish it last weekend obviously, but now theres just some testing and tweaking to be done. It will have everything that's in 1.0.

Did you finish that Catalan map?

Also, any opinion on whether the Scottish city map should be identical to the English one, in Scots, or in Gaelic? Perhaps it could be in Scots for Scotland itself and have Gaelic names in Ireland and Brittany.

Update: downloaded the hotfix, didn't see it there on the main page. This time, I was able to select a civ and start playing. The scenario (original, not 1260) was working, but as soon as the auto-turn thingy was ready, I still got a CTD. The message that came with it was simply: "civ4 bts has stopped working" Not sure what the problem is.
Not sure either, what happens if you try to play as the Byzantines?

I've got an annoying problem: randomly throughout the game, i'll be cruising along just fine, and then BAM!! it crashes. i get a message saying: Failed to allocate video memory. Please try reducing your graphics settings. File:\main\Civilization4SDKs\Gamebryo2_0\CoreLibs\NiDX9Renderer\NiDX9SourceTextureData.cpp, Line:321.
this is followed by a runtime error. Happens largly randomly in the first few turns towards the 1200s, or occasionally when i click on a leader to go into diplomacy mode. same message always. anyone want to help?
It sounds like you are running out of memory. I could throw together a low-memory version of the mod that might help with that but in the meantime try lowering the graphics a bit.

Hey everyone, for a long ime I've really enjoyed this mod for the diversity it adds to RFCE so great job!! I was thinking though, and maybe its too ambitious but I'd be thrilled if someone wanted to take it on. My idea is an Rfc Europe that takes place on a bigger map and that passes before 500 ad and past 1800 ad that would truly capture the History of Europe, not just say, Medieval/ renaissance/ imperialist Europe.
RFCEurope 2.0 will take place on a bigger map so that might fulfill some of your wishes. However I don't really feel up for lengthening the timeline. Extend it backwards and you have the Western Roman Empire, forwards and you have Napoleon and Nationalism and modeling all of these things in the same mod seems difficult to do successfully. Go ahead if you feel up for it though :)

So I haven't been able to get a screenshot (I press "Print screen" but can't find the pitcure on my hd?). Anyway, a strange bug with genoa and prussia: I started a 1260 game as Prussia, and genoa was super powerful, and conquering Poland. Aside from the crazy alternate universe I found myself in, there was something strange happening with the Prussia-Genoa border: they were merging visually. There was one continuous line around our territory, and no way to tell where the border was. The different territories were still there - I couldn't go past a certain point without open borders, and Danzig couldn't work tiles in Poznan's area. I'm guessing that the two civs are using the same border color, and therefore confuse the program.

I still kind of hate that Germany is a unified power when playing Prussia. Perhaps this is for RFCE2, but I think it should be city states, that are conquerable, or perhaps have a mechanism where unions can happen between these indies and civs in the HRE, perhaps most likely with Prussia and Austria. Or just those two, and have it be a UP.

Also, the way that the HRE can take soldiers is infuriating in a way that only plague was before. As Poland, both me and Genoa were at war with an overpowered Germany, and Genoa started taking my defenders from the front lines. I'm unsure what the solution is, but it drives one crazy.
The first part is a bug in the Civilization 4 engine that happens when two civs with the same exact colour (pure white in this case) border each other. Frankly I think the probability of Genoa and Prussia bordering each other is low enough that this does not need fixing.

Prussia has a chance of a union event that simulates the union of Brandenburg and Germany, that might give you some land "for free". Later Germany will become destabilised around 1648. The union with indy mechanic you describe sound like the North/South German Federations which are way past the timeline of this mod.

The HRE decision is annoying. Would it be better if it chose soldiers more similarily to crusades (not taking the last defender, mostly picking offensive units)?
 
The HRE decision is annoying. Would it be better if it chose soldiers more similarily to crusades (not taking the last defender, mostly picking offensive units)?

I do think this would be an improvement. I'll look at the civpedia tonight for more info on the brandenburg/prussia union.
 
Morholt,

Thanks for getting back so quickly. I just tried a game as Byzantium, and the same thing happened. The setup went ok, but as soon as the "dawn of man" text came up, it crashed to desktop again. I wonder if anyone else is having this problem, otherwise it might be something with my computer or the way I installed it.
 
It sounds like you are running out of memory. I could throw together a low-memory version of the mod that might help with that but in the meantime try lowering the graphics a bit.

