Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye, Im in 890A.D. and the mod is going perfectly(almost!). Im playing Spain and Portuagal right off the bat pretty much declared war on me and I had to do some fast negoatiations to sue for peace...(After my troops held off the invasion!). All I can say is that I have left them with one city Lisbon for senimental sakes..lol. The English and French went to war and ended quickly when I noticed England took a few cities(YAY!). Overall the game is going great. Im still wondering about Egyptians those, more games to find out about them. Greeks built the Colossus around 150A.D. I believe and the Ottomans are Wonder building machines. You need to slow them down a bit. The French built wonders pretty quick too .But not as bad as the Ottomans crazy Wonder building machine city of Sogut!!

KOC
 
I personaly believe until we add stones to this game as a resource we will keep having some civs build more Wonders then others. The XPACK should balance this out!

KOC
 
In my last game the Egyptians built the Pyramids, the Romans built the Colossus, the Greeks the Temple of Artemis, the Hebrews the Hanging Gardens.
Middle Eastern civs strength have a random factor (mainly dependent on what is the spot where the 2nd city is built). Sometimes Ottomans build 2-3 wonders, sometimes it is Arabia, sometimes Persia conquests everyone, sometimes wonders are equally distributed.

Which civ are you using? Did you notice the new barbarian system?
Tell me if you notice the difference in terms of speed, when you arrive to Industrial.
 
Wow, this mod is great. I'm playing as the Netherlands and am about to 1250AD. (ver 2.61) I did an early rush of France and took Paris, yet they somehow resurected themselves and are a major power in between Russia and Austria now. Pretty weird.
I proceded to conquer mainland Germany and a city or two from Russia. Those Swiss Pikeman are great. I am also just about to send a three caravel expedition to the New World.

Things I noticed. It is way too easy to send a galley over to america by just hopping from Iceland to Greanland. Also, as many people have pointed out, England is out of the tech race by being between 4-5 tech behind the leaders usually. Keep in mind that this is version 2.61. I started this game before 2.62 came out.
 
Rhye, I now own all of Spain and Im in 1270A.D. I took Lisbon a few turns ago. I have noticed something wierd. I have a trade agreement with Engalnd that Im supplying them with horses and they give me furs. What is wierd is that they have a spot that should give them horses and they have a road built there too..unless you placed a later horse resources there? The map of england is out of date in my game until I can send a ship there to make sure they still own that peace of land and still has road to it for the horses. Im going to check the mod I believe maybe you gave them a later horse resourse on the South of London??!

KOC
 
i don't feel like using capitalization today.

i've modified your mod a bit(which seems to be quite popular now). yeah yeah, i know what you're saying, but rather than just giving the egyptians one extra cow or taking away that deer from persia, i'm actually adding about 50-100 flavor units and/or some civ specific units. i just can't stand sailing across the altantic only to find the iroquios are running around in full plate mail armor brandishing flanged maces just like the english.

Anyway I've gotten a little off topic, the reason i'm telling you is that i started with your version 2.33, and its a litttle late to start over again in 2.whatever. sooo I figure i'lll just download your lastest and manually go throught the editor, changing any differences in the rules. the main thing I'm interested in isn't how many hit points you gave you tanks or the Attack/defense/move value of your archer, but rather what techniques you've found to speed the game up (if there are any different ones from you earlier (2.33) version), as well as any civilization balancing/resource location changes. here is a yellow roundhead in a hat :viking:
 
Gunner said:
Wow, this mod is great. I'm playing as the Netherlands and am about to 1250AD. (ver 2.61) I did an early rush of France and took Paris, yet they somehow resurected themselves and are a major power in between Russia and Austria now. Pretty weird.
I proceded to conquer mainland Germany and a city or two from Russia. Those Swiss Pikeman are great. I am also just about to send a three caravel expedition to the New World.

Things I noticed. It is way too easy to send a galley over to america by just hopping from Iceland to Greanland. Also, as many people have pointed out, England is out of the tech race by being between 4-5 tech behind the leaders usually. Keep in mind that this is version 2.61. I started this game before 2.62 came out.


1) What dificulty level are you playing? It seems too easy.
2) The gap is between Iceland and England. You shouldn't cross that strait. If you did that with the galley, you cheated or were lucky :(
3) England is OK in 2.62
 
KingOfCiv said:
Rhye, I now own all of Spain and Im in 1270A.D. I took Lisbon a few turns ago. I have noticed something wierd. I have a trade agreement with Engalnd that Im supplying them with horses and they give me furs. What is wierd is that they have a spot that should give them horses and they have a road built there too..unless you placed a later horse resources there? The map of england is out of date in my game until I can send a ship there to make sure they still own that peace of land and still has road to it for the horses. Im going to check the mod I believe maybe you gave them a later horse resourse on the South of London??!

KOC


Oh no!!!!!

Thank you very much for the info, KoC.
I did the same mistake again, giving Horses of the American type to England.

