I've been thinking lately of further expanding the mod and adding some special game modes/versions and general additions...
I'll list a few of the ideas that have popped into my mind, but I should state in advance that I am not prepared to head, develop, and produce these changes all alone. I would only be prepared to do some of the work, even if it's a large part of it. I would definately need a team, at least for feedback and testing and such.
Rhye, I would like your approval of any changes we make even if you are not free to actively help work on them. I'd also appreciate your opinion and advice on our ideas and of course your own ideas, as you are probably one of the most knowledgable people out there when it comes to modding C3C.
Well then, my ideas:
*Minor Tribes Version
Basically, a version of the game where we replace all the civs with a number (anywhere from 8 through 31) minor nations that had no real large-scale effect on history. It could simply be amusing to see how history may have been if it were "the other tribe" that rose to glory.
*Holy War Version
Instead of civs, you have a few tribes that represent religions. Each religion gets all the UUs and traits of the nations that are represented by it. We could decide whether it's just major religions or every religion we can think of (or every religion in RoX)...
*Tweaked Governments
I was thinking we could change the governments that we have in RoX so that some of their traits are represented by gov't-specific improvements and wonders instead of being built into the gov't. For instance, Fascism would have low war-weariness but you would be able to build the "propoganda" improvement in a city which costs hardly any shields (like 5 or 10) but has an upkeep of 3, makes four happy faces, and reduces war-weariness and counters the spy op propoganda (or whatever it was called.) You would also have a small wonder "Ministry of Propoganda" that puts Propoganda in all of your cities.
All of the monarchies would have a small wonder that can be built in your capital and produces royal guards, but every monarchy would have a different type of royal guard.
Maybe Constitutional Monarchy, Fascism, and Communism could have a "War Industry" small wonder at the right point that has really high upkeep but produces a Tank or a Trench Infantry every turn or two.
Stuff like that.
*Added Governments
All I've thought of so far is "City States", a very early gov't, required for Republic, communal corruption and some other stuff that would be right for a loose affiliation of city states.
*Added Units
Everyone likes added units, I'm sure we could come up with something. xD
By no means do I intend to do all of the above ideas, and I don't necessarily mean we should combine them for a second expansion to RoC. (RoXX?) I'm just suggesting these ideas so we have something to work with...
Whoever is interested in these ideas, please say so... And say what you'd like to do...