Rhye's Catapult

V. Soma said:
I accept your reaction. :)

I just say let's think about the details:

1.
"game always goes on the same line"

Well, AI puts the first 3-4 cities the same way always, anyways...
And if a 3rd or 4th city is placed one tile "away" in every 5th case,
is that mean great excitement?

And for almost all civs - especially in Europe - the homeland cities are at the same plot, always.

So here I don't see restriction much.

2.
"if you will restrict the playeras well then it would be no fun at all! "

I do not clearly understand the word "playeras" here, or do you mean the "second phase"?
Hm, I just say, let's face it:
Things go exploration again with galleons and colonies, isn't it so?
Or do we want Japanese cities in Siberia? Romans in Scandinavia? English settlers in the Baltics?

I think that after claiming the homelands, there could be WAR - getting land that way...

And, yes, a "second phase" could be a creation of "settlers/emigrants",
who go and freely explore the world on ships...
Maybe, if we don't want any restrictions there, that can be all fine...

This way we can opimalize the game better,
say, giving China only a set number of cities in the "first phase", for instance...

I surely do dislike cities in siberia.. but since there are barb cities in scandinavia I dont see why its wrong for rome to conquer them. Actually about the first phace which you suggest I could mostly agree with - what I dislike is the timing thing. BUt maybe Im just used to the current system. I dont know what to say - it seems what you suggest will take quiet a time to create so we cant just try it and if we dont like it disband it.
So what I say is we should be careful and gentle while doing. Let it be Rhye's call, I say!
 
V. Soma said:
and about the human player:

In this scenario-like idea I try to outline,
I imagine that the HP would start to play in the turn the civ he plays is born in the game,
i.e. if you play Rome, then the game would "play itself" to the point BC 750,
then you enter the game and start playing...
Yes, I know, it would mean less number of turns to play,
but I believe it would be exciting

It would not be the same starting situation each time you play,
since the game is played up to the point you enter,
and say you as Rome would face a bit different Greece or Persia each time.
Especially if choose Russia to play...

-

OK, I do not say I have the best and only possible idea ;)
I just think it could a version of the Catapult (if not the main game)


We will try that soon
 
I'm not fond of Soma's idea of scripting ancient cities, it seems to me like forcing too much.
In fact, I've added some scripts for founding religions but I'm actually not sure about them.

I'm about to upload 0.38


- Fixed American spawn
- Tuned barbarians again
- Added resources and rivers in Europe
- AI now isn't just limited in those coordinates when searching where to settle, but will assign a higher value to those regions and a lower value to others
- Added modifiers that hopefully will make Greece and England like more Byzantium and Ireland
- Changed unitAI type of starting galleys of Greece and England (transport instead of attack)
- Refined fall of civs system, now including a trigger for losing more than half of the cities to any civ, in addition to more than 1/3 to barbarians
- 500 turns timeline: what used to be 1800 is now 1610
- Added religion founding events, that will be triggered only if the religion hasn't been founded yet
 
How about unrazeable cities ?
 
I only now noticed the thread. Damn...
I've read only the first 8 pages, so I need a little more time to be up to date.
 
Rhye said:
I'm not fond of Soma's idea of scripting ancient cities, it seems to me like forcing too much.

OK, OK, let it be free then, and we try to tangle it up then, bend it to our needs...
Isn't it so? :D

(EDIT: it is like living in a democracy: in theory, you are free, but in practice, you live by the not said rules..
and yes, what I suggest is ilke dictatory: rules are outspoken... ehh :D)

I still say that the ancient cities are more or less are at the same tiles anyway...

And what about the factor that all those hammers spent on settlers
could be used to build something "better"?
 
Right, I am dumb. I downloaded the latest archive, put it in the right folder. I load the mod and I can't find the right map. It appears not to be in the scenarios

(hi soma)
 
ok problem solved, it was the WbQuicksave one. I think it should be renamed..
 
I started as asoka. The persians are there from the beginning, along with germans. I haven't read all the thread but I understood that they should appear with time. Maybe I opened the wrong scenariO?
 
Riker said:
I started as asoka. The persians are there from the beginning, along with germans. I haven't read all the thread but I understood that they should appear with time. Maybe I opened the wrong scenariO?

Er, these are the steps when starting the game:

1.
load in civ4

2.
advanced - load a mod - rhye's

3.
Single game - Play a scenario - W09 or so :)

then you chose a nation from the list
 
Wow I just played the caryziest game ever with the new version!
And V Soma thats just to show you how ancient cities can are NOT always built in the same place.
I played count level as Japan. It was really easy, so I think I will go to duke or prince next time. Just for you to understand- I had scientific method before 1000 AD.
Now to the AI - They did really great. lets have it one by one:
India - since I managed to grab buddhism they founded no early religion and converted to mine. But then they founded christianity. Now listen to this - they built a city named calcutta just east of the caspian sea and the barbs quickly conquered it - but just before they did, it became the christian holy city! very wierd. India also got Islam and was fairly good on tech.
China - china got stonehenge and pyramids, taoism and confuciuanism(sp). They were the strongest civ, after me.
Egypt- what hindering egypt in the ancient age is the barb city jerusalem - it makes egypt not use the worker it builds in thebes and wait long time before moving the settler it builds. I have no clue how to fix that, maybe let egypt ignore barb threat through python or something? Anyway, late in the game it manged pretty well and built notredam and hanging gardens, and its religion the hinduism became the dominant one around the mediterenean.
Greece - greece was ok. Didnt found constantinopole, but did found many cities along the blac sea, inculdin odessa and east to that. Wanna hear something wierd? They settled another city in a wierd place.. in England! Yep, two tiles west to where london is.
Rome - Rome also did well. It actually became an empire this time! they conquered carthage(culturally i think), razed lutetia and built antium a tile north to where the city of marseille is, i think. It also built cumae one tile south to berlin!
Persia - did poorly. Took ur only to have it razed by barbs. It collapsed or was razed around 350 AD.
Spain spawned ok and took cadiz, and also built a barcelona in the north which was ok.
France came and had antium as capital. then it built paris in the north as a harbor city and orleans in the west of france. It actually made france look more as it looks in the real world.
England - London was founded as always and flipped corinth with it. then they built york and nottingham where we wanted them to be, and now has four cities in the main island! Now guess who brought a settler to ireland? youre wrong! it was rome, not england! but they didnt settle down =/
Germany - cumae was mad capital, berlin built where ger's 2nd city is always built and then hamburg was built in denmark which also made germany look more real.
Barbs - founded judaism in Jersalem was great. They destroyed persia and i dont think it should have happend so early if at all. They didnt touch rome and greece, or egypt. I think they should.

This game was wierd but great and fun. In order to make china weaker I suggest barbs attackin and making mongolia stronger and have it attack china. also give more strength to their keshik which is useless by the time they spawn.
 
Er, these are the steps when starting the game:

1.
load in civ4

2.
advanced - load a mod - rhye's

3.
Single game - Play a scenario - W09 or so

then you chose a nation from the list

right. I am officially the one without a brain. I can't find the scenario in the list. The other mods work normally... damn
 
Riker,
I had a similar problem: for some reason the scenario from the "private maps" folder isn't shown in the list. I simply moved the file from private maps into the "public maps" (or whatever it's called). You should try this, it works for me.

Riker said:
right. I am officially the one without a brain. I can't find the scenario in the list. The other mods work normally... damn
 
Problem solved. And apparently without reason, since I've not moved any file... Misteries of informatics I think
 
Back
Top Bottom