Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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I gotta admit, I haven't played in like... A week.
Dunno about this weekend, a friend is coming over. But he's part british and he plays civ (oddly enough he hated it every time I tried to show it to him, then someone lent it to him and he loved it) so there's a fair chance he'll agree to play both to see RoX and to help construct the British Empire (since I'm in the midst of colonialism and I have no time to waste if I intend to go imperial. Meaning I will be rushing settlers [that's alot of cash] and leaving off the industrial tech with settlers [enlightenment?] till I'm done.) But I can't promise anything. I may not finish this game I'm afraid. :(
 
I have had exams, but managed to fit in a game as Russia (which was also killed by the Grenzer thing) and a game as America in which I am behind, but managed to keep the Iroquois from settling any of my territory. I started moving to stop the Aztecs just in time to watch a settler horde break out of their territory... too bad for them that I slaughtered all but one settler ;p

Austria went critical in this game, wiping out (in order) the Dutch, the Germans, the Romans, most of the Spanish, and most of the (non-Iberian) Portugese. Its RIDICULOUS!

The Brits are the dominant power, with Austria, Persia, Portugal, Japan, Russia, and Greece as the secondaries. I am the most tech-ed of the non-Europe/MidEast (excluding Japan...) and I have the largest nation and pop. Culture happy Japan is a close second...

I am extremely happy that France colonized Haiti, but other than that the historicity is pretty low ;p

Government spread is excellent! I have never seen so much variety in governments; some civs are even using Feudal monarchy! Sadly, the most popular type is Oligarchic Republic, but nothing can be done about that. I myself am probably going to go for Absolute Monarchy, considering the size of my army.

Right now I too am an O.R.

I am saving up shields for slave trade (cannot wait to see how that works) and am extremely excited about getting the Marines one day! Huah! Banana wars, here I come! ;p
 
I'll give you the 0.7 tonight if I'm on time. Otherwise tomorrow.
I had some troubles with my monitor, screwing up the colours and obstacling me from graphics editing. For my monitor, red, black and green are the same colour now.
 
1) China did not write many books on silk at all. Before the time of paper (China invented paper in around 100AD) book were written on either bamboo or bone. Sun Tzu does not need silks.

2) Great Wall were not meant for protecting the Silk Road. The Silk Road was an afterthought to the Chinese. It was quite important to the Central Asian kingdoms and also the West, but to the Chinese it was not too important. The original Great Wall, built by Qin was meant to protect against northern nomads (Uigher). It was quite short and extended perhaps only to present day Shanxi province. Silk Road wasn't prominent until perhaps the Tang dynasty which is in ~600-800 AD. The largest extention of the Great Wall was built by the Ming dynasty as a sort of reminder of the Mongol rule, and also against the rising Nurchens. Great Wall does not need silks.
 
aaaah a weird collateral effect: in the setup screen now all the civs show the religious trait
i.e.
Pachacuti of the Inca (Expansionist, Religious, Agricultural)
I absolutely need to know what's the file that I must change to avoid this!
Please look inside script.txt and labels.txt or any other txt and seek for that line!
 
thanks for the info milty.
I did not invent what I wrote, in any case. I read it in the net.
You're probably right that the link is loose, but that's enough to justify a change that has deep impact on the gameplay
 
Milty, we know silk was not needed for those things, just like Mustangs were not required to build the statue of liberty; the point is to prevent those wonders from being built outside of a specific region.
 
Rhye said:
aaaah a weird collateral effect: in the setup screen now all the civs show the religious trait
i.e.
Pachacuti of the Inca (Expansionist, Religious, Agricultural)
I absolutely need to know what's the file that I must change to avoid this!
Please look inside script.txt and labels.txt or any other txt and seek for that line!
Well, first of all rename the trait to "Normal" since it's not gonna only beo n religious civs. The listing of traits is automatic, you can't control it except by renaming traits. You could always just rename the trait to " " and then it won't be such a bother. You can write on the background of the civ selection screen under the selection area something like "*Any nation with just one trait is also religious". That can do the job.
 
Blasphemous said:
Well, first of all rename the trait to "Normal" since it's not gonna only beo n religious civs. The listing of traits is automatic, you can't control it except by renaming traits. You could always just rename the trait to " " and then it won't be such a bother. You can write on the background of the civ selection screen under the selection area something like "*Any nation with just one trait is also religious". That can do the job.

I tried to delete the trait name, but now true religious civs only show one trait. (Expansionist, )
I'll darken the background
 
Aeon221 said:
Milty, we know silk was not needed for those things, just like Mustangs were not required to build the statue of liberty; the point is to prevent those wonders from being built outside of a specific region.

Yes, just like Pyramids don't require incense to be built, in basic RoC it was a needed resource justified with the little relationship (the incense was used in ceremonies)
 
Why not just give the civs that used to be religious one of the old traits? Occam's razor an all that ;p
 
Rhye said:
I tried to delete the trait name, but now true religious civs only show one trait. (Expansionist, )
I'll darken the background
Umm, as I said, write on the background what it means when there is just one trait and that's that. How does darkening the background help?
 
Rhye, I hate to say this since I'm a big fan of your mod but I'm afraid I won't be doing any more testing until something is done about the runaway money situation.

It is just too frustrating to have to fight dozens of civs continuously from the mid-ancient era. In my current game, around a half dozen AI have 500-3000 gold by around 1000 BC. This leads to unending military alliances and makes a mockery of diplomacy. No sooner do I make peace then a whole new round of alliances forms. It just isn't a fun sitaution to play in. These AI seem to be making a huge amount of gpt for some reason.
 
Dont you? I always have a fortune playing as some civs; I kinda like this new situation, because before all the AI did was sit and b*tch at you for getting into wars. Now its like pre-WWII: CONSTANT WAR!

Its amazing; the periods of peace are a result of mutual exhaustion. The only thing that stops them from going nuts is usually the buildup of nukes...

Also, colonial infantry has proven itself exceedingly useful! I have been using it as a primary combat unit (backed up by fusiliers and cannon) simply because it is so versatile! It is INCREDIBLE how nice it is to have an aggressive infantry unit. Also, I got a lancer army together (I was desperate to fight off an Austrian seaborne force of highertech units, so I had to scrap the idea of a cav army) which has been slaying left and right. It has been a good game... except for the fact that I am just now researching democracy at 1912... but the SoL should make up for that! I cannot WAIT to blast into the modern age!
 
When I first built slave trade, I expected to be a bit disappointed with it... I mean, a slave worker every 10 turns is nothing to jump and sing about.

BUT, a MACHINEGUNNER every ten turns, when you are nowhere near the tech for it, is nothing to sneer at ;p

Maybe we should do something about that haha

Also, how about every six turns with the slaves? There were quite a few, and it would really make a much better point as to just what America was built on if almost all the workers were African slaves.

Something I just thought of:

Put a few workers in barbarian stacks, so that slaying everything in it gets you a few slaves! That way people would have an incentive to go out and whipe out the camps (slaving expeditions). It wouldnt have to be a lot; maybe one or two for a few camps.
 
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