Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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thestonesfan said:
Can anyone be bothered to post some screen shots of games in progress? I'm following this mod, but I can't download it yet. I'm always curious to see games playing out on real world maps. But no big deal...I understand it's much more imprtant to work out the kinks.

What are you interested in seeing?
The basic mod as it is now available for download, or the mod as it will be after the expansion pack?
 
Rhye said:
There are no free techs for that! You see the tree, right?
I will not put an upgrade for each adiacent tech.
Well, you have three different sorts of nuclear weapons (a unit that is rarely ever used), but only two tank units for a period of around sixty turns. Anyway, it's up to you but plenty of people who like the rest of your mod have asked for some sort of modern upgrades, not just me.
 
Asclepius said:
Well, you have three different sorts of nuclear weapons (a unit that is rarely ever used), but only two tank units for a period of around sixty turns.


There is room for them: fission, space flight and satellites.

Now, where do I put another armor? There's nothing between armoured warfare and synthetic fibers!
Mod. infantry is another matter: there is space, but there's not a good anmation (already used for the USMC)
 
Rhye,

"Unfortunately, the harbour icon only shows with that flag, so it would show in land cities, too."
Is it just a matter of changing the icon? eg. with a dollar sign instead of anchor?

EDIT: Here is the upload of my savegame showing the Incan spread:

http://www.civfanatics.net/uploads8/Caesar_of_the_Romans,_1852_AD.SAV

I understand what you mean about the harbour icon.

PS. I like Blasphemous' idea about the cruise missile capability being shown in the bombard ability of the ship.
 

Attachments

The earlier save is still useful if it isn't too early. You can post a file up to 3MBs with the upload file button.

We already discussed the possibility of changing to a trade or dollar sign, but we decided that only for one wonder, it wasn't worth the change
 
Rhye said:
What are you interested in seeing?
The basic mod as it is now available for download, or the mod as it will be after the expansion pack?

I would like to see how Europe develops into the Industrial Age. how the new world gets colonized, but really, anything is cool. And I don't care which mod. The stuff in the expansion sounds great, though. :cool:
 
Can't you uncheck the requires escort thingy for all the naval units after galley/junk then? Their stats are boosted now so they don't need as much escort.
I have a serious problem... The year is 1432, and whenever I end the turn the game gets caught up endlessly as though it's working hard on something (judging by the 100% CPU usage, and we're talking 2Ghz here), but nothing happens. I left the game that way for about twenty minutes and nothing changed. The nations nearby me did nothing in my range of view. The screen didn't even move to anyway, it just stayed where I left it (usually it centers on any movement seen). I tried reloading the autosave from 1424 (the turn before 1432), and the same thing happened when I ended 1432, even though I did things differently in those two turns to see if it's my fault.
Any clues? Will I have to restart?
Could it possibly have something to do with the enormous world war going on in the Turkey area, between all kinds of europeans and middle-easterners?
 
Solved my problem giving the ignore ocean cost ability to the galleass. I hope it helps the American colonization. For some strange reasons the year of discover and the process of colonization differ heavily from game to game.

About what you're saying, send me the save just before that year
 
Okay, I'm sending you the autosaves of 1432 and 1424 by email (not sure if they're too big to post here, don't wanna bother to find out).

EDIT: A few minutes after I started sending the email I checked and saw each save is 4.9MB. If you want I can resend them in a highly compressed RAR file. (I will not stop the current sending because it's almost done.)
 
Bleh, during the upload I suddenly got a delivery failure notification due to size. I'll send you a highly RARed 1324 autosave, there's not much to do at that point so you will get to the problem part quickly.
EDIT: RAR shrunk each save to around 200K, so I'll just attach them both here. Rename the extensions to rar.
 
Thanks for the screenshots...now I'll return the favor. :)

Wyrmshadow has made some great modern destroyers/frigates/missile cruisers...

The Kashin DDG -
download.php
(Note: there is a smaller version available)

Oliver Hazard Perry Missile Frigate -
download.php


Type 23 Frigate -
download.php


Ticonderoga Cruiser -
download.php


Arleigh Burke Missile Destroyer -
download.php


Bebro did some great cold war era ships -
http://67.18.66.143/forums/tbs/civ3/viewtopic.php?t=6685&sid=73b08beb97051df9b7e1e3e8ab21bf5b

VingrJoe did a couple AEGIS Cruisers with a missile attack -
download.php


download.php


All these can be found at CDG. You do have to create an account to view or download anything. It's well worth it, though. Wyrm and ripptide have a massive stockpile of Industrial and Modern units over there.

Here's the URL...

http://67.18.66.143/forums/tbs/civ3/index.php?sid=73b08beb97051df9b7e1e3e8ab21bf5b

Also, Wyrmshadow made a good number of WW2 Destroyes, in case you want to bump the Civ3 Destroyer into the modern age and use one of those.
 
Two other problems :( :

1) Mobile Tower have animation problems

2) Swordman doesn't require iron
 
Blasphemous said:
Can't you uncheck the requires escort thingy for all the naval units after galley/junk then? Their stats are boosted now so they don't need as much escort.
I have a serious problem... The year is 1432, and whenever I end the turn the game gets caught up endlessly as though it's working hard on something (judging by the 100% CPU usage, and we're talking 2Ghz here), but nothing happens. I left the game that way for about twenty minutes and nothing changed. The nations nearby me did nothing in my range of view. The screen didn't even move to anyway, it just stayed where I left it (usually it centers on any movement seen). I tried reloading the autosave from 1424 (the turn before 1432), and the same thing happened when I ended 1432, even though I did things differently in those two turns to see if it's my fault.
Any clues? Will I have to restart?
Could it possibly have something to do with the enormous world war going on in the Turkey area, between all kinds of europeans and middle-easterners?


The problem lies between Spain and Carthage.

It freezes after Carthage moves its units. (Spain is next).

I checked their cities if they were finishing of building something on that turn, and the only thing is that Carthage (the city) fills its food box next turn. In the exact moment of the freeze, Carthage was still 6. This is strange because means that cities grow AFTER you move.
 
Rhye said:
The problem lies between Spain and Carthage.

It freezes after Carthage moves its units. (Spain is next).

I checked their cities if they were finishing of building something on that turn, and the only thing is that Carthage (the city) fills its food box next turn. In the exact moment of the freeze, Carthage was still 6. This is strange because means that cities grow AFTER you move.
Well, can it be fixed?
 
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