Just FYI, if you dont want to spend till tomorrow scrolling to find that use the
crtl+f
key combination to find the line #ANIMNAME_PRTO_B-52
could save you a minute... or two... or five hundred... ;p
Archer: 1.2.1 (20 shields)
Spearman 2.2.1 (25 shields)
Hoplite 2.3.1 (25 shields)
Longbow: 1.4.1 (8.0.1) (40 shields)
Pike: 3.3.1 (40 shields)
Crossbow: 1.3.1 (4.0.1) (30 shields)
Musketmen: 2.4.1 (60 shields)
Here is a statistical comparison:
The Longbow is 33% stronger defensively than the Crossbow AND enjoys a 100% bonus to defensive bombardment FOR a 33% increase in price
Musketman is 33% stronger defensively than the Crossbowman AND has a -100% bonus to defense AND has a 100% bonus to attack FOR a 100% increase in price.
Comparison: Hoplite is 50% stronger than the Archer AND enjoys a 100% bonus to attack FOR a 25% increase in price.
The longbowman could use something (say a slight decrease in price, maybe by a few shields) simply to acknowledge that defensive bombardment is a rather marginal bonus.
The musketman, on the other hand, is in serious trouble statistically. It took some plotting of points with my graphing calculator, but I finally figured out what the reason was. Apparently there are two different price lines based on shields per defense. One is the expensive 20 shields for 1 defense point, upon which you placed the pikeman and its ilk; the other is the cheap 10 shields for 1 defense point. The musketman should be on this line, but is instead on the 20:1 line.
A simple readjustment would easily correct this misplacement, and would bring the musketman's cost in line with its value as a unit. Another option would be to provide some defensive bombardment... but it would still be rather expensive comparatively.
In terms of cost vs. utility analysis, I would strongly recommend that players save their money for the upgrade to the next unit and not bother with spending their money upgrading their existing crossbowmen into an inferior unit. This goes doubly for anyone playing as the English; sorry, but you get royally screwed on that deal!
That's my input on the situation; I might turn my trusty graphing calculator on some other units in this mod to check their balance.
EDIT: I forgot the spearman unit, so it might take me a little to re-check the EXACT numbers on the ratio for expensive units, but since I focused on a tight period it is not a major issue, just a minor one that really irks me!