Discussion in 'Civ3 - Completed Modpacks' started by Rhye, Feb 5, 2004.
It seems that you've moved something.
Does the standard game work?
Where did you download the mod?
A good idea for the Xpack. I'll gather some informations about stones&quarry
It has never happened to anyone.
Please post your savegame, I'll try to find what's wrong.
No, but the first step has been made.
this is the link to the 134x130 map that will be used.
Rhye you said that a 134x130 C3C version soon !
I can't wait
Do you know Chris Sawyer's Locomotion ?
No, wait. I didn't say soon.
And I didn't say for C3C. It is for Vanilla for now.
The Xpack comes first.
C'mon baby, do the locomotion...
I've only seen some screenshot. What's the game about?
If you want anymore such ideas I can crank them out. I'm good at thinking of ideas. Not good at using them, but boy can I think them up.
Ever played Transport Tycoon?
Can we get a better picture of you. When I zoom a close up it is blurry!
Whats the scoop on the Xpack? I just started school today Anywho, about the African slaves idea, you could have an improvement at say Feudalism that needs a "slave" resource in its radius to build it. The improvement would then go obsolete by Democracy, right when the AI will be going into Anarchy. Kinda like the American Civil war(Faught to end slavery)
My God he is just like me.
I've had that problem when coming up with ideas for mods of lots of games. Dungeon siege, Morrowind and C3C. But im no good at making them.
I'm starting work on a fantasy mod and it sounds like you may be interested, and like you could help with ideas...
Use the link in my sig.
(Hint: I usually manage to carry through with things if people are interested and they nag me about it. Help me. =P)
Back from the summer Rhye (no internet at home) and CANNOT WAIT to try this out! I will be sure to give you what little ricochets through my brain at any given moment ;p
AND ONCE AGAIN:
THANK YOU RHYE!!!!!!!
Welcome back, Aeon!
Your suggestions will be helpful for the expansion. In the meantime, download the updated mod and see what has changed since you left!
I've a couple of pics uploaded in the Members Photos thread, in the colosseum - off topic forum
I know it, but never played.
There's no scoop. I'm taking various ideas in consideration.
The stones as a resource for some early wonders is a good one.
I was thinking of adding some wonders, included:
-slavery or something like that, which produces a worker every 5 turns.
-a small wonder (still without name) to be built in a coastal city, which builds a harbor in every (coastal) city. In this way each colony from the other side of the atlantic will build modern units.
-in case I add religions, I'll add some wonders for each.
1. Sounds good, but make it a Slave unit that is less effective than a regular worker and doesn't cost upkeep (basically make it the same as a captured slave) and make the wonder require a resource "Indiginous Tribe" that will look like an african village (there was some very good city graphics of an africa village posted recently, that could be used) and will be spread across africa, and make it obsolete with Enlightenment or something. It should also cause -1 happiness in all cities (perhaps only on that continent).
2. Perhaps it should be called "Colonial Empire" and be expensive and require a harbor in it's city and at least 5 harbours under your control, so only coastal or colonial civs are likely to build it.
excellent ideas! I agree on everything except on the happiness.
I'll soon post an alpha of the Xpack, with no graphics: just an outline.
Before that, I need some help with a couple of things:
1)the Egyptian UU.
I didn't make the final decision, because I'm not convinced with the Mamluk.
Mamluks were a dinasty, a Mamluk unit (camel) is quite stupid. They had their composite army, composed mostly by heavy knights.
Otherwise, there's an animation of a levy soldier, nothing more. I wouldn't know what's egyptian unique, except war chariots, slingers and elephants.
2)do you remember the lancer, that would cause the development of 2 chains and moving the knight-based UUs to the "light chain" (horseman-lancer)?
I've thought a variant: adding other 2 units to fill the lines, a heavy horseman (horses+iron) and a light knight (horses only). The heavy horse is the ancient cavalry, so the statue of Zeus can be reused for something else. I think this solution will require some more work, but it is much less complicated than the first proposed.
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