The Flame8
Prince
oh and also, they historically did vassalize Prussia and united with Lithuania
Alright thanks, clears things up. It is true, Poland can't decide whether to be awesomely powerful or be absolutely crushed by Germany.
oh and also, they historically did vassalize Prussia and united with Lithuania
So I didn't finish it last weekend obviously, but now theres just some testing and tweaking to be done. It will have everything that's in 1.0.
@Morholt, I'll upload the Catalan sometime today or tomorrow.
Are the unique building styles going to be in the next release?
Not sure either, what happens if you try to play as the Byzantines?Update: downloaded the hotfix, didn't see it there on the main page. This time, I was able to select a civ and start playing. The scenario (original, not 1260) was working, but as soon as the auto-turn thingy was ready, I still got a CTD. The message that came with it was simply: "civ4 bts has stopped working" Not sure what the problem is.
It sounds like you are running out of memory. I could throw together a low-memory version of the mod that might help with that but in the meantime try lowering the graphics a bit.I've got an annoying problem: randomly throughout the game, i'll be cruising along just fine, and then BAM!! it crashes. i get a message saying: Failed to allocate video memory. Please try reducing your graphics settings. File:\main\Civilization4SDKs\Gamebryo2_0\CoreLibs\NiDX9Renderer\NiDX9SourceTextureData.cpp, Line:321.
this is followed by a runtime error. Happens largly randomly in the first few turns towards the 1200s, or occasionally when i click on a leader to go into diplomacy mode. same message always. anyone want to help?
RFCEurope 2.0 will take place on a bigger map so that might fulfill some of your wishes. However I don't really feel up for lengthening the timeline. Extend it backwards and you have the Western Roman Empire, forwards and you have Napoleon and Nationalism and modeling all of these things in the same mod seems difficult to do successfully. Go ahead if you feel up for it thoughHey everyone, for a long ime I've really enjoyed this mod for the diversity it adds to RFCE so great job!! I was thinking though, and maybe its too ambitious but I'd be thrilled if someone wanted to take it on. My idea is an Rfc Europe that takes place on a bigger map and that passes before 500 ad and past 1800 ad that would truly capture the History of Europe, not just say, Medieval/ renaissance/ imperialist Europe.
The first part is a bug in the Civilization 4 engine that happens when two civs with the same exact colour (pure white in this case) border each other. Frankly I think the probability of Genoa and Prussia bordering each other is low enough that this does not need fixing.So I haven't been able to get a screenshot (I press "Print screen" but can't find the pitcure on my hd?). Anyway, a strange bug with genoa and prussia: I started a 1260 game as Prussia, and genoa was super powerful, and conquering Poland. Aside from the crazy alternate universe I found myself in, there was something strange happening with the Prussia-Genoa border: they were merging visually. There was one continuous line around our territory, and no way to tell where the border was. The different territories were still there - I couldn't go past a certain point without open borders, and Danzig couldn't work tiles in Poznan's area. I'm guessing that the two civs are using the same border color, and therefore confuse the program.
I still kind of hate that Germany is a unified power when playing Prussia. Perhaps this is for RFCE2, but I think it should be city states, that are conquerable, or perhaps have a mechanism where unions can happen between these indies and civs in the HRE, perhaps most likely with Prussia and Austria. Or just those two, and have it be a UP.
Also, the way that the HRE can take soldiers is infuriating in a way that only plague was before. As Poland, both me and Genoa were at war with an overpowered Germany, and Genoa started taking my defenders from the front lines. I'm unsure what the solution is, but it drives one crazy.
The HRE decision is annoying. Would it be better if it chose soldiers more similarily to crusades (not taking the last defender, mostly picking offensive units)?
It sounds like you are running out of memory. I could throw together a low-memory version of the mod that might help with that but in the meantime try lowering the graphics a bit.
Which is why I ALWAYS defy it. I never understood why the AIs don't defy it. I suppose it has to be this way - if most or all the members defy the solution then the Emperor is royally (pun intended) screwed, no?The HRE decision is annoying. Would it be better if it chose soldiers more similarily to crusades (not taking the last defender, mostly picking offensive units)?
The first part is a bug in the Civilization 4 engine that happens when two civs with the same exact colour (pure white in this case) border each other. Frankly I think the probability of Genoa and Prussia bordering each other is low enough that this does not need fixing.
<ColorVal>
<Type>COLOR_PLAYER_WHITE</Type>
<fRed>0.90</fRed>
<fGreen>0.90</fGreen>
<fBlue>0.90</fBlue>
<fAlpha>1.00</fAlpha>
</ColorVal>
Yes.Anyone else notice that the AI don't build missionaries, or ,as I've seen, persecutors
Yes.
As Spain I would gift Persecutors to Catholic nations after Reformation. After gifting 3 (the limit) I would be unable to gift any more in the next few turns.
It depends on the AI though. France would eventually use one or two of the Persecutors I gifted (I know this because I am allowed to gift more). England would never use even one. I've used Espionage to switch their state religion to Catholicism (they switch out, I switch them back).