RFCE++ Beta

I love the concept and all but its kind of annoying how just about every civilization has a "Control 'these provinces' by 'this year'" goal.
 
...Okay then. However, I started a new game, and I managed to build it (at about 960 AD though). But if it disappears at 1250 AD, why did I have to stop building it at 1056 AD? Moreover, I didn't even see the button and the choice of stuff to build. It was not built by anybody.
 
No, it still said on the city screen that I have North American Access. On another game, I noticed that the Iceland one did decay at about 1250. It's not about the resource, I'm pretty sure.
 
Are there civiliopedia entries for ++ UUs, UBs, etc?

There is info about them on the start page, but I'd like to see their detailed stats!
 
Here is a error involving Turkey in the game
civ4screenshot0254.jpg


Of course, a nation can't declare war on itself. It would have to be some other nations.

civ4screenshot0255.jpg


I've also been noticing civilizations converting to random religions. About 25 turns ago, Poland converted to Islam, though Islam was only in one city. On a previous game, the Byzantines were converting at random times to Islam, then back to Orthodoxy. But the religion thing doesn't matter.
Another thing, I'm not sure if this was done on purpose but Russia's capital is never Moscow, it takes the name Pavlovo.
 
Did you do the 1260 start for those Turkey shots? Whenever I've used that with RFCE++, it says things like "Turkey has declared war on Turkey!" rather than "Turkey declared war on Bulgaria!"
 
Yup. And this continued for the entire the game.
 
Thank you for the great modmod. Yes, there are several lapses. Pavlovo was a personal fief for Prince Dmitry Donskoy, but never a Russian capital. Not even a capital of a local principality. It should be changed to 'Moskva', I guess.

Besides, Marfa Posadnitsa looks a bit strange with such a décolleté. Well, in fact, it was utterly impossible for a Russian lady of that time to walk without a hat or a headscarf and with open breast.

Try WikiPedia:
http://upload.wikimedia.org/wikipedia/ru/1/1c/Марфа-Посадница.

Textures of the Crimean Khan look a bit clumsy. And there are more than a few mistakes in the names of great persons. I would be glad to help with them, if you could give me a list - I would simply correct what seems erroneous.
 
Well, I downloaded and played the modx3 last night, and today. I selected Germany so I could experience the HRE.

I had a few problems.

1. I crashed a few turns before 1300 AD, it was probably me however, because upon reload I was able to continue.

2. More pressingly however, I would randomly declare war. By that I mean, I would be at peace, and do my turn, doing nothing that would cause war, and on the following turn it would announce in the red font at the top that I had declared war on X civilization (replacing the x with whichever civ it was).

3. War with Independents within a HRE province causes the other HRE civs to DoW me.

4. My vassals, both willing, and capitulated can, and will break the tie to me, and declare on me. This happened more than once, at least once involving #3 and #5 each.

5. After forcing capitulation, a single vassal (of more than three including the ones breaking away and the one I forced capitulation on) will break away and give a DoW.

6. I also got the greetings where it lists a line of python code instead of the actual word. I think it was from Denmark, and it was greeting #2 specific.

7. When I hover my cursor over a civ on the middle right of the screen where the ball on the hill is etc, where the names of the civs are, yeah, that part, it shows a line of code that says something about alt declaration of war music, along with my list of relations with that civ.

8. The Russian Dawn of Man text shows a line of python referencing "Dawn of man txt #32" or some such similar.
 
Great mod guys! Denmark is a blast to play as. I achieved the North Sea EMpire with no time left - I captured Upssla right on 1050 (I lost it 4 turns later).

I have a question: to control an area, can I vassalize the civ who owns it? Or must I take all the cities in the regions like usual? Invading Sweden for the Kalmar Union UHV will be a pain.
 
2. More pressingly however, I would randomly declare war. By that I mean, I would be at peace, and do my turn, doing nothing that would cause war, and on the following turn it would announce in the red font at the top that I had declared war on X civilization (replacing the x with whichever civ it was).
Were you Emperor at the time? You have a defensive pact with every member of the HRE if you are.
5. After forcing capitulation, a single vassal (of more than three including the ones breaking away and the one I forced capitulation on) will break away and give a DoW.
I've had this happen as Spain. Morocco was well away from the requirements, but it (along with Crimea) declared war on me. Of course, they collapsed the next turn and Crimea never got troops to my borders, so it didn't change much...
 
Great mod guys! Denmark is a blast to play as. I achieved the North Sea EMpire with no time left - I captured Upssla right on 1050 (I lost it 4 turns later).

I have a question: to control an area, can I vassalize the civ who owns it? Or must I take all the cities in the regions like usual? Invading Sweden for the Kalmar Union UHV will be a pain.

Why not go for the personal union? Have you read the details of the new features of this modmod?
 
Why not go for the personal union? Have you read the details of the new features of this modmod?

Yeah, I thought of that as I played on. I'm definitely the major civ, so the Union should help. I haven't seen any yet because I invaded Norway and collapsed it before 1080. I look forward to it.
 
That's some good ideas veBear.

So I finished the Denmark game with a Historical Victory. The game gave me Emperor rating of 16099. My game scoe was 18000 upon winning, 6000 more then the next civ. Anyone want pictures?

Some things to report:
1. The religion game is weird. Cordoba and Arabia were Catholic often, civs converted religion at weird times (like converting to Orthodoxy with one city that has it). No dobut this is diplomacy at work.
2. Scotland's AI is a little dumb.
3. Germany is a little weak.
 
2. More pressingly however, I would randomly declare war. By that I mean, I would be at peace, and do my turn, doing nothing that would cause war, and on the following turn it would announce in the red font at the top that I had declared war on X civilization (replacing the x with whichever civ it was).

3. War with Independents within a HRE province causes the other HRE civs to DoW me.

4. My vassals, both willing, and capitulated can, and will break the tie to me, and declare on me. This happened more than once, at least once involving #3 and #5 each.

5. After forcing capitulation, a single vassal (of more than three including the ones breaking away and the one I forced capitulation on) will break away and give a DoW.
I also find some strangeness with HRE.
I was playing Austria, I am the emperor, mutual defense with Denmark and Germany, Rothari is my vassal.

Just for fun I decide to declare war on Crimea: they have no defense pact, they are not vassals, and they are obviously not part of HRE.
However once I DoW on them, the italians (my vassals, WTH!) and Germany declare war against me, plus a couple of other civs (Ottomans and Tunisians).
I think there is something strange in the code for defense pact in HRE... however I didn't see that code is python, so assume it must be in the DLL.
I wouldn't mind to check the cpp file... I can make a quick code review.



I also saw the bug of the random (but temporary) conversions and the wrong text for wars (e.g. Turkey declared war on Turkey)
 
That's some good ideas veBear.

So I finished the Denmark game with a Historical Victory. The game gave me Emperor rating of 16099. My game scoe was 18000 upon winning, 6000 more then the next civ. Anyone want pictures?

Some things to report:
1. The religion game is weird. Cordoba and Arabia were Catholic often, civs converted religion at weird times (like converting to Orthodoxy with one city that has it). No dobut this is diplomacy at work.
2. Scotland's AI is a little dumb.
3. Germany is a little weak.

The religion thing is a known bug of this version of ++.
 
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