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Rhye's of Civilization - the fastest loading mod Expanded

Discussion in 'Civ3 - Completed Modpacks' started by Rhye, Feb 5, 2004.

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Rate this mod!

  1. I can't play Civ without this: no more loading times!

    203 vote(s)
    66.6%
  2. A good mod, but I won't play with it

    54 vote(s)
    17.7%
  3. I don't like the map

    13 vote(s)
    4.3%
  4. I don't like the terrain

    9 vote(s)
    3.0%
  5. I don't like the additions

    5 vote(s)
    1.6%
  6. I don't like the rules changes

    21 vote(s)
    6.9%
Thread Status:
Not open for further replies.
  1. tacfun

    tacfun Chieftain

    Joined:
    Aug 4, 2004
    Messages:
    144
    Version 1.0 of my modified 2.61 is now posted.

    Things added sence the last version.

    -More city list changes
    -More map tweaking
    -Changed alot of the Civs starting techs
    -Tweaked beginning tech tree costs(Early stages)
    -Tweaked WONDER shield costs(Help build wonders faster!)
    -Barrarks now with(Warrior Code)

    I think thats all..maybe some other stuff...(Not perfect but getting there!)

    tacfun

    PS. Sorry to those who like America but I disabled them. You can easly re-enable them if you like.
     
  2. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    OK. This is my last post. See you the 8th (if I'm still alive....)
    When I'm back I want to see that the thread has reached 120 pages! :p
     
  3. Beernuts1987

    Beernuts1987 Chieftain

    Joined:
    May 11, 2004
    Messages:
    120
    Location:
    NY
    As long as tacfun keeps posting we'll have no problem :p
     
  4. Jaguar

    Jaguar Lurker

    Joined:
    Aug 9, 2004
    Messages:
    292
  5. tacfun

    tacfun Chieftain

    Joined:
    Aug 4, 2004
    Messages:
    144
    VEry funny!...I have feeling u know!

    tacfun
     
  6. Tyrion

    Tyrion Hmmm.....

    Joined:
    Feb 1, 2004
    Messages:
    2,601
    Location:
    Tasmania.
    Dont worry tacfun you nearly as good as rhye. And if thats all we get for 6 days thats just the way its going to have to be. :)

    Quick question was the Aussie mod ment to be 75mega bytes? just that the whole rhyes one at moment is only 32 and that introduces two new civs with leaderheads and units?
     
  7. navman74

    navman74 Chieftain

    Joined:
    Aug 9, 2004
    Messages:
    92
    I agree on both counts tacfun, though still you keep knocking my country out of your mods ;) And yes, was going to download the mod he mentions, but 75mb? Not sure that can be right, can you double check your file?Or else you may have added ALOT of things you didn't mention?
    Ron

    Just checking this first as 75mb download for me means see-ya tomorrow :lol:
     
  8. Tyrion

    Tyrion Hmmm.....

    Joined:
    Feb 1, 2004
    Messages:
    2,601
    Location:
    Tasmania.
    Hey. I know its a bit late but can someone post 2.46 - 2.50 patch. It seems i missed it. And i cant play V2.60 until i have the mod up to V.2.50 as things are missing.

    Hey i just finished my Rome game. YAY 39 hours 3 minutes and 0 seconds. I won. By the end i controlled the whole of North America the Left hand side of South America Southern Europe excluding Greece. The middle east and most of Africa the turns ran out before i could finish of the Zulu's.
    I havent been playing for too long so this was my first Victory on Warlord (Yes the second easiest). Though i have played comfortably on it for some time.
    Regent Next. Ooo who should i be. Though untill i get the right patch i wont be starting.
     
  9. Blasphemous

    Blasphemous Graulich

    Joined:
    Feb 23, 2002
    Messages:
    3,079
    Location:
    Jerusalem, Israel
    Let's be easy on Rhye and try and condense our posts so he has less to catch up on.
    Or instead we can use bold text to make the important bits stick out...

    Rhye, maybe you should add the Stone resource (as in some Conquests) as a bonus resource that adds 1 or 2 shields? You can then put this resource near the locations of cities that historically built great wonders.
    Not every little balance tweak has to be invisible. ;P
     
  10. Lachlan

    Lachlan Great Builder of Civs !

    Joined:
    Mar 27, 2002
    Messages:
    2,072
    Location:
    European Union
    Rhye can you use the same for building erly improvements ans early wonders ?Only civ with stone could build amphitheaters or pyramids "entre autres" ...
     
  11. Finlandiaciv

    Finlandiaciv Supreme General in WWIII

    Joined:
    Apr 18, 2004
    Messages:
    54
    Location:
    Tammisaari, Finland
    so, have the vanilla 1.29 version been released already?
     
  12. tacfun

    tacfun Chieftain

    Joined:
    Aug 4, 2004
    Messages:
    144
    The Aussie patch alone should be 30megs. The added graphics and other stuff takes alot of space. I believe lxpimpj might have added some more stuff onto what I did and gave you other files you already had into another folder so it wouldn't be confusing to install and write over Rhye's original stuff.

    The stone idea is what I have been thinking a long time about. Yes, that would be awesome to give same Egyptians and others stones for the Pyramids. Would slove alot of problems.

    tacfun
     
  13. tacfun

    tacfun Chieftain

    Joined:
    Aug 4, 2004
    Messages:
    144
    Sorry about another quick post but 4 people have downloaded my 2.61mod of Rhye's mod and I would like to know what you think?

    tacfun
     
  14. tacfun

    tacfun Chieftain

    Joined:
    Aug 4, 2004
    Messages:
    144
    Im uploading v1.01 of the mod2.61 file.

    -Changed some of the Civ's starting techs some more.
    -Played a bit more with city lists
    -Gave Egypt,Greece,Babylon a small starting bonus.

    Have fun!!

    tacfun
     

    Attached Files:

  15. cemo1956

    cemo1956 Chieftain

    Joined:
    Dec 6, 2003
    Messages:
    639
    Please I got problems too. The full file is just too big for my humble connection.
    I got the 2.49 patch but not the one moving up to 2.50 which is needed to go on.

    Cemo
     
  16. deo

    deo Chieftain

    Joined:
    Mar 13, 2004
    Messages:
    1,025
    Location:
    At my Computer
    I think posting all updates will be great :)
     
  17. Crazy_Canadian

    Crazy_Canadian Chieftain

    Joined:
    Sep 3, 2004
    Messages:
    2
    I have downloaded this mod (which looks great), and the latest patch, but, after i enter the game and choose the civ i want to play as, the mod begins to load but then this message comes up:

    Load Error

    FILE NOT FOUND

    "Art\Units\Ancient Settler\..\..\..\..\..\..\Art\Units\settler\settDefault.flc"

    The game will now exit.

    Does anyone have an answer?
     
  18. Chukchi Husky

    Chukchi Husky Lone Wolf

    Joined:
    Jan 28, 2004
    Messages:
    6,626
    Location:
    Bath, England
    The settDefault.flc file should be in the units folder of the normal Civilization folder
     
  19. Tyrion

    Tyrion Hmmm.....

    Joined:
    Feb 1, 2004
    Messages:
    2,601
    Location:
    Tasmania.
    Yes this thread gets so many replies and update for those of us that miss a few days (or weeks) a lot of stuff has happened and we have missed it.
     
  20. estonianman

    estonianman Chieftain

    Joined:
    Feb 26, 2004
    Messages:
    11
    My game always crashes to the desktop when I talk to the babylonians, anybody know what could be causing this? No error messages ... playing with version 2.61
     
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