RHQ Artificially Intelligent AI Mod

RHQ Artificially Intelligent AI Mod RHQ AI Mod 2.11

I dont think the free walls the AI is supposed to get on higher difficulty is working. Is it something you have noticed too?
Also to make the AI settle more cities I tried giving the AI 2 extra settlers. But only some nations get these, others get just 1 and some none at all at game start. Very confusing result I must admit.
 
I've been playing with 26 civs in game. AI engages in too many wars with multiple civs at the same time to fight a single war effectively in Modern Age. It makes the game easy to just stomp AI civs with their forces stretched. Maybe civs should aim for peace to get their military #'s back up and rebuild their pillaged cities. Not sure if multiple alliances or the ideologies system affecting this.
 
I've been playing with 26 civs in game. AI engages in too many wars with multiple civs at the same time to fight a single war effectively in Modern Age. It makes the game easy to just stomp AI civs with their forces stretched. Maybe civs should aim for peace to get their military #'s back up and rebuild their pillaged cities. Not sure if multiple alliances or the ideologies system affecting this.
Yeah, the ideologies system seems to do a lot. I don't really know how to improve it. People have different opinions of what is ideal. Really, the AI being able to use planes effectively would be a nice start.
 
So how much does this make game more challenging for you?
Immortal proved too easy for me, thinking of Deity next time but with this mod maybe try Immortal one more time?
 
I will be updating after the latest patch. There were several AI changes, and it will take some time to evaluate it all.

A busy week at work, and kids going back to school, I will try to find time today to get some of it done.
 
I've gone through it a bit. I don't see anything jumping out that would be useful to change. The base game Ai fights each other more, doesn't get wonders as frequently, lots of stuff. The modded AI focuses more on building, wonders, far higher yields. It really needs human feedback to adjust with the new patch, there's nothing inherently in the code we have access to that has changed, but certainly in the DLL i see they've fixed several things like Independents fighting again. So I'm unsure of what to do here.
 
Does the AI even use bombers or fighter jets?
Extremely rarely, it is very broken and badly setup. I've made it so ai makes aircraft more often, so it will show up, but not enough or even moderately reasonable.
 
I had time this weekend, so I've been redoing the mod from scratch. A lot of internal pieces have changed that were difficult to sort out, so by doing each piece individually, i get a better picture of what's working.

A bit afraid to release it, but I should do so soon.
 
I really like how AI settles cities in compact mode, close to each other.
In vanilla it always annoyed me when they settle too far causing border gore.
However...
Playing 3rd playthrough with mod now. In first, I got near the end of antiquity and there was no wars at all, in second I got to 50 % also no wars. Trying 3rd time now, I'll keep going into Exploration to see what happens.
 
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I really like how AI settles cities in compact mode, close to each other.
In vanilla it always annoyed me when they settle too far causing border gore.
However...
Playing 3rd playthrough with mod now. In first, I got near the end of antiquity and there was no wars at all, in second I got to 50 % also no wars. Trying 3rd time now, I'll keep going into Exploration to see what happens.
I also finish the era of antiquity and there was no war.
 
The new version of the mod fixes the war issue. I'm rebuilding it from scratch. I intend to release a beta version here first to get feedback. There are many changes with it as things in the base game have broken certain aspects of the mod, so I have to rebuild from scratch to make sure everything works.
 
When I want to unpack the RHQ AI Mod file, an error occurs.
 

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When I want to unpack the RHQ AI Mod file, an error occurs.

Oops, sorry about that. Something is causing a problem when I pack it up sometimes. I will fix and reattach when I get to that computer again
 
Tried the beta. I'm playing Marathon so it goes slowly.
I'm still evaluating but my initial experience is that war issue is resolved, honestly now they seem to go to war too much:) I'm in 30 % Antiquity and every civ had at least 2 wars so far...But they all involved Genghis Khan or Xerxses either on attacking or defending side, so it could be just their militaristic attitude. But nevertheless it causes crazy vanilla border gore situation.
I would like to hear others experiences.
 
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