notque
Artificially Intelligent
- Joined
- Nov 13, 2005
- Messages
- 2,188
Okay, I'll have to try and fix. My mistake.Having issues installing it. Civ mods cant download, and the zip seems to not unzip properly
View attachment 737920
Okay, I'll have to try and fix. My mistake.Having issues installing it. Civ mods cant download, and the zip seems to not unzip properly
View attachment 737920
Fix the incorrect zip upload
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RHQ 2.10 Patch Notes
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Increase AI settling more
attempt to fix Independents not attacking aggressively
lower overall building favorites massively to allow more adjustments.
Please provide any feedback, happy to adjust.
Yeah, the ideologies system seems to do a lot. I don't really know how to improve it. People have different opinions of what is ideal. Really, the AI being able to use planes effectively would be a nice start.I've been playing with 26 civs in game. AI engages in too many wars with multiple civs at the same time to fight a single war effectively in Modern Age. It makes the game easy to just stomp AI civs with their forces stretched. Maybe civs should aim for peace to get their military #'s back up and rebuild their pillaged cities. Not sure if multiple alliances or the ideologies system affecting this.
Extremely rarely, it is very broken and badly setup. I've made it so ai makes aircraft more often, so it will show up, but not enough or even moderately reasonable.Does the AI even use bombers or fighter jets?
Cannot Firaxis use AI to make/fix/revise/check their code?it is very broken and badly setup.
Updated settling to occur more often, to help especially with huge map sizes. Also made it so weaker settle locations are considered more viable, so even when cramped, the AI keeps settling.