those maps are really cool!
1 ) BUILDING EMPIRES
Do you want know why rome built so fast an empire? (not possible in civ). i make an example (valid also with other empires like alexander)
example (valid with ancient empires)
the difference beetween civ and realilty is that in real the 2 contenders of a war will fight, first or before, their decisive battle (with most of their army). the winner of that battle is the winner of the war and often the loser simply surrender... (giving him people to the winner. the loser become a vassal state or became a part of the empire...)
(how will this can be in civ??? if rome invade greece or egypt, and for example alexander sees that his army is too little and rome has conquered 2-3 cities then can he surrender giving his empire to rome after a decisive battle (many units)???)
2) CONGRESS
(few ideas in my humbly opinion... please read if you have time

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i thought this... after a war the 2 contenders (simplified example with 2 contenders) will sits to a table to design new borders, politic, economy that the loser/partial loser must respect.
in civ this is partially implemented (but for example they prefer go to hell rather than give you a city or a tech... i don't think this was a real thing..)
my ideas:
a point system:
you make a war. you conquer some of their terriory (then your border expands. now you go to congress and the system see what tiles you have conquered and make this:
-conquered cities values from 5 to 50 points(capital) (size, culture)
-conquered resources values 1-2-3 points (this simulate wars for resources)
now we are at congress with the enemy. we put on the table our conquered points and they puts their points (if there are some...)
example 1: each has conquered 10 points->10-10=0 peace for free(if both agrees)
example 2: we conquered 30 points,they 5 then (total 30-5)-> we can do some requests for peace condition. (then we gain the conquered terrioty plus other things..)
-request a city: (we can earn an enemy city with some points(how many points? if a city of size 5 with 0 culture conquered give for example 4 points a city requested of the same size values the double).
if a city has a % of foreign population of our country then we gain a reduction in price)
-request resources: (difficult to implement in game...) same as city. we steal their resources (it will be beautiful if the tile with the resource become in our borders... or a civ3 like colony)an easier way to implement it is to keep the standard civ4 system (they "trade" for free thier resources for many many turns)
-request tech: we want a tech for some points..
they can't refuse your requests if you have the right points. (maybe the only way to let them refuse is with the help of a 3rd civ that judges... no idea for now

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example 3: many many points earned (for example 80 points(capital bonus!))
we conquered most of their territory. the system make this: it sums the points of all their alive cities and resources (for example 35, with the % of foreign people reduction). then if we conquered the DOUBLE of their remaining points they are obligated to surrender AT ANY COST! (we gain their civ! (cool for build a roman empire.. think WW2... hitler conquered paris and the north.. petain has surrended) and now? still to think: vassal state?with same form of government as our ecc...)
this is the simplified system i thought.. now talk about the hard one..
a multi-war

many civs at congress.. difficult to think... i've only thought this: if 2 winners wants the same city then they make a "bet" of points...
i LOVE this system...it's only a stub and really buggy

. i don't know if this can be implemented in CIV.
now i hope do you like it... i would mod this myself but i haven't any civmodding experience.... maybe i could try...
let me know what do you think plz (it takes 30 minutes to write

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