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Rhye's of Civilization - the fastest loading mod Expanded

Discussion in 'Civ3 - Completed Modpacks' started by Rhye, Feb 5, 2004.

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Rate this mod!

  1. I can't play Civ without this: no more loading times!

    203 vote(s)
    66.6%
  2. A good mod, but I won't play with it

    54 vote(s)
    17.7%
  3. I don't like the map

    13 vote(s)
    4.3%
  4. I don't like the terrain

    9 vote(s)
    3.0%
  5. I don't like the additions

    5 vote(s)
    1.6%
  6. I don't like the rules changes

    21 vote(s)
    6.9%
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  1. Blasphemous

    Blasphemous Graulich

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    Rhye, seeing as there were never THAT many colonial empires on Earth* you can make a set of wonders named "First Colonial Empire", "Second Colonial Empire", etc, totalling at say, 8 or 10 such wonders, each one costing a bit more than the one before it, all having he exact same effects except the first three having one more culture than the rest. They would all be enabled by an optional tech called Imperialism. Basically whoever starts work on their Colonial Empire will have a better Empire in some ways and only a limited number of civs could ever get such an empire. You can also make these wonders require some resource available only in Africa, NE Asia, and the Americas (all in specific sites where early colonies were built by the colonial powers,) only visible with Imperialism, and then only someone who already started colonizing will be able to get it.
    Maybe this idea is a bit too complex for the regular game, but I'm sure you could fit it into the Xpack.

    *In game terms we'd have France, England, Rome, Spain, Portugal, Netherlands, and perhaps another one or two that I may be forgetting.
     
  2. Three_Crowns

    Three_Crowns Information Retrieval

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    Location:
    Cph, Denmark
    I like that idea. They would require two different resources - one that only are found in the home lands of the empires, and one only in the colonies.
     
  3. Rhye

    Rhye 's and Fall creator

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    I don't think this solution is very elegant. A nation could build more than one of that wonders.
    I think that they would need different names, instead of first, second, etc.
     
  4. Three_Crowns

    Three_Crowns Information Retrieval

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    I think it would be enough with just one great wonder. Every civ have the opportunity to colonize, but one civ will get a boost to become a "super"-empire (e.g. real-life England).
     
  5. Rhye

    Rhye 's and Fall creator

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    This is my opinion, too.
    Maybe I could add another one available later (say late 1800, while the Colonial Empire is available with Navigation) called something like "world wide empire" or a generic term for the Commonwealth, which puts a courthouse in every city. For a very hish price.
     
  6. Rhye

    Rhye 's and Fall creator

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  7. Rhye

    Rhye 's and Fall creator

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    I'll try now a new barbarian system, with no uprising. If it works, it will save LOTS of loading times, as good percentage of the units around is only barbarian warriors & swordsmen.
     
  8. Lachlan

    Lachlan Great Builder of Civs !

    Joined:
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    A new barbarian system ? --> a very crippled Civ ? :)
     
  9. Sensational

    Sensational Chieftain

    Joined:
    Nov 30, 2003
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    Location:
    Berlin, Germany
    Having played the map for several times, i noticed some things which maybe could be changed:

    - zulu always become very weak for some reason. they have enough place but something seems to hinder them from growing bigger

    - same goes with india (i suppose its because of the jungle)

    - egypt, by any chance, is handicaped by its weak start position (not much shields around there and i didnt notice anything to equalize this somewhere else)

    -> i noticed this happening on different severities

    for the rest, i am quite satisfied with your work and go on what you do so nicely! :)
     
  10. Rhye

    Rhye 's and Fall creator

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    No. I deleted the uprisings.
    I have some reasons to do that - I'll explain this better in the new readme.
    For now I just reached an encouraging 1:10 in 1700. I'm anxious to see if there's much difference in industrial and modern.
     
  11. Rhye

    Rhye 's and Fall creator

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    This is not a problem for me - I wanted some civs to develop in their real life regions (at least when AI controls them). If you give more shields to Egypt or more food to Zulu they'll spread on the whole continent.
    In Italian (maybe not only in italian) we say that "when you give them a helping hand, they grab the whole arm".
     
  12. Blasphemous

    Blasphemous Graulich

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    And in Hebrew people say "give them a finger and they take a hand" (sadly I've heard this used mostly as right-wing blabber against diplomatic contact with the Palestinians :( ).
    (In Hebrew it doesn't sound like "giving the finger" when you say this. xD)
     
  13. KingOfCiv

    KingOfCiv Chieftain

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    I think you should give Egyptians and Greeks a little more starting techs. For example give Egyptains Cerimonal Burial so they will go for Pyramids sooner. This will give them more people to work with and give Greece Iron working so they build Colossus sooner and remember they were a power back then. Also reduced the amount computer trades between each other on empire level.

    KOC
     
  14. Blasphemous

    Blasphemous Graulich

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    I think rather than giving them extra starting techs you should just give them some boosted LM tiles and then remove the boost and make it less than standard using an invisible negative resource that appears around their decline from power. Limiting the boost to just a couple gold (and shields for Egypt as well) would hopefully keep them from expanding illogically (or at least not let them expand and grow enough so that they can keep the illogical territory long after their decline).
     
  15. Rhye

    Rhye 's and Fall creator

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    KingOfCiv....
    Canada...

    mmmm.

    Pyramids....
    Colossus...

    KOC...

    :scan:
    mmmmmmmmm.

    Do we already know?
     
  16. KingOfCiv

    KingOfCiv Chieftain

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    Why are we trying to set the Egyptians history? Why not say what if they didn't decline? What if they grew and say conqured ROME..Instead of ROME conquring them!

    Rhye...HEH!

    KOC
     
  17. Marla_Singer

    Marla_Singer United in diversity

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    Brilliant mod, thank you for this Rhye. ;)
     
  18. Rhye

    Rhye 's and Fall creator

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    I can now say that the loading times in Industrial and Modern are HALVED.

    Since 2.45 (with the shorter timeline) in my computer it took up to 3 minutes to pass the turn in 1900.

    Now guess.....1:23!! 10 seconds more than in 1400.


    Later this afternoon or tonight the (hopefully final) patch, v2.62!
     
  19. Rhye

    Rhye 's and Fall creator

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    Changes in v2.62:

    - Deleted some goody huts (near English, Viking, Iroquois and Carthaginian starting location)
    - Added two passages to the American west coast (near Seattle and near Salt Lake City)
    - New barbarian system: no more uprisings. Static positioning of barbarian units coherent with historical units. Loading times halved in industrial and modern age.
    - Added a "black" spearman unit, which populates African barbarian camps
    - Updated camel rider animation
    - Updated script.txt (the message of the uprisings was deleted)
    - Increase tech rate a bit (255 now)
    - Increased some late Medieval techs cost; decreased some early Industrial techs cost
    - Removed the draft flag to mech.inf.
    - Tuned Egyptian, Hebrew, Babylonian, French, Portuguese, American, Iroquois, Ethiopian, German and Roman strength
     
  20. Rhye

    Rhye 's and Fall creator

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    I'd like to upload the patch now, but there's a storm here and the connection is very slow
     
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