Elsewhere, in the civ 3 mod section, posters have suggested placing super, immobile units on islands for the AI civs, as well as raising the optimum number or cities to the max. As I only play Rhyes of Civ anyway, I wonder if any of the Rhye-dinistas might have any better suggestions? Can I just place a numerical modifier somwhere as in good old civ 2?
original post:
I want to mod the AI civs to be more agressive against the human civ. I know I can choose the most agressive choice at the start of the game. I also know that I could make all the AI civs more agressive in general in the scenerio editor - rules - civ - civ name, and setting the agression level bar to "more" for each civ individually. But this is not what I want. I want to make them more agressive toward the human player specifically.
In civ II there were two ways of doing this. In the editor you could set your civs reputation, and you could set each of the AI civs attitude toward your civ. The combination of the two meant that you could make the other civs much more agressive toward your civ form the start.
I dont believe these kinds of settings can be made in the civ III scenerio editor. If it is possible at all, I think one may have to go into the ini file and alter it somehow. Maybe its not possible, but I would like to know.
The problem now is, that as my civ pulls away in dominance, power and culture, the other civs shy away from agression and the game becomes somewhat dull. Dullness through dominance means once Im in charge, there nothing left to play for. I think I favor the old civ II where the more dominant you became the more the old AIs used to team up in order to try to defeat you. Not only did it make the game even more fun the more powerful you became, but is really the only intelligent alternative, artificial or otherwise.
Im sure this kind of gang up on the leader AI behavior cant be modified by me, so at the minimum I would like to make them more agressive towards me in general throughout the game as I could do in the old civ II. Yes, ideally I would like to have them team up against me when I begin to dominate as well as in the old civ II, but...
So I will just stick with the first request - a modifier to make the AI more agressive toward me and or lower my reputation and esteem in general. Of course this can be done through dasterdly deeds and broken promises and treaties in gameplay, so it is modified somehow, somewhere, consistantly throughout the game. The question is, how can I program it into a scenario from the start?
Can someone help me out, or can it not be done?
Thanks