RFCE++ Beta

I was thinking the same way, until I finally compared both maps and cities. RFCE got a bigger map, plus more useful land and more cities. Notice the level of the zoom when you just load a Byzantium in both mods -- bigger zoom=smaller map.
 
Morholt,

I love your ++ modmodmod. I just recently started playing and I'm so impressed by the texture and flavour you've brought to RFCE! I'm particularly happy about the excitement you've delivered to Eastern Europe and the Baltic region.

I have a bit of technical issue, though. I've searched the thread but haven't seen it mentioned (maybe I just missed it): when I load a saved game, tech trading is basically disabled for all civs -- that is, all techs are labeled "can't trade" in the advisers menu and do not appear at all in the diplomatic/trade windows. This problem seems to resolve itself eventually, but not for quite a few turns.

I've installed RFCE++ as per your instructions in the first post, so I'm not sure what's causing the problem. It may just be a problem on my end, but I thought I should bring it to your attention.

Thanks again for this wonderful mod; it's really a joy to play!
 
I really like the 1260 scenario. It's amazingly well-balanced, except a slightly OP England. Given your Union mechanisms that is quite the feat.

There's one problem though, IMHO: the Pope has virtually no effect in the 1260 scenario. There is no crusades of any kind. I take that is an intended feature as the Spanish Reconquista is near complete on the map, and there are both French and English crusader kingdoms. However the Reformation won't come in another 300 years - I feel it's better that the Pope should have *some* effect during those years.

For starters, different Catholic civs could start with different numbers of Faith Points (most of them start at zero at the moment). Spain and Prussia would be high while Poland would be low, for example.

Other than that great work. It's really the most enjoyable history-related game I've played in years. It got me interested in medieval history of Eastern Europe, especially that of Novgorod. Thank you!
 
I agree with the above post. england should be powerful but not to the point where France AI is the victim in every game. aside from other problems mentioned, the one that really bothers me lately after some 30+ games in 1260 is that there is never an eastern european great power: Prussia never expands and loses to lithuania, poland and lithuania are weak even when united, and muscovy is a joke especially with all those barbarians spawning every like 10 turns and capturing a city every spawn. in my usual game, by 15-16th centuries, youve got the mighty Turks, austrians, english and sometimes spain,tech advanced marinids, portuguese. With eastern europe always a mess comprised of weak junk.
heres why I think most of this happens. The english kick ass because they have many starting cities/improvements and all their units cost two times less than their neighbours, the french, and the economy is well off from start. Their single city in normandy could produce with effective imprevements/buildings/civics about just as many units as half of france could in the period of 1260-1500. I think that reducing englands starting population and improvements is an easy way to go about this.
eastern europe: aside from starting with generally low amount of cities and lack of improvements/buildings, all eastern europe civs are threatened by barbarian spawns especially russia. Poland and lithuania dont seem to care to settle anything near them which leads to non expansion for the whole game even in lands which they see as nuetral/core. while russia simply doesnt have the starting production foundation to expand fast enough or to kick the novgorodians out while simoultaneously fighting the barbs. In eastern europe, I would personally love to see great powers emerge just like ones emerge in the near east, western and central europe.
 
in my usual game, by 15-16th centuries, youve got the mighty Turks, austrians, english and sometimes spain

I don't think Muscovy/Russia is what should be strong here, but Poland/Lithuania: overall, this isn't so far off from Europe in 1400 or 1500

I'd say that this is amazing that this modmodmod that it is so close. Well done!
 
I played this mod-mod for the first time and seems really good.
I used the 1260 scenario with Sweden.
I have a couple of comments about it (nothing really huge):

1. The resources near the Swedish towns in Finland have the wrong pre-built improvement (camp instead of mine).


2. Probably too much culture in Copenhagen and too little in Malmo: it gives a remarkably accurate border between Denmark and Sweden but makes useless to conquer Malmo.
Upon Swedish conquest of Malmo all the territory remain under Danish control, an the Swedish player remain with Malmo as enclave inside Danish territory.
This is quite bad for gameplay with the player forced to conquer Copenhagen (non historical).



3. The UHV condition of 3 towns in Norrland, Karelia, and Finland forces the Swedish player to own far too many towns in very useless land.
At the same time Sweden never owned towns in Karelia itself (not the part in the RFCE++ map) at the time of the UHV condition:
Spoiler :

Swedish empire
300px-Swedish_Empire_in_Early_Modern_Europe_(1560-1815).png


However I admit that it may force the player to go to war very early against Novgorod to conquer their town in Karelia (Korela) and against Norway for their lonely and rather useless town in north Norrland.
(both historically valid)
It seems to me th only decent way to get this UHV condition: use the settler to fund a town on the location of Helsinki and conquer those two towns.


4. Finland is called "Finland" in the UHV description and "Österland" on the map.
Easy to understand for Scandinavians, potentially confusing for others.


5. Why "terra firma" (the name of Lombards state when vassal of Venice) ?
I understand that "terra firma" was the name the Venetians used to indicate the mainland of Italy.
That's mostly a geographical expression and the most appropriate to indicate the Venetian (direct) possessions on land in Italy.
However it's not too proper to indicate the name of a vassal state.
Maybe something like "Italian signoria of Venice" or Venetian kingdom of Italy"?
Anyway it's a minor thing.
 
