Thank you for your comments. I'll fix the improvements. The UHV is supposed to represents the Swedish Crusades / early Novgorod wars, and the province names is a holdover from a previous version. I'm retweaking all of the Swedish UHV's for the next version. Also I'll see if I can solve the culture thing.
You are welcome, it's a very nice mod and great scenario.
The first UHV, about having towns in Norrland, Finland, and Karelia:
I understand what you aim now.
However it's mostly about colonization than conquest.
The only town available for conquest in these regions is Korela (the Norwegian town is not in Norrland as I wrongly states earlier).
The player has to build two towns and conquer Korela from Novgorod (or build 3 towns)
Maybe having an extra independent town in one of those regions for conquest may help playability.
Anyway as a player you don't have many units to defeat Novgorod.
Then you have to (a) control all towns on the Baltic and (b) to raze 5 Catholic towns.
Condition (a) forces the player to refuse any offer of vassalage in the region.
It's a bit annoying and remove the diplomatic option from the ways to win UHV.
If the condition would include vassals, the player may choose a diplomatic way to fulfill the condition.
(b) is ok-ish from gameplay point of view.
When I played it was quite arbitrary: I just picked the weakest Chatolic power in range of my army and gone beserker on it.
It would be nice to have a condition that will force the player to get a fight eastward (against russia and so on).
Quite historical.
while playing (not a lot of games I must admit) I noticed that the AI is pretty "shy" in the middle east and doesn't try too hard to reconquer the Christian kingdoms in holy land.
I think this is due to game mechanic with AI.
The territories are under French and English control, however it's unlikely that the player or AI will send reinforcements from motherland to defend them.
De-facto they are independent ... however the AI consider the total force of England and/or France before declaring war instead of evaluating only the local forces.
It would be better if the Christian kingdoms would be a separated playable Civ or independent.