Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
Status
Not open for further replies.
cemo1956 said:
Rhye, just sign up as a member and you will understand why I asked for some modern units just to fit tehm into the present tree. No need for too many new tech. Armor is fine where it is, but make that Cold War Armor. The Abrams should fit into later techs, like Smart Weapons. The jet aircraft developments should be seen similar. Early jets in Civ3 old jet tech (Rocketry),
like Mig-15, F-86s and such. Next generation jets with Satelittes (F4), then Smart Weapons we got the jets like F-15, F-16, F-18.
Then just make the difference between Naval and Land based aircrafts. it works super in other mods so why not give it a thought.
The Bradley I talked about earlier was consider to be developed with Smart Weapons too. The early M113 and first versions of BMP1 in the present mech Infantry tech.
Just think that development did speed on dramaticly after WW2 so why wait several techs and let it stay with just one type of jet ???

My last thought to be sure, since you got your mod on a good run.
I just gave you hint on not letting fantastics creations sit outside this fine mod. Naturally you have missed out a huge lot not being over at CDGroup.

Best to you
Cemo
Beer!

The modern era has the most (military) development in the shortest time frame and that should be reflected in the game even if that means adding another 50 turns. :p

Just my 2 Euro cents to be lost in the bottom of your pocket.... :mischief:
 
A proposal - tell me if you like it.

-> removal of Alchemy
->Physics only needs Astronomy
->Military Tradition allows a new tech, (not needed for era advancement?) Absolutism.
->the Absolute Government moved from Humanism to Absolutism
-> Absolutism allows a Colonial Marine or Colonial Infantry, 5/2/1, amphibious, requires saltpeter. The animation is taken from the musketman of the napoleonic Conquest
 
Guys, the modern age is great as it is. I really don't think it will add anything to the game gameplay-wise if you add another tank and more jets.
 
Blasphemous said:
Guys, the modern age is great as it is. I really don't think it will add anything to the game gameplay-wise if you add another tank and more jets.
...but it makes sense to have three nukes...?
 
Well, in a sense, yes it does. Nukes aren't used often, so who cares if you have different kinds in your stocks, with only one upgrade (or none?). But when I have a large tank army it's frustrating to stop the war for a bit to upgrade my units. What we need is combined arms, not more units of the same kinds.
 
cemo1956 said:
Early jets in Civ3 old jet tech (Rocketry),
like Mig-15, F-86s and such. Next generation jets with Satelittes (F4), then Smart Weapons we got the jets like F-15, F-16, F-18.
Then just make the difference between Naval and Land based aircrafts. it works super in other mods so why not give it a thought.

Currently there are 4 eras of airplanes: biplane, fighter (monoplane), jet fighter, stealth fighter.
Why should I add intermediate steps?
 
Rhye, I like the idea of removing Alchemy (a filler tech) and putting in absolutism with colonial marine! Sounds PURRRRRFECT ;p

Getting my App together, once it is sent out I can finish that evaluation ;p
 
Blasphemous said:
Well, in a sense, yes it does. Nukes aren't used often, so who cares if you have different kinds in your stocks, with only one upgrade (or none?). But when I have a large tank army it's frustrating to stop the war for a bit to upgrade my units. What we need is combined arms, not more units of the same kinds.
I'm sorry but that makes no sense at all to me.

Continuous upgrades reflect the real world arms race where one nation attempts to maintain an edge over its enemy. In the middle of a war, upgrading your tanks or infantry at an opportune moment might just be enough to tip the balance in your favour. This is how the 20th Century has been and it would be nice if the game reflects that. Having upgrades for a unit that is never used is a waste of time as you point out.
 
Nuclear units aren't upgrades. They are basically 3 different types: the earlier is an air unit and it's in because of gameplay (it doesn't need aluminium, it is the first available) and history (Hiroshima and Nagasaki were the only two places where a nuclear weapon was used in effect!). The 2nd is a mobile type, a "pocket" nuclear weapon. The latter, the most expensive can strike anywhere but it's immobile.

Now instead, any other opinion on the colonial marine thing?
 
Rhye said:
Currently there are 4 eras of airplanes: biplane, fighter (monoplane), jet fighter, stealth fighter.
Why should I add intermediate steps?
...because the gap between piston engined Fighter and jet engined F16 is huge.
Personally I would remove stealth, put an early jet where the F16 is and nudge the F16 to later in the game.
 
Rhye said:
It says I'm not authorized to see the attachment even if I've logged in.
Has CDG many units that CFC forums haven't?

