Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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I'm glad you decided to add the era-specific scientific leaders. I would have suggested them myself if you hadn't added them.
 
Jaguar said:
I'm glad you decided to add the era-specific scientific leaders. I would have suggested them myself if you hadn't added them.
Wait, so if my game crashed on the Aristotle thingy (which I then promptly fixed) that means some lucky bastard got a GSL? Argh. No fair.
It's about 900AD now, and the science pace has just picked up (I'm lagging a bit behing cause the damn AI research the stuff that I'm researching a few turns ahead of me which makes my tech useless for trade.) I just finished off the Dutch (they only had Amsterdam) right after I autorzed the second French city and replaced it with two of my own. Very early on France and the Netherlands got in a very long war... They focused so much on offense that they were both (but especially the French) ripe for the picking when they signed peace - which happened to be just one turn before I finished assembling my troops for the invasion of Paris which I had been planning for a while.
Rhye, I'll send you the save if you like. I'll only play again tomorrow evening, so the save will not be overwritten anytime soon.
 
Hey I think the Pikeman--->Musketman--->Fusilier chain is messed up. Pike upgrades to Fusilier not Musket man. Musketman upgrades to fusilier as well.

Back to the game. Greece, the richest bastard in all the world is next on my hit list. Mwwwahahahahahah!! groucho Here come 30 Hussars!!! :D

EDIT: Babylon just conquered Arabia!!!!!! How crazy is that! Arabia only built one other city on its penninsula and that was conquered long ago. What should have been an easy five cities on its penninsula turned out to be utter defeat at the hands of Babylon!
 
Beernuts, Musketmen are in the defensive ranged infantry line, Pikemen are in the all-purpouse direct infantry line. These lines merge with the Fusilier, as they very well should.
 
Ok, just cheking. Also the Civpedia entry under Nationalism about Shifta is not finished.

On a lighter note... Greece is mine!!! AHAHAHAHAH! I am done with that game for the night. Score so far:483 on turn 152. I would say that the Austrians are very good in this mod. I was able to grab ALL christian wonders and 1 pagan wonder. It worked out ggggrrreat.
 
Hi, I downloaded the latest version, it seems the art for the ancient settler has not been included. Is there anywhere I can download this? The scenario will not open. settDefault.flc seems to be the file that is missing.

David
 
I just realized a huge problem with the new naval movement:

Magellan's is completely and totally worthless.
 
Maybe the tech rate should be adjusted a little.

Emperor level
England
North America discovered in 1080
Iroquois and Americans contacted in 1090
 
Romans can build Junk ;)
 
Freethis said:
Hi, I downloaded the latest version, it seems the art for the ancient settler has not been included. Is there anywhere I can download this? The scenario will not open. settDefault.flc seems to be the file that is missing.

David

You probably have not installed everything correctly.
You must have conquests patched to 1.22
 
You're absolutly right, I had the mod installed in Civilization III\Scenarios rather than Civilization III\Conquests\Scenarios thanks for the mod and sorry for the confusion. :blush: My first mod.
 
I think there may be a problem with France. I've now had three games as Spain, Portugal and Rome where France never builds any roads on X79 Y47. This has allowed me to sell them saltpeter for hundreds of gold per turn even though they should be able to see it in their own territory. I've never seen this happen before.

I've had the same problems with some civs having way too much gold as well. In the latest game I'm in the 1400's and Babylon has 12,000 gold!

Ethiopia still has Islam as second religion, is this by choice?

Most of the ancient religious wonders are still being built in the middle ages.
 
Asclepius said:
I think there may be a problem with France. I've now had three games as Spain, Portugal and Rome where France never builds any roads on X79 Y47. This has allowed me to sell them saltpeter for hundreds of gold per turn even though they should be able to see it in their own territory. I've never seen this happen before.

Very strange! I'll see what I can do.

Asclepius said:
I've had the same problems with some civs having way too much gold as well. In the latest game I'm in the 1400's and Babylon has 12,000 gold!

I've raised the caps and lowered the number of free units for some governments. I hope it will be better from now on.

Asclepius said:
Ethiopia still has Islam as second religion, is this by choice?

No, it has Christianity. It was the wrong pedia.

Asclepius said:
Most of the ancient religious wonders are still being built in the middle ages.

I saw that. And middle ages wonders are built very late. Being optional and non-tradeable techs, religious techs spread slowly. I'll try to reduce some cost.
 
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