Rhye's and Fall RAND: Preview #1

Rhye

's and Fall creator
Joined
May 23, 2001
Messages
9,895
Location
Japan / Italy / Germany
Welcome to the 1st preview of Rhye's and Fall RAND, a project that will try to offer something halfway between RFC and standard Civ.
Features being retained still have to be fully decided, but for sure stability, rise and fall, the UPs and the graphics enhancements are in.

Before that, the basic layer should be set. That includes terrain generation, continents generation, world size, civ starting locations, etc.
This first preview covers the first aspect. The rest will be revealed when it's done (in the mean time, suggestions are always welcome).


The only difference in terrains between RFC and normal Civ appears to be marshes.
It isn't all, actually.

As this is the typical result of the terrain generator in Civ:



A pattern of mixed terrains, with 3-tiles deserts mixed with grassland, 1-tile jungle combined with plains, scattered peaks etc.
Compare it to the Sahara, to the Amazon, to Himalaya.

So, what's needed is a post-processing algorithm that:

1-extends terrain areas
2-form mountain chains
3-adjust latitude of the terrain types (moving grassland to higher latitudes)
4-adds marshes

This is done by some additional code, that adds some delay (like one more minute), but achieves all of the requirements.
Here's a quick peep:



What is this? Congo?



Egypt?



Eastern Siberia?



See you next issue!
 
Amazing.:goodjob:
Are civilizations that aren't playable in RFC are in? (Celts, HRE, Sumer and such)
 
Very nice. I'm looking forward to more.
 
looks great, thanks rhye
would you be able to play it on the standard RFC map, so that civs would spawn in random places, like engalnd in the middle of siberia? cos that would be crazy!
 
The master at work, again!

But, why don't you use the Terra map generator standard with the CIV game. It generates a map that has some similarity with the real world. OK, it's not fully random, but if gives a new world, and civs could be placed in a similar way as RFC. Civs could have settlermaps that hav some similarity with those in RFC.
 
I'm very excited for this.

The master at work, again!

But, why don't you use the Terra map generator standard with the CIV game. It generates a map that has some similarity with the real world. OK, it's not fully random, but if gives a new world, and civs could be placed in a similar way as RFC. Civs could have settlermaps that hav some similarity with those in RFC.
I don't know about anyone else but I always found Terra very unsatisfying because it was too similar.
 
Sweet! This'll help pass the long summer hours...

Any estimates on a release date?
 
Hi ,


:hatsoff: just done with one thing and Rhye does it again !

:woohoo: an other great one , Rhye we the people love you :dance:


:xmassign: X-mas comes early this year , in the summer :D

Have a super nice day :)
 
:goodjob:
Amazing.:goodjob:
Are civilizations that aren't playable in RFC are in? (Celts, HRE, Sumer and such)

I was wondering this as well, an answer would be nice becuase I think that they should be included hands down.

:trophy:Keep up the great work Rhye!:goodjob:
 
So, I love the idea, but am I the only one who can't see the "peep"s? Like, are there screenshots there that I just can't see?
 
Perhaps you are, I can certainly see the screenshots in Rhye's post.

Hm, well, I yanked the image links out of the page source (all being located at http://rhye.civfanatics.net/) and tried to bring them up as separate pages but Firefox is saying "the server is taking too long to respond," so I'll just wait and hope it works later :)
 
Exciting... 2 questions:
- Do we really need marshes?
- Will there be random core areas, and will new cis rise within existing civs borders (like America within England or France within Rome)?

Hi ,

why not marshes , .... :confused:

dont you love them to block your enemy :goodjob:

Have a nice day :)
 
Amazing.:goodjob:
Are civilizations that aren't playable in RFC are in? (Celts, HRE, Sumer and such)
I hope, at the very least, that the HRE is not in. I really don't want to see the Romans, the French, the Germans, and the HRE all in the same game. Just doesn't make any sense.
 
This looks great - One thing that comes to mind with the new algorithm is that resource trading is going to be important in RFC-R - Extended areas of one particular terrain mean that only certain types of resources are likely to turn up in each civ's territory. In order to get everything you need, you have to trade with others. Much more real-world like!
 
I hope, at the very least, that the HRE is not in. I really don't want to see the Romans, the French, the Germans, and the HRE all in the same game. Just doesn't make any sense.

How does it not make sense? The Holy Roman Empire, France, Germany and Rome(Italian city-states) all existed at the same time.
 
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