Discussion in 'Civ3 - Completed Modpacks' started by Rhye, Feb 5, 2004.
I'm just back from Milan, at 5 AM. It's been a wonderful experience: I opened a thread here
The goody huts are random. Try starting a new game.
About England, I spend 3 days trying to re-balance them after having redrawn Great Britain and Ireland. In the end I found a correct compromise.
But now you all tell me that they're still crippled?
I wished that was my final patch!
England's the leader? With what version are you playing?
America should rise after 1500; before that it will be nearly at the same level as the natives.
Israel and Babylon are difficult but after 2.60 it is possible to play with any civ, there are no "victims only"
Mmm, I prefer mine
This one seems too stretched on the horizontal axis
I am creating a new European map from scratch. Here is an image of the minimap so far.
Good luck! What size is it?
I want to know from someone else if England is a problem that needs a patch or not.
I can't work on the add-on on a version that isn't the final, I'd have to make double updates (raising the risk of mistakes, too)
And by the way, the savegame posted by Jaguar make me worry about the tech costs. Scientific method in 1536, with Emperor level?? The tech seems going too fast. Surprisingly, one or two pages ago another user (sorry, I don't remember the name) said that it was too slow in industrial and modern...
I need more feedback on this.
The map is 80 x 80.
When I played as England (with the latest patch) I was a couple of techs ahead of Europe.
now that I think....the English castration may be caused by an early unlucky good hut. That would explain the randomness.
I'll try not changing their strength but only removing the nearest.
Not really that important but..... have you ever thought about making nuclear weapons dependent upon a city having a nuclear power station or some kind of nuclear weapons programme small wonder? Most games aren't played that long in the modern era but it does seem too easy for everyone to build nukes. You could even make it impossible to build nukes only the small wonder produces a nuke every ten turns or so...?
about the goody huts, I tried restarting a new game nine times, every game both were barbarians. Could have just been badluck though.
mmm, no. I've never seen a nuclear war started by the AI, there's no need to do that. And what about various types of nukes.
To make the next patch something more than a fix to the English, I'm thinking of adding some other points:
- Reduce Arabian, Roman, German and French strength
- Increase tech rate a bit
- Remove the draft flag to mech.inf.
- Addition of the Colonial Empire small wonder (anticipating the Xpack). The current way is inaccurate (American and African colonies build spearmen)
Oh and what do you think if I rename the Camel Rider "Camelry"?
Will there be a smaller map released because my computer only just passes C3C Min. Requirements, and the current map takes to long to load between turns?
There could be, but it is the last of my future projects. Before that there's much else to do.
I am making a European map with the dimensions being 80 x 80, and there will be a max of 16 civs (the ones that can be represented on the map).
My savegame is a little unusual, and I expect that most games go much, much slower techwise. There are a few reasons that tech is going so fast.
1. There are two very powerful civs. Scandinavia (me) and France.
2. We have both made huge fortunes by selling our techs to the medium strength AIs for gold per turn.
3. The extra gold per turn allows me to run at 90% science, which I have been doing since the early Middle Ages.
4. I sell my techs to the other civs pretty freely because I feel like I'm quite in control of the game, and I don't want the French to take all the other civs' gold per turn away.
5. Since only two civs are researching, but they're researching quickly, little redundant research is being done.
So anyway, I expect that my game was a little faster than usual, but you might want to change some things. And by the way, if you're still interested in knowing the discovery date of America, the French had a colony there by 1420.
Arabian strength probably should be reduced a little. French strength definitely should be reduced.
I think Spain is also way too weak. Spain should have a clear advantage over Portugal, and it should be one of the strongest civs in the Middle Ages. It's always among the weakest right now throughout the whole game.
What will the Colonial Empire do? Harbor in every city or something to that effect?
Unfortunately to assing a harbor per city, it has to be a great wonder. So my idea was hampered
I'll leave it for the addon only.
England in my game is about 8 techs behind me. Im in the medievil age as Germany.
Separate names with a comma.