the site is updated!
First of all, this is the way the mod is supposed to work.Calavera said:Is the mod tweaked to make some of the civs research at a blinding rate? I have major problems catching up with serious gaps in advances.
That's not the worst issue. The worst is, it seems that the whole world is against me. They seem to trade techs amongst themselves easily but never with me. I dun understand what other civs are able to provide for trade(of tech) that i can't. It's ok if a few particularly bright civs have a lot of advance techs but to let them filter to most of my neighbouring civs without effort is ridiculous. Some of my dumber neighbours would suddenly be more advanced than me. They can have only 4 cities and acquire techs faster than my 12 cities empire. Not meaning to rant but is this the way the mod is supposed to work? Please advise.
The pedia can't help but display the number of movement points the unit has. However, the pedia entry shows the real movement, which is different by the type of tile in RoX... The naval movement system is completely redone in this mod, to make it realistic and allow rapid transit across the oceans starting with the industrial age (or maybe the age of sail? I can't recall). You just have to pay attention to the text in the pedia entry. Anyway, the Junk is not a waste, as it's your only way to get more than one unit at a time across water early on. It later upgrades to much better transport ships.Salamandre said:I am furious myself because of the junk I had to buy early because it came out that it moves only 3 tiles, and in Civlopedia it says 9!! so was a waste of money and time but well....![]()