merijn_v1
Black Belt
ok just saying that because another modmod (RFC Classical World) makes the number of years per turn very little... (I know their starting date is 320BC but still....)
Shouldn't we make the mod more historical????
That mod has a complete different timescale. On normal gamespeed, an RFC game (doesn't matter which mod) a game is 500 turns. Those turns must cover our timescale, which is form 3000 BC to 1600 AD. RFCCW starts in 320 BC and ends around 800 AD. That is a lot less time in the same amount of turns.
And making each turn covering less years would be boring. You get a lot more turns in which nothing happens. You just hit enter to proceed to the next turn.
1. Don't know why Qin is at war with Zhou right at start date?
Qin actually defeated (captured Zhou around 260BC)
This is an RFC feature. Neighbouring civs have a chance to start at war with eachother. This is for several gameplay reasons.
Zhou around 800 or Qin start date should become very unstable and loses all its cities except capital to independents (NOT QIN AS QIN NEEDS TO CAPTURE IT ONE BY ONE!!!)
I don't fully support this. I support a negative stability boost when a neighbouring civs spawns. Which is already included. But I don't think that Qin should lose all their cities except the capital. That would just ruin the game.