OzzyKP
Deity
I have a question about Rome. If their UP is double road movement, what is up with all their melee units still having March? Are they supposed to have both bonuses or is march supposed to be removed?
I have a question about Rome. If their UP is double road movement, what is up with all their melee units still having March? Are they supposed to have both bonuses or is march supposed to be removed?
First of all, nothing is impossible. This is a work in progress and if we want to achieve realistic historical feasibility, we need to test the mod up to realistic historical standards. If real history allowed Rome to get where it did then the mod should try to do so as well. If real history allowed the Mongols to conquer such a huge area in ten years, the mod should try to do so as well.OzzyKP said:Yea but there is a limit to that. Making impossible demands to try and break the game doesn't fix it.
Should we try to make this a reality?
http://en.wikipedia.org/wiki/Image:Mongol_Empire_map.gif
Mongols conquering all of Asia in less than a hundred years? What is that, like 10 turns or less? No way.
Lachlan said:I don't like Football![]()
Lachlan said:I want simultaneous turns !
Agreed. Willing to do some grunt work on this! PM me if I'm needed.Blasphemous said:And while we're at it, why not have civ-specific naming of the regulars?
Also agreed. Specifically, Philip Broke, an officer who successfully smote a more powerful American frigate during the War of 1812, was an expert gunner. (Saw a Histoy Channel special on that one battle.) For this reason, England's ships should have Drill I AND/OR Drill II.Gunner said:First, I agree with whoever said earlier that the English should somehow get a bonus in quality to their ships, rather than quantity. The Royal Navy throughout history was known more for its superior training and equipment rather than sheer numbers.
Makes sense, agreed. We should try it.Gunner said:My other suggestion pertains to the Persian power of Satrapy. The bonus confered by eliminating distance corruption is essentially negligible in the early to mid game, especially for the AI. This should be the time in the game when the Persians are at the height of their power though. I would suggest that they be given the Vassalage civic from the start and also be given the ability to draft Immortals as a replacement.
WOW!Gunner said:I was inspired by all of the talk about Rome and its conquests to attempt to recreate the conquests of Alexander. The game was set to the middle difficulty level to make it a bit easier (I usually play the highest). I made a valiant effort, but alas, it took me until 150 BC to destroy the Persians and conquer Egypt. I have confidence that I would be able to accomplish the goal if I were to try it again.
Hmm... interesting point. So Mongolia can wait.Arkaeyn said:I think we should wait for Warlords to try to get the Mongols to work. The Barbarian Invasion scenario may prove very fruitful for understanding what might work for simulating the invasions from Mongolia which changed the world: the Xiognu, Huns, Avars, Turks, and Mongols. If we can figure out some way to channel those forces into the game, well, it'll be awesome.
I agree with this and with SK's suggestion: Drill I and II for all English naval units, scratch the quick production.Gunner said:First, I agree with whoever said earlier that the English should somehow get a bonus in quality to their ships, rather than quantity. The Royal Navy throughout history was known more for its superior training and equipment rather than sheer numbers.
Ah! Finally I understand the broken balance of my England game! Persia has an absolutely enormous empire, spanning most of Asia and half of Africa, and now I am reminded of the reason: no distance maintenance. And this all started happening long after Persia should have historically fallen. A change is definately needed for realistic balance.Gunner said:My other suggestion pertains to the Persian power of Satrapy. The bonus confered by eliminating distance corruption is essentially negligible in the early to mid game, especially for the AI. This should be the time in the game when the Persians are at the height of their power though. I would suggest that they be given the Vassalage civic from the start and also be given the ability to draft Immortals as a replacement.
And while we're on the matter of UPs, I beg of you Rhye, change the German UP! Blitzkrieg just doesn't make sense for them! Germany should be a leading power of academic discovery, with the potential to be a military superpower. It doesn't make any historical sense to have the most unique feature of Germany set to focus them on military expansion!