Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Aeon, I edited and fixed the machinegunner and U2 problem ages ago... It's really pretty easy and I would suggest fixing it yourself before your next game, if it weren't for the imminent release of the patch.
 
Last thing; I am apparently building the Statue of Liberty in the middle of the USA... makes little sense.

How about put a mustang deposit near D.C. so it can get built on the water at least ;p
 
Shouldn't it just require a coastal city, and need Mustangs but not in the city radius?
Makes way more sense that way.
 
No, because then anyone I trade my mustangs to could build it, which would defeat the purpose of the whole thing!

As it is, I need the income from the things desperately, but I do not get the tech for my wonder until long after everyone else does. See what I mean?
 
->I've darkened the background. I can't see how good is the result because of my monitor; I'll leave the judgment to you.
No Occam btw :)

->I fear that mustangs can go away by trade, and if I add another mustang in washington it is more likely to happen. BTW the statue is in New York, so what's wrong :p

->I fixed that machinegunner thing ages ago. You'll find it in the next patch. BTW ok for the slave trade a little more powerful.

->AI has too much incentive in going towards barbarian camps. Believe me.

->I'm sorry for Horton, well, I have to know WHY it happens before everything. Could it be the rate caps? Could it be the tourist wonder? Could it be some unbalanced government? Has the player the same benefits?
I need info from you! If you are quick enough I'll include a fix in the 0.7, tomorrow.

->I still can't understand why Asclepius's save is so slow. Has anybody else experienced this?
 
Oh, I see. Well then some resource needs to be placed on the east coast and that one should be made a requirement in the city radius of the coastal SoL.
 
Perhaps the way to fix the money overload is to increase the maintanance for some of the improvements that tend to be built by the big tech players...
 
Mine is a bit iffy, but I am not sure how slow since I am playing and studying for my exams at the same time. nothing major though.

I guess you could remove a mustang from somewhere else, and then place one in DC.

Haha I know its in NY, which is never in the right place, but there does not seem to be much choice about it.

It cant be the rate caps; I have never seen anything like this in any other mods with caps. I must reiterate that I do like it alot, as it makes it easier to keep track of who is in the lead... you just follow the flow of the dough ;p
 
Good work on this mod Rhye, I love it! I just have a suggestion (if it isn't already being implemented), use team colors for the civs, like the one found in your link. I think it would be a relief from the dull monotone of Civ3.
 
blackheart said:
Good work on this mod Rhye, I love it! I just have a suggestion (if it isn't already being implemented), use team colors for the civs, like the one found in your link. I think it would be a relief from the dull monotone of Civ3.

of course! I posted that team colours thread because I wanted to put them in the mod!
 
I can still see the text. Why not just leave it the way it is? Seeing a little traits error isn't altogether important
 
Yeah just leave it how it was, that darkening thing looks pretty bad.

I would also like to point out that there is quite a bit of excess cash in regular Rhye's of Civ too. There are usually two or three civs above 7000 during the middle ages.
 
Darkening is bad bad plan!

Just mention in the civlopedia that they get other bonuses to compensate for their de-traitage.
 
Out of curiosity, does anyone else think Isabella looks like she has been ingesting some 'illegal herbage' based on that picture?

;p

... or else she just naturally looks like a squirrel haha
 
Rhye said:
-> asclepius:

the savegame seems going correctly between the turn, then AFTER the notices of finished production it freezes for 2-3 minutes, very strange. Can you confirm this?
Yep, that's what happens on my machine as well. It was actually worse at one stage, but I don't have any saves from before the one I sent you. It has speeded up a bit now I'm in the 1950's but it still seems slower than RoC.

Rhye said:
remove
#ANIMNAME_PRTO_T-34
T-34
and add:
#ANIMNAME_PRTO_T-34
Tank

Thanks. I actually added the T34-76 from the SoE mod. I didn't want to see that stupid tank wandering around my Great Russian Empire :D

Rhye said:
Having to convert the pediaicons to show civ3 default animations and not to forget anything is a real pain
I imagine it can be more than a pain, especially if you have a CTD without any clue as to what is wrong. Your hard work is appreciated, honest!

About Horton's problem with the excess gold. I can sympathise, as in some games it does get kinda ridiculous. The length of time war goes on is mind boggling (but it does make for a difficult game, not much challenge if you win every time). I believe the excess gold comes about because a Civ gains a tech advantage and trades with everyone to make a pile of cash. I don't think the gold is ever generated, it is always traded. If you check back on a Civ with a huge gold advantage a few turns later they can be back down to zero again and not earning much per turn. My latest game is a good example, Israel had a middle ages advantage of thousands of gold and several techs up on its neighbours. Now in the 1950's it a single city state with 0 gold. It is amazingly still ahead (and keeping ahead) in the tech race though.

Oh, I don't like the dark screen idea either... Just write an explanation on the background or something....
 
Down with the dark background! I personally can't see a damn thing in the place with the traits (unless I strain my eyes which I don't wanna do). Just make the name of the trait " " and make a note in the background right under all the names of the civs (in the left-hand area) that says that civs with only one trait are religious. It's the most elegant solution you will find, I think.
 
i wait the 0.70 version :) I stop played Expansion
 
:( is darkening such a bad idea? I saw how it look on a working monitor, and the text is still shown, but in my opinion some more darkening is better than showing a wrong text or a thing like this:
 

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