Thanks anyway. Did you like the screenshots?

I couldn't seem to look at the screenshots. Actually, I haven't been able to get to your website for a long time. Or maybe I just wasn't patient enough. But don't worry about it.

That's funny about the links. They were working for me yesterday. Maybe you can't link to any pictures. Those guys get kind of CFC-phobic sometimes. But, you should be able to find them in the "Modern Units" forum once you are logged in there.

Here is a link to the Modern Unit forum, hopefully it will work:
http://67.18.66.143/forums/tbs/civ3/viewforum.php?f=186&sid=ac38377f58d74756b4c2de58ba616459

Anyway, CDG has quite a few units that CFC doesn't. Ripptide made literally dozens of WW2 units, and I can understand why he didn't want to go through the posting process twice. Wyrm has well over a hundred planes and ships over there.

I attached some of the previews.
 

Attachments

  • burke.gif
    burke.gif
    173.6 KB · Views: 85
Rhye said:
Now instead, any other opinion on the colonial marine thing?
Well, I suppose it might make the early industrial period more fun and colonies harder to defend, but how much were they actually used?
 
Rhye said:
Now instead, any other opinion on the colonial marine thing?
I like the idea.
In fact, I wouldn't personally mind having a line of offensive marine units, starting with a 1.1.1 "Raider" (there is an appropriate Warrior-with-sword anim, and also one with two axes that could work), onto something that the Berserkir will replace, on to colonial marines, through WWII marines and finally on to modern marines and the USMC.
Whenever I started work on a mod (none of which ever got very far) adding this line was one of the first things I did. It's not good that 1-tile islands are impregnable fortresses to everyone but the vikings for the first 5900 years.
This line should always be relatively weak and expensive up until the modern age where the unit stats are good relatively to their price.
 
Rhye said:
wait....what does the civ3 destroyer animation represents? (It should be a pre-ww2 destroyer. If it isn't, I may replace it and send its current animation to the modern one. Or I could replace both)

The Civ3 Destroyer is decidedly modern, despite using a cannon. I don't know what model it uses, but it's a pretty common US design.

The Aegis Cruiser also only uses a cannon, for some odd reason.

Luckily, we can replace them both. Wyrm's Ticonderoga Cruiser is great, and bigger than the Civ3 AEGIS, which actually looks like a destroyer to me.

But anyway, if you are going for accuracy, you should probably replace all the Civ3 ind/mod naval units. There are plenty out there to use. Wyrm made a USN Fletcher Destroyer, which I believe came along between the world wars. It would be a good generic destroyer. There are also several British and German ones, I think. There is a plethora of great WW1 and WW2 Battleships and Cruisers to choose from. There are even some cool 19th century ships.

There are also many Subs. A unit that may be worth adding to the modern age would be a Ballistic Missile Sub, and to use the Civ3 nuclear sub for an attack sub.
 
Rhye, is there any point in waiting for a fix to be found for the 1432 bug, or should I start a new game?
(I really don't wanna start a new one, this one was going so well!)
 
Rhye said:
Now instead, any other opinion on the colonial marine thing?

It's a good idea, but there's the graphic issue...but I suppose you could use one of the Napoelonic Musket units from Conquests.

I really wish the Firaxis Rifleman didn't look so American. He doesn't match the cavalry, and if you use one of those musketmen, they won't go too well together either.

But maybe I'm just weird about that. All the same, I wish we could get Kinboat to make us a 19th century generic rifleman.
 
thestonesfan said:
It's a good idea, but there's the graphic issue...but I suppose you could use one of the Napoelonic Musket units from Conquests.

I really wish the Firaxis Rifleman didn't look so American. He doesn't match the cavalry, and if you use one of those musketmen, they won't go too well together either.

But maybe I'm just weird about that. All the same, I wish we could get Kinboat to make us a 19th century generic rifleman.

there already are some riflemen, I don't remember the author. I'll use one of them as a flavour animation for European culture (it's the last step of the development: adding flavour anims)
 
Blasphemous said:
Rhye, is there any point in waiting for a fix to be found for the 1432 bug, or should I start a new game?
(I really don't wanna start a new one, this one was going so well!)

Here's your save. The problem was in Carthage, and I don't know the reason.
The only possible fix was giving the city to another civ (I tried with Egypt and it worked)

http://www.civfanatics.net/uploads8/Autosave1432D.zip
 
Status
Not open for further replies.
Back
Top Bottom