KingOfCiv said:Rhye, Any word on the graphic units you need for 2.63?
KOC
Asclepius said:The Great Lighthouse wonder doesn't seem to have any effect. The extra move point doesn't allow any actual extra movement due to the coast effects. By the time it becomes useful with later vesels it is almost obsolete.
Aeon221 said:Played as Rome for a bit, found legions extremely overpriced vs. combat effectiveness and too slow at road building to be really worth using for that. Can they build fortresses in one turn? That would be logical ;p
Strange that there is a tech, fortification which, according to the civilopedia, does not grant the ability to create fortifications. That seems to be reserved for construction.
HOWEVER, since I did not get to construction before noticing the galley and radar tower I have no clue if this is accurate. Would you like us to start on research on civlopedia entries for the various techs/units you have added?
FOUND ANOTHER BUG:
Swordsmen are not set to require iron.
Aeon221 said:Are Hoplites REALLY supposed to be available at pottery? That one makes very little/no sense at this end
Aeon221 said:Horse archer unit still has knight graphics
Aeon221 said:Confirm Saracen bowman as second UU for Arabia?
Aeon221 said:Trireme does not upgrade... is this on purpose?
Jaguar said:The new tech tree looks great. I think I need to play a game or two to make sure the time is scaled properly.
How about making two different types of tabacco resourses and make one appear later, it is more realistic?Rhye said:Well, I could do that anytime. I was still waiting for a reply on the tobacco question.