Hi, played the ++ mod for a while and gotta say it's nicely done :goodjob:

Have some comments on Poland in 1200 scenario. Krakow's output is too low due to Sandomierz and Vilnius has much better production capacity. I would also add a resource to Lwow, the city is pretty much useless at its current rate. It was one of the jewel citites in the east. It's probably the finest looking city in todays Ukraine, so would love to see some changes on it. Also adding a few things like folwarks and catolich churces in the cities would be nice, they dont have much expect walls.

Other than that, great mod, absolutely love it :)
 
Can you please make an installer .exe? My computer hates .zips and .rars so I can't install or play the game.
 
This modmodmod is great, although time-consuming. Tried a Norway game, and had to keep presssure on French and England. Once I conquered them, my stability hits a lot. That's very real.

Unreal strategy: use berserker to conquer French coastal cities, then gift to other civs like Spain or Portugal, then Franks would not get it back. This way, I won't have to raze cities.

2 glitches:

1. Scots revolted once, I chose combine all options, and my Scotland cities revolts for 2 turns, but no Scot troops appeared, nor did Scot revive.

2. Mercia now is south of Northamburia (Eboracum), and it is weird that I had to settle that area south of the pre-placed city. English didn't settle Mercia either, they settled in other areas.
 
Hello everyone, I'm back from a short vacation. The next version is going to be delayed for another while unfortunately as I'll attempt to get the K-mod AI to play nice with RFCE.

I really like the 1260 scenario. It's amazingly well-balanced, except a slightly OP England. Given your Union mechanisms that is quite the feat.

There's one problem though, IMHO: the Pope has virtually no effect in the 1260 scenario.
Noted. I forgot about the faith points, I'll add that to the WBS tags. Also I'll nerf England a bit.

I played this mod-mod for the first time and seems really good.
I used the 1260 scenario with Sweden.
I have a couple of comments about it (nothing really huge):
Thank you for your comments. I'll fix the improvements. The UHV is supposed to represents the Swedish Crusades / early Novgorod wars, and the province names is a holdover from a previous version. I'm retweaking all of the Swedish UHV's for the next version. Also I'll see if I can solve the culture thing.

Can you please make an installer .exe? My computer hates .zips and .rars so I can't install or play the game.
That is quite strange.. if you are on Windows, try installing WinRAR as Windows' built-in zip utility can sometimes act strange.
 
So I've noticed a couple bugs. In the 1260 scenario, instead of being told that Prussia declared war on Poland, it says Prussia declared war on Prussia or Poland on Poland, etc. Same thing with vassal creation and defensive pacts. This problem hasn't been happening with the normal start, though.

Someone above pointed this out, but when I had England try to become independent after the merge with Germany no troops spawned. I also had the game say Prussia had declared independence several times, but nothing happened at all.
 
Thank you for your comments. I'll fix the improvements. The UHV is supposed to represents the Swedish Crusades / early Novgorod wars, and the province names is a holdover from a previous version. I'm retweaking all of the Swedish UHV's for the next version. Also I'll see if I can solve the culture thing.
You are welcome, it's a very nice mod and great scenario. :)

The first UHV, about having towns in Norrland, Finland, and Karelia:
I understand what you aim now.
However it's mostly about colonization than conquest.
The only town available for conquest in these regions is Korela (the Norwegian town is not in Norrland as I wrongly states earlier).
The player has to build two towns and conquer Korela from Novgorod (or build 3 towns)
Maybe having an extra independent town in one of those regions for conquest may help playability.
Anyway as a player you don't have many units to defeat Novgorod.


Then you have to (a) control all towns on the Baltic and (b) to raze 5 Catholic towns.
Condition (a) forces the player to refuse any offer of vassalage in the region.
It's a bit annoying and remove the diplomatic option from the ways to win UHV.
If the condition would include vassals, the player may choose a diplomatic way to fulfill the condition.

(b) is ok-ish from gameplay point of view.
When I played it was quite arbitrary: I just picked the weakest Chatolic power in range of my army and gone beserker on it. :)

It would be nice to have a condition that will force the player to get a fight eastward (against russia and so on).
Quite historical.





while playing (not a lot of games I must admit) I noticed that the AI is pretty "shy" in the middle east and doesn't try too hard to reconquer the Christian kingdoms in holy land.
I think this is due to game mechanic with AI.
The territories are under French and English control, however it's unlikely that the player or AI will send reinforcements from motherland to defend them.
De-facto they are independent ... however the AI consider the total force of England and/or France before declaring war instead of evaluating only the local forces.

It would be better if the Christian kingdoms would be a separated playable Civ or independent.
 
Love the mod so far! France is usually unbeatable, but I guess that is kind of realistic.

Quick note, the Crimeans aren't in the Civopedia
 
Did anybody reported yet that one cannot hire Mercenaries as England in 1260 AD scenario? No "Hire" button exists next to the available Welsh Longbowmen, for example...
 
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