Gunner
Emperor
Code:
EGY Pharao Theocracy and Slavery since the beginning
IND Spirituality No anarchy
CHI Numbers 2X train speed melee units
GRE Philosophy Starts with a golden age
-ROM Limes Foreign cities ask to flip
PER Satrapy Vassallage available since the beginning
JAP Honor Free Combat I promotion for melee units
SPA Discovery All naval and gunpowder units get free sentry promotion
ARA Faith Missionaries remove other religions
-FRA Entente Convert barbarians
ENG Navy Naval units 2X train speed
GER Blitzkrieg No relocation of units on war declaration
RUS Motherland Enemy units damaged in Russian territories
MAL Wealth 1 trade in plots with 2 trade
INC Agriculture 1 food in plots with 2 food / Mountains produce 2 food
MON Horde Free pillage
AZT Sacrifice Enslave ability
AME American Dream Population migrates from other civs

How useful would Theocracy be when the Egyptians usually don't found a religion themselves? Because of this their cities usually don't recieve a religion until they are somewhat into the game. My idea for a replacement would be "Power of the Nile" which would give +1 food on plots with 4 or more.
I agree that the Chinese bonus should be changed to 1.5X.
Persia's bonus is underpowered. Perhaps they should be allowed to conscript Immortals from the start? This could be in addition or in place of the current bonus.
Spain having all gunpowder units get sentry seems overpowered and makes no sense imho. Maybe instead give all mounted units sentry in addition to the naval units. It would just be ridiculous to have Spanish Riflemen or Infantry seeing so far.
I like the idea of the Arabian bonus, but what incentive is there to remove religions from your cities? Seems to me that the only one is to remove the line of sight they grant to others. The Arabians don't really expand to any areas usually where this would come into play significantly. I would replace it with a chance that for every battle the Arabians win, there is a chance tha the unit they defeat will convert over. Perhaps a 5% or 10% chance?
The ability for France is useless as well. Barbarians are pretty much gone by the time France appears, except for places like North America and such. Maybe replace it with some type of power (don't have a name) which would give the French a +1 or +2 dipolmatic bonus with everyone.
I think England's bonus should be toned down along the lines of China's to 1.5X.
I agree that the German ability seems overpowered. I like TGA's suggestion though.
The Incan ability is also way overpowered. First of all, I think it should be one or the other, either the overall food bonus or the mountain one. If you go for the overall food bonus then it should be +1 food in plots with either 3 or 4 food. I would lean towards the mountain one though since its more interesting and in keeping with a distinctive Incan flair. To the extent of my knowledge, the Incans weren't renowned for having huge crop surpluses when compared head on to other civs, rather that they were adept at farming from areas that other peoples were not (such as mountains in civ).
How exactly would the enslave ability work for the Aztecs? I like the general idea but it seems a bit hazy to me.
Is the American bonus going to integrate TheLopez's Immigration mod by chance? That would be cool if so.