Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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No, that is a very minor thing and I'm not convinced.

I want some feedback on the 2.62. I want to know if you experience faster loadings in industrial and modern, and if you like barbarian units placement and variety.

Then, the following step is revealing the 31 UUs of the add-on :)
 
Your not convinced of what?? The horses are defenitly wrong.(But it does make sense to have them as future horses!) Just wanted to know if you meant them to be orginal horses or future horses? If you meant them to be original horses then you need to fix it to make it the way you wanted.

Thanks for everything you do for us!!

KOC
 
no, wait, you didn't understand.

I thank you very much on the info on the English horse, that was a mistake, and I already uploaded a fixed 2.62 this morning.
The thing about I'm still not convinced is renaming the American horses to something else rather than horses, and that is not in the fixed patch.
 
Thanks! Rhye, I noticed your new patch version 2.62_B was about 500k bigger. So what else did you add or change?

KOC
 
Rhye, I'm playing on Emperor, which I thought you said was the recommended level. And its not *that* easy, I'm only one tech ahead usually from portugal.

About the galleys, being seafaring makes it so that chaces are you can survive one turn on a sea square, thats how I made it from england to iceland. You might want to add an ocean square somehow so that it has to end its turn on one of them.
 
KingOfCiv said:
Thanks! Rhye, I noticed your new patch version 2.62_B was about 500k bigger. So what else did you add or change?

KOC


I changed the Oromo Horseman folder, as it was still "Shifta" and it may cause problems when I add the Shifta in the Xpack.
Nothing changes to the user, it's just an optimization, useful for me.
 
Gunner said:
Rhye, I'm playing on Emperor, which I thought you said was the recommended level. And its not *that* easy, I'm only one tech ahead usually from portugal.

About the galleys, being seafaring makes it so that chaces are you can survive one turn on a sea square, thats how I made it from england to iceland. You might want to add an ocean square somehow so that it has to end its turn on one of them.

Thank you very much, I didn't know that seafaring civs have less chances of sinking.


I have changed it now.

Tomorrow I'll post the lastest version, and the whole mod (72MB now) divided in four parts of 15-20MB each, for those who have lost some updates.
 
Rhye,

If I have the 2.62C version do I still need to download tommorrow the new version?

KOC

PS..Was thinking is would maybe nice to rename it 2.65 version now. :goodjob:
 
Sword_Of_Geddon said:
How the heck do you get rid of the loading times? My mod slows to a crawl on a large(The biggest size) map in the Industrial Age.

Strange, your mod has random maps only, right?
A random 160x160 with 16 civs should not be that slow. Earth maps are instead very, very slow.
 
OK. The site is now updated, and thanks to Thunderfall, I have now new space for the whole pack (now divided in 4 parts: who was left behind now can update!) and for the Xpack.
Instead, rhyesciv.uw.hu seems still very slow, for unknown reasons. But I managed to update the site anyway.
 
Rhye said:
Aeon are you playing with 2.62?

btw, I don't know if you've ever noticed that this summer the site was made, and the strategy page was filled with some civ-specific strats. I wonder if you want to write some of them

Just so you remmer ;p

I am one of the people who immediately jumped on 2.62 haha, so yeah. BTW England is really a LOT weaker than it used to be. I had not noticed in previous 2.62 games (not many of them get very far as I get bored in the opening). I played two games with England, and in both I find that:

1) England (even as a human) usually falls behind. In the first game I was at LEAST 6 techs behind the leader. I switched up my starting builds in the second game (curraugh instead of 2 warrior with lux to bring my 4th guy happiness) and am now maybe 1 tech behind leader.

2) Early production is really low, and Continentals can USU outproduce in terms of ground troops early on. This is not normally a problem... except that it gives them the confidence to declare war and then hit me with a long line of galleys which I only just managed to stop in the first game by switching almost all cities to galley prod. Other game France was only one who declared war, but they got mapmaking (1 turn after they declared war on me from someone I sold it to) early and also declared war. I lost my only galley and am in deep sheeit if they land the troops as I have almost nothing.

3) Barb Galley at entrance to Med usu crips me b/c it kills my curraugh whenever it goes near the entrance. VERY annoying, but also usu manages to leave me a bit behind.

England used to be a sweet play, nice and easy. Now its soo easy to get massed smashed before you have any troops that its ridiculous. Perhaps you could do something to mutton it up a bit ;p

As to writing Strat guides... not really my style. I kinda wing it, so I don't think I would have much advice to give other than to build a few cities and then just kill everything. Diplo victories get old, and Im not very cultural so I killed that too ;p

I WOULD love to write any Civilopedia entries for you; I am already really good with history, and absolutely adore researching stuff I dont already know about. Plus, I am actually a decent writer (although you wouldn't know it from reading this stuff haha).

If you want some help with that, just send me things to look up and I will be RIGHT on IT! ;p

Thanks again Rhye!
 
Perhaps England should start with a Curragh so they make early contact and dominate the sea early on?
 
I see. Well, my efforts in making a stronger England from 2.61 to 2.62 seem to have had no effect.
Strange, because in my test games everything was allright. The problems begun when I redrew Britain.
Adding a curragh may help but IMO giving more units at the beginning to some civs is unfair.
So, what can I do...I'll take a look again. When I give too many shields to London, it becomes a wonders factory. It's very difficult to balance. But why do you always play with England? :)
 
BTW, I thank you for your services, I'll ask you if I need something.

And that will be soon.
At first I wanted to make the Xpack step-by-step, keeping everything public and posting it here.
But I've seen that for example the DyP team (which is developing Rise'n'Rule) has a private forum: I've already revealed many tricks, and perhaps it's better to keep features more private, to avoid copies, just like them.
Now, we all can discuss of the mod here, but about posting the BIQ, I'd make the middle choice: no public (posting it here, for anybody), no private (I keep it until finished): the best is IMO a group of 5-6 users, whom I send the biqs. Call it "Rhye's of Civilization development team" if you want.

In this group you (Aeon) would be very useful if you adore researching (me too!) and writing (instead I suck at writing).
I'd like Blasphemous, Chutchy Husky, Horton and Iztvan to be in, if they can.
If any of these people hasn't free time, I'll call somebody else who's been browsing this thread for quite a long time or gave good suggestions (Asclepius? Jaguar? Khift?)

Again, the others will not be excluded by the development. I've always been listening to everybody, and I'll keep doing it. We will discuss here.
 
I kind of like England's situation - it was a target of repeated invasions for Continental powers for millenia, and always had difficulty repelling those invasions. IMHO it should be a little tougher play in the early game, as long as players who can hold their own can catch up in the late medieval/industrial era. I'd treat them like the Americas - throw them some handy resources in the later ages to help them catch up...
 
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