PLEASE RE-DOWNLOAD THE PATCH 2.62 FROM NOW ON
 
Rhye, I truly think you should name the American horses differently from the rest... Call them American Horses or something, it will avoid alot of the possible confusion.
 
Bungus said:
i don't feel like using capitalization today.

i've modified your mod a bit(which seems to be quite popular now). yeah yeah, i know what you're saying, but rather than just giving the egyptians one extra cow or taking away that deer from persia, i'm actually adding about 50-100 flavor units and/or some civ specific units. i just can't stand sailing across the altantic only to find the iroquios are running around in full plate mail armor brandishing flanged maces just like the english.

Anyway I've gotten a little off topic, the reason i'm telling you is that i started with your version 2.33, and its a litttle late to start over again in 2.whatever. sooo I figure i'lll just download your lastest and manually go throught the editor, changing any differences in the rules. the main thing I'm interested in isn't how many hit points you gave you tanks or the Attack/defense/move value of your archer, but rather what techniques you've found to speed the game up (if there are any different ones from you earlier (2.33) version), as well as any civilization balancing/resource location changes. here is a yellow roundhead in a hat :viking:


1) don't worry, soon I'll add some units, too. But that will be in an optional add-on. So that if one doesn't like them, can still play with the basic mod.
2) there are huge differences now. I can't remember all of them, expecially the differences of the resources.
2.33 is still without the first speed-up of 2.45 (changing the timeline, and the tech costs as a conquequence), the second speed-up (2.62, with the new barbarian system), and the difficulty adjustments. I can say that last version is more than 5 times faster than 2.33 in modern age.
I don't understand why don't you simply download the mod again with the last patches.
If the main file is too big, I'll soon post the old patches, to be able to update step-by-step. I need Thunderfall's help for this, because the space in my FTP has run out. I didn't find him in ICQ last week.
After that, do as many customization as you like, but first of all update it :D
 
Blasphemous said:
Rhye, I truly think you should name the American horses differently from the rest... Call them American Horses or something, it will avoid alot of the possible confusion.


Don't worry, it won't happen again.
It only happened because I redrawed Britain, in 2.61 iirc.
 
Rhye said:
Don't worry, it won't happen again.
It only happened because I redrawed Britain, in 2.61 iirc.
I also mean in-game confusion... It would be clearer what's going on if you see that the American civs are offering a different kind of horse for trade...
 
The fixed patch is online at CFC.

Please if you did before now, download it again!


I'm also thinking of instead of posting the whole updated mod + the old updates, posting only the whole mod divided in 4 parts, to help people with a bad connection. And because a step-by-step update is redundant (the result is almost 10MB bigger!)
 
As I haven't updated the site yet (the FTP still doesn't work), I posted the new version of the Random map in the first page. Please note that almost nothing has changed here since 2.61: barbarians are still the same (the new barbarian system works only in world maps)
 
Blasphemous said:
I also mean in-game confusion... It would be clearer what's going on if you see that the American civs are offering a different kind of horse for trade...

I understand what you mean...but my aim is make users not notice that there are 2 types of horses.
Well, if everybody knows and everybody gets confused, I'll change the name, but if it's only for you, you can change it by yourself, it's very easy (go to the resources tab, scroll down until you see horses for the second time, and rename them as you want)
 
Oh, it doesn't confuse me... I'm aware of the resoruce system, so it doesn't bother me anymore... I just think it would be a bit mroe user-friendly if the difference was pointed out. When I first saw that I could trade dyes for dyes (ages ago, when that could happen) I thought it was some weird bug.
 
England is indeed a bit behind (playing as France, found Israel and Babylon WAYYYY too hard/slow). However, they are not a ridiculous amount behind, but a small step behind in ancient can translate into a massive step behind by the modern era. I *think* that this is caused not by a random goody hut, but by the fact that other Euro, Afro, and Asian civs can all meet one another rather earlier in the game than they would IRH. This results in England having to pay a massive markup on techs, much like what happens to Japan in some games.

France is nice, but it is annoying that the comp usu steals southern France... grrr, Spain is cruisin for a bruisin...

As Japan, game went well, stopped early industrial (riflemen) with all of east asia. Didnt feel like continuing, b/c my samurai were all gone... They need some kind of bonus for such a famous warrior unit. They have basically Knight stats, but with one move. Not cool.

Egypt was a decent nation (if you can grab the Suez, you can hold off the iron users), but is basically reduced to using war chariots as primary weapon unless it can smash Ethiopia (not much of a struggle. Noticed iron in the Sahara at about 1000AD... doh!

Playing a WW1 game on multi, so not gonna be able to try stuff out for a while.
 
Call the American horses mustangs. I think that was what some of them were called.
 
Aeon are you playing with 2.62?

btw, I don't know if you've ever noticed that this summer the site was made, and the strategy page was filled with some civ-specific strats. I wonder if you want to write some of them
 
Rhye, are you going to be fixing the mod? Im not sure about horses and stuff? I guess another version coming soon..lol?

KOC
 
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