Rhye said:
It seems that early tanks were big APCs. The choice is kinda difficult now between a mobile vehicle and a machinegunner.
However a unit that requires rubber IS NEEDED
You shouldn't have to choose, both had a colossal effect on modern warfare.
I think machinegunner should come in at the same time as infantry, it should have a higher defense than infantry but only something like 4 attack, and infantry should lose a bit of defense because the real reason for Infantry having so much in the first place is that it represents ALL of trench warfare, including machineguns and mortars.
Then with motorized transport you put in Mobile Infantry which have same attack but less defense as compared to regular infantry, and have 2 movement. Infantry was moved around in APCs, trucks, and jeeps since the beginning of WWII if not earlier.
So here's what I propose you have:
Infantry stats now 7/8/1, cost hould be adjusted appropriately. Upgrades either to Mech Inf or a new modern infantry (GI?) that can be added to continue the foot defender line which irrationally dies out in the original game.
Machinegunner added with Conscription, stats 4/11/1, should be about same cost as Infantry and should require Rubber as well. Upgrades to TOW.
Mobile Infantry added with Mo Trans, stats 8/6/2, wheeled, should cost a bit more than the other two and also require Rubber. Should upgrade to Mech Inf.