I did and it's working perfectly! No need for the new version but thanks anyways! :D
 
The HRE decision is annoying. Would it be better if it chose soldiers more similarily to crusades (not taking the last defender, mostly picking offensive units)?
Which is why I ALWAYS defy it. I never understood why the AIs don't defy it. I suppose it has to be this way - if most or all the members defy the solution then the Emperor is royally (pun intended) screwed, no?

But since a member of HRE cannot vote for itself,

(1) If you're Austria/Germany you can make sure you're Emperor by vassalizing a few HRE civs and abstaining in the votes.

(2) If you're not Austria/Germany you can play the diplomacy to make sure that the Emperor is someone weak and far away from you. For example, when I'm Prussia (1260 scenario), I make sure to vote for the Lombards League/Genoa/Austria, whichever is liked more by Germany.

I think the HRE mechanism is fine as it is. The "Imperial Levy" could use a nerf, I agree. That would perhaps make me accept it once in a while.
 
The first part is a bug in the Civilization 4 engine that happens when two civs with the same exact colour (pure white in this case) border each other. Frankly I think the probability of Genoa and Prussia bordering each other is low enough that this does not need fixing.

I had the same problem with RFCA. It very easy to fix. You just need to change one of the value in the ColorVals.xml.

Code:
		<ColorVal>
			<Type>COLOR_PLAYER_WHITE</Type>
			<fRed>0.90</fRed>
			<fGreen>0.90</fGreen>
			<fBlue>0.90</fBlue>
			<fAlpha>1.00</fAlpha>
		</ColorVal>

If this is Genoa, Prussia just needs one of the colors (Red, Green or Blue) to be different, and the whole bug is solve. (Setting <fRed> to 0.91 is enough) You can't see any difference in color, but you can see the borders.

(You also have to change the PlayerColorInfos.xml and CivilizationInfos.xml ofcourse)
 
I'm a huge fan of the HRE mechanic but the whole "no voting for your self" thing still bothers me. The actual problem is that every city in germany is in the HRE so they naturally get the most votes and their votes outweigh everyone else's... so not matter what who ever germany votes for wins.. It may be different once austria comes along but until then Germany should be the dominant figure in the HRE
 
In the HRE, everyone would just vote for themselves. There does have to be some change to it, as I usually get friendly with other members and vote for the least likely to win.
 
Only take the Catalan city names from this and don't merge any other part of it, it contains a lot of my own changes in the settler and war maps. Letting you know just in case.
 

Attachments

The Atlantic Access that's in the Irish Sea turned into potatoes. The spuds are just floating their in the ocean. This happened pretty late in the game (1500s at some point), I didn't know exactly when.

The City Names for the British Isles are also not working correctly.

I'm not sure if either of those were mentioned previously, but I figured I'd mention it.

I am enjoying the mod! France has gone a bit insane and carved out an empire that covers (most of) France and Spain, plus Jerusalem and Damascus. Germany is doing pretty well as are the Ottomans and Sweden; plus me as England.
 
Why has Prussia/Teutonic Order no access to Sulphur? No one wants to trade it.
 
When are you updating RFCE++ to make the changes RFCE 1.0 made? The only reason I'm not playing RFCE++ is because it still has the crash-to-desktop bug RFCE 1.0 fixed.
 
I intended to release the new version a few days ago but it turns out the initial Kmod conversion was less perfect than I thought. It's currently playable but the AI will need some more tweaking to play the game "right".
 
Anyone else notice that the AI don't build missionaries, or ,as I've seen, persecutors
Yes.

As Spain I would gift Persecutors to Catholic nations after Reformation. After gifting 3 (the limit) I would be unable to gift any more in the next few turns.

It depends on the AI though. France would eventually use one or two of the Persecutors I gifted (I know this because I am allowed to gift more). England would never use even one. I've used Espionage to switch their state religion to Catholicism (they switch out, I switch them back).
 
Yes.

As Spain I would gift Persecutors to Catholic nations after Reformation. After gifting 3 (the limit) I would be unable to gift any more in the next few turns.

It depends on the AI though. France would eventually use one or two of the Persecutors I gifted (I know this because I am allowed to gift more). England would never use even one. I've used Espionage to switch their state religion to Catholicism (they switch out, I switch them back).

Yeah, but this has to be fixed. The whole core of the scenario is religion, and if they won't spread it, there are problems. Especially when the Pope and the byzantines can't spread religion